#ifndef CSM_TOOLS_MAGICEFFECTCHECK_HPP
#define CSM_TOOLS_MAGICEFFECTCHECK_HPP

#include <components/esm/loadmgef.hpp>
#include <components/esm/loadsoun.hpp>

#include "../world/idcollection.hpp"
#include "../world/refidcollection.hpp"
#include "../world/resources.hpp"

#include "../doc/stage.hpp"

namespace CSMTools
{
    /// \brief VerifyStage: make sure that magic effect records are internally consistent
    class MagicEffectCheckStage : public CSMDoc::Stage
    {
            const CSMWorld::IdCollection<ESM::MagicEffect> &mMagicEffects;
            const CSMWorld::IdCollection<ESM::Sound> &mSounds;
            const CSMWorld::RefIdCollection &mObjects;
            const CSMWorld::Resources &mIcons;
            const CSMWorld::Resources &mTextures;
            bool mIgnoreBaseRecords;

        private:
            std::string checkObject(const std::string &id, const CSMWorld::UniversalId &type, const std::string &column) const;

        public:
            MagicEffectCheckStage(const CSMWorld::IdCollection<ESM::MagicEffect> &effects,
                                  const CSMWorld::IdCollection<ESM::Sound> &sounds,
                                  const CSMWorld::RefIdCollection &objects,
                                  const CSMWorld::Resources &icons,
                                  const CSMWorld::Resources &textures);

            virtual int setup();
            ///< \return number of steps
            virtual void perform (int stage, CSMDoc::Messages &messages);
            ///< Messages resulting from this tage will be appended to \a messages.
    };
}

#endif
