//-----------------------------------------------------------------------------
//
//	EventImpl.h
//
//	WinRT implementation of a cross-platform event
//
//	Copyright (c) 2015 Microsoft Corporation
//	All rights reserved.
//
//	SOFTWARE NOTICE AND LICENSE
//
//	This file is part of OpenZWave.
//
//	OpenZWave is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Lesser General Public License as published
//	by the Free Software Foundation, either version 3 of the License,
//	or (at your option) any later version.
//
//	OpenZWave is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU Lesser General Public License for more details.
//
//	You should have received a copy of the GNU Lesser General Public License
//	along with OpenZWave.  If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
#ifndef _EventImpl_H
#define _EventImpl_H

#include <Windows.h>
#include "Defs.h"

namespace OpenZWave
{
	namespace Internal
	{
		namespace Platform
		{

			/** \brief Windows-specific implementation of the Event class.
			 */
			class EventImpl
			{
				private:
					friend class Event;
					friend class SocketImpl;
					friend class Wait;

					EventImpl();
					~EventImpl();

					void Set();
					void Reset();

					bool Wait(int32 _timeout);	// The wait method is to be used only by the Wait::Multiple method
					bool IsSignalled();

					HANDLE m_hEvent;
			};
		} // namespace Platform
	} // namespace Internal
} // namespace OpenZWave

#endif //_EventImpl_H

