//-----------------------------------------------------------------------------
//
//	ThreadImpl.h
//
//	WinRT implementation of a cross-platform thread
//
//	Copyright (c) 2015 Microsoft Corporation
//	All rights reserved.
//
//	SOFTWARE NOTICE AND LICENSE
//
//	This file is part of OpenZWave.
//
//	OpenZWave is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Lesser General Public License as published
//	by the Free Software Foundation, either version 3 of the License,
//	or (at your option) any later version.
//
//	OpenZWave is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU Lesser General Public License for more details.
//
//	You should have received a copy of the GNU Lesser General Public License
//	along with OpenZWave.  If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
#ifndef _ThreadImpl_H
#define _ThreadImpl_H

#include <string>
#include <windows.h>
#include "platform/Thread.h"
#include <ppltasks.h>

namespace OpenZWave
{
	namespace Internal
	{
		namespace Platform
		{

			class Thread;
			class Event;

			/** \brief Windows-specific implementation of the Thread class.
			 */
			class ThreadImpl
			{
				private:
					friend class Thread;

					ThreadImpl(Thread* _owner, string const& _name);
					~ThreadImpl();

					bool Start(Thread::pfnThreadProc_t _pfnThreadProc, Event* _exitEvent, void* _context);
					void Sleep(uint32 _milliseconds);
					bool Terminate();

					bool IsSignalled();

					void Run();static DWORD WINAPI ThreadProc( void* _pArg );

					Thread* m_owner;
					Event* m_exitEvent;
					Thread::pfnThreadProc_t m_pfnThreadProc;
					void* m_context;
					bool m_bIsRunning;
					string m_name;

					static int32 s_threadTerminateTimeout;
			};
		} // namespace Platform
	} // namespace Internal
} // namespace OpenZWave

#endif //_ThreadImpl_H

