int number of setups

each setup {
	a padded 128 byte string
	an unknown integer
	the null terminated name of the tile file
	some floats assumed to be in this order {
		position vector
		interest vector
		roll
		fov
		nclip
		fclip
	}
}
int number of lights
each light {
	100 bytes that is curently unknown
}

int number of sectors
each sector {
	int number of vertecies
	number of vertecies in vectors
	int name length (includes null termination)
	the name of the sector
	int the id
	bool visible
	int type
	int unknown, but tells how many extra bits there are
	unknown*4 bytes of stuff
	float the height
}