/* PUReverse.cpp

Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans

This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
this program.  If not, see <http://www.gnu.org/licenses/>. */

# include "Items/PUReverse.hpp"

# include "SpaceObjects/Ship.hpp"
# include "Players/Player.hpp"
# include "Particles/particles.hpp"

void PUReverse::draw() const {
    if (!collected_) {
        PowerUp::draw();
    }
    else {
        glBlendFunc(GL_SRC_ALPHA, GL_ONE);
        for (std::list<Ship*>::const_iterator it = ships_.begin(); it != ships_.end(); ++it) {

            glPushMatrix();
            glLoadIdentity();
            glTranslatef((*it)->location().x_, (*it)->location().y_ - 40.f, 0.f);
            glScalef(0.7f, 0.7f, 0.f);
            glRotatef(fmod(timer::totalTime()*(-180.f), 360.f), 0.f, 0.f, 1.f);

            // reverse
            glColor3f(1.f, 0.7f, 0.9f);
            glBegin(GL_QUADS);
                    const int posX = 1;
                    const int posY = 1;
                    glTexCoord2f(posX*0.15625f,     posY*0.15625f);     glVertex2f(-35, -35);
                    glTexCoord2f(posX*0.15625f,     (posY+1)*0.15625f); glVertex2f(-35, +35);
                    glTexCoord2f((posX+1)*0.15625f, (posY+1)*0.15625f); glVertex2f(+35, +35);
                    glTexCoord2f((posX+1)*0.15625f, posY*0.15625f);     glVertex2f(+35, -35);
            glEnd();

            glPopMatrix();
        }
    }
}

void PUReverse::refreshLifeTime() {
    lifeTime_ = 0.f;
    totalLifeTime_ = 10.f;
    // direction is abused for texture coords
    particles::spawnMultiple(5, particles::pPowerUpCollect, location_, Vector2f(3,0));
}


