<?xml version="1.0" encoding="UTF-8"?>
<!--
   - Ant build for JOGL.  This build has been tested with ANT 1.7.0.  The
   - optional.jar that contains the optional ANT tasks must be in the ANT
   - classpath (typically the ant/lib directory).
   -
   - A clean download of JOGL is required for this build.
   -
   - This build has no dependence on environment variables; the needed
   - ones (e.g. java.home, ANT_HOME) are all set by the Ant wrapper shell
   - script, by the virtual machine, or elsewhere. However, on all platforms,
   - the C compiler and linker should be in the path. All other paths that
   - need to be set are in host.properties.
   -
   - NOTE:  because the GlueGen config files have their own relative paths
   -        which cannot be overridden by GlueGen, GlueGen MUST be run from
   -        the "make" directory. This also means that this build-jogl.xml MUST
   -        be run from the "make" directory.
   -
   - Public targets:
   -   all: (default; autodetects OS and chooses C compiler from gluegen.properties)
   -   clean:        clean all built
   -   javadoc:      create the standard developer Javadoc (recommended)
   -                 (Note: should build all first - may be dependence in the future)
   -   javadoc.spec:   create the standard developer Javadoc but exclude com.jogamp.* classes
   -   javadoc.dev.all: create the internal developer Javadoc.  This includes the
   -                       Java and C file generators. Note that it is only supported
   -                       to create the Javadoc for the platform on which you are
   -                       currently running.
   -
   - Note: on Windows the "win32.c.compiler" property in gluegen.properties
   - is required to select the appropriate C compiler. See the example
   - gluegen.properties in this directory for valid values. On Mac OS X
   - universal binaries may also be built by setting the "macosxfat"
   - property in gluegen.properties; again see the example file in this
   - directory.
   -
   - Thanks to Rob Grzywinski and Artur Biesiadowski for the bulk of the
   - ANT build, including the GlueGen and StaticGLInfo tasks, the building of
   - the Java generated sources, the first and second phase Java compiles, and
   - the building of the jar file. Thanks to Alex Radeski for the bulk of the
   - port to the ant-contrib CPPTask framework. Thanks to Athomas Goldberg for
   - the original OS detection code.
   -
   - Some environment defs affecting native compilation (only)
       setup.noNativeDesktop     - drop native desktop bindings (glx, wgl, ..)

       setup.addNativeFFmpeg     - add binding to FFmpeg

       setup.addNativeOpenMAX    - add experimental binding to Khrono's OpenMAX

       setup.addNativeNVidiaCG   - add experimental binding to NVidia's Cg language
                                   (enabled for windows, osx and X11 per default)

   - Internal settings, may not be necessary to set them manually,
     since all JAR archives are orthogonal.
       setup.noAWT

   - Skip gluegen: java.generate.skip
   -->
<project name="JOGL" basedir="." default="all">

    <import file="build-common.xml"/>

    <!-- needed for outofdate task -->
    <taskdef resource="net/sf/antcontrib/antlib.xml">
      <classpath> <pathelement location="${ant-contrib.jar}"/> </classpath>
    </taskdef>

    <!-- ================================================================== -->
    <!--
       - Base initialization and detection of operating system.
      -->
    <target name="partitioning.setup" depends="common.init">
        <echo message="isX11  : ${isX11}" />
        <condition property="setup.addNativeNVidiaCG">
            <or>
                <isset property="isWindows" />
                <isset property="isOSX" />
                <isset property="isX11" />
            </or>
        </condition>
        <echo message="setup.noNativeDesktop  : ${setup.noNativeDesktop}" />
        <echo message="setup.addNativeOpenMAX : ${setup.addNativeOpenMAX}" />
        <echo message="setup.addNativeNVidiaCG: ${setup.addNativeNVidiaCG}" />

        <property name="java.part.gluegen-gl"
                  value="com/jogamp/gluegen/opengl/**"/>

        <property name="java.part.gluegen-gl-rt"
                  value="com/jogamp/gluegen/runtime/opengl/*"/>

        <property name="java.part.core.math"
                  value="com/jogamp/math/**"/>

        <property name="java.part.core.shadercode"
                  value="jogamp/opengl/shader/* jogamp/opengl/shader/bin/**"/>

        <property name="java.part.core.assets"
                  value="jogamp/opengl/assets/**"/>

        <property name="java.part.core.util"
                  value="com/jogamp/opengl/util/* jogamp/opengl/util/* com/jogamp/opengl/util/glsl/* jogamp/opengl/util/glsl/* ${java.part.core.shadercode} ${java.part.core.assets}"/>

        <property name="java.part.core"
                  value="${java.part.gluegen-gl-rt} ${java.part.core.math} com/jogamp/opengl/* com/jogamp/opengl/fixedfunc/* jogamp/opengl/* ${java.part.core.util}"/>

        <property name="java.part.core.exclude" value="com/jogamp/opengl/Debug* com/jogamp/opengl/Trace* com/jogamp/opengl/util/AWTAnimatorImpl* com/jogamp/opengl/util/PNG*"/>

        <property name="java.part.nv-cg"
                  value="com/jogamp/opengl/cg com/jogamp/opengl/cg/* jogamp/opengl/cg/*"/>

        <property name="java.part.egl"
                  value="com/jogamp/opengl/egl/* jogamp/opengl/egl/*"/>

        <property name="java.part.glu"
                  value="com/jogamp/opengl/glu/* com/jogamp/opengl/glu/gl2es1/* jogamp/opengl/glu/* jogamp/opengl/glu/error/* jogamp/opengl/glu/tessellator/** jogamp/opengl/glu/mipmap/**"/>

        <property name="java.part.glu.gldesktop"
                  value="jogamp/opengl/glu/gl2/** jogamp/opengl/glu/nurbs/** jogamp/opengl/glu/registry/** com/jogamp/opengl/glu/gl2/**"/>

        <property name="java.part.openmax"
                  value="jogamp/opengl/omx/**"/>

        <property name="java.part.sdk"
                  value="com/jogamp/opengl/util/glsl/sdk/**"/>

        <property name="java.part.x11.glx"
                  value="jogamp/opengl/x11/glx/*"/>

        <property name="java.part.win.wgl"
                  value="jogamp/opengl/windows/wgl/*"/>

        <property name="java.part.osx.cgl"
                  value="jogamp/opengl/macosx/cgl/*"/>

        <property name="java.part.ios.eagl"
                  value="jogamp/opengl/ios/eagl/*"/>

        <property name="java.part.android"
                  value="jogamp/opengl/android/**"/>

        <property name="java.part.openal"
                  value="jogamp/opengl/openal/**"/>

        <property name="java.part.gldesktop"
                  value="jogamp/opengl/**/gl2/** jogamp/opengl/**/gl3/** jogamp/opengl/**/gl4/**"/>

        <property name="java.part.gldesktop.dbg"
                  value="com/jogamp/opengl/TraceGL2.* com/jogamp/opengl/DebugGL2.* com/jogamp/opengl/TraceGL3.* com/jogamp/opengl/DebugGL3.* com/jogamp/opengl/TraceGL3bc.* com/jogamp/opengl/DebugGL3bc.* com/jogamp/opengl/TraceGL4.* com/jogamp/opengl/DebugGL4.* com/jogamp/opengl/TraceGL4bc.* com/jogamp/opengl/DebugGL4bc.*"/>

        <property name="java.part.es1"
                  value="com/jogamp/opengl/**/es1/** jogamp/opengl/**/es1/**"/>

        <property name="java.part.es1.dbg"
                  value="com/jogamp/opengl/TraceGLES1.* com/jogamp/opengl/DebugGLES1.*"/>

        <property name="java.part.es2es3"
                  value="jogamp/opengl/**/es3/**"/>

        <property name="java.part.es2es3.dbg"
                  value="com/jogamp/opengl/TraceGLES2.* com/jogamp/opengl/DebugGLES2.* com/jogamp/opengl/TraceGLES3.* com/jogamp/opengl/DebugGLES3.*"/>

        <property name="java.part.awt"
                  value="com/jogamp/opengl/awt/** jogamp/opengl/**/awt/** com/jogamp/opengl/util/AWTAnimatorImpl*"/>

        <property name="java.part.swt"
                  value="com/jogamp/opengl/**/swt/**"/>

        <property name="java.part.util"
                  value="com/jogamp/opengl/util/caps/** com/jogamp/opengl/util/texture/** com/jogamp/opengl/util/av/* com/jogamp/opengl/util/packrect/** com/jogamp/opengl/util/PNG* com/jogamp/opengl/util/stereo/** jogamp/opengl/util/av/** jogamp/opengl/util/jpeg/** jogamp/opengl/util/pngj/** jogamp/opengl/util/stereo/**"/>

        <property name="java.part.util.awt"
                  value="com/jogamp/opengl/util/**/awt/**"/>

        <property name="java.part.util.gldesktop"
                  value="com/jogamp/opengl/util/**/gl2/**"/>

        <property name="java.part.util.glsl"
                  value="com/jogamp/opengl/util/glsl/fixedfunc/*"/>

        <property name="java.part.util.graph"
                  value="com/jogamp/graph/** jogamp/graph/**"/>

        <property name="java.part.util.graph.fonts"
                  value="jogamp/graph/font/fonts/**"/>

        <property name="java.part.util.shadercode"
                  value="jogamp/opengl/util/stereo/shader/*"/>

        <property name="java.part.util.graph.shadercode"
                  value="jogamp/graph/curve/opengl/shader/* jogamp/graph/curve/opengl/shader/bin/**"/>

        <property name="java.part.util.fixedfuncemu"
                  value="jogamp/opengl/util/glsl/fixedfunc/**"/>

        <property name="java.part.util.fixedfuncemu.shadercode"
                  value="jogamp/opengl/util/glsl/fixedfunc/shaders/* jogamp/opengl/util/glsl/fixedfunc/shaders/bin/**"/>

        <property name="java.part.nonjava"
                  value="${java.part.core.assets} ${java.part.core.shadercode} ${java.part.util.shadercode} ${java.part.util.fixedfuncemu.shadercode} ${java.part.util.graph.shadercode} ${java.part.util.graph.fonts}"/>

        <!-- condition excludes -->

        <condition property="java.excludes.awt"
                   value="${java.part.awt} ${java.part.util.awt}">
           <isset property="setup.noAWT"/>
        </condition>

        <condition property="java.excludes.swt"
                   value="${java.part.swt}">
           <isset property="setup.noSWT"/>
        </condition>

        <property name="java.excludes.javadoc.packagenames"
                  value="jogamp.opengl.gl2.fixme.*,com.jogamp.audio.windows.waveout.TestSpatialization"/>

        <property name="java.excludes.fixme"
                  value="jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java" />

        <property name="java.excludes.all" value="${java.excludes.fixme} ${java.excludes.awt} ${java.excludes.swt}" />
        <echo message="java.excludes.all: ${java.excludes.all}" />
    </target>

    <!-- ================================================================== -->
    <!--
       - Declare all paths and user defined variables.
      -->
    <target name="declare.common" description="Declare properties" depends="partitioning.setup">
        <property name="config.jogl"              value="${config}/jogl" />

        <property name="rootrel.src.java"         value="src/jogl/classes" />
        <property name="rootrel.src.c"            value="src/jogl/native" />
        <property name="rootrel.src.c.openmax"    value="src/jogl/native/openmax" />
        <property name="rootrel.src.c.libav"      value="src/jogl/native/libav" />

        <property name="rootrel.src.generated"    value="${rootrel.build}/jogl/gensrc" />
        <property name="rootrel.generated.c.jogl" value="${rootrel.src.generated}/native/jogl" />
        <property name="rootrel.generated.c.cg"   value="${rootrel.src.generated}/native/jogl_cg" />

        <!-- The source directories. -->
        <property name="src.java"            value="${project.root}/${rootrel.src.java}" />
        <property name="src.c"               value="${project.root}/${rootrel.src.c}" />
        <property name="nativewindow.src.c"  value="${project.root}/src/nativewindow/native" />

        <!-- The generated source directories. -->
        <property name="src.generated"            value="${build.jogl}/gensrc" />
        <property name="src.generated.java"       value="${src.generated}/classes" />
        <property name="src.generated.java.cg"    value="${src.generated.java}/com/jogamp/opengl/cg" />
        <property name="src.generated.c"          value="${src.generated}/native/jogl" />
        <property name="src.generated.c.openmax"  value="${src.generated}/native/openmax" />
        <property name="src.generated.c.libav"    value="${src.generated}/native/libav" />
        <property name="src.generated.c.cg"        value="${src.generated}/native/jogl_cg" />

        <!-- The compiler output directories. -->
        <property name="classes"                    value="${build.jogl}/classes" />
        <property name="obj.joglsub"                value="${obj.jogl}/jogl" />
        <property name="rootrel.obj.joglsub"        value="${rootrel.obj.jogl}/jogl"/>
        <property name="obj.cgsub"                  value="${obj.jogl}/cg" />

        <!-- The GL headers from which Java files are generated -->
        <property name="stub.includes.opengl"       value="${stub.includes}/opengl" />

        <dirset id="stub.includes.fileset.all.gldesktop" dir=".">
            <include name="${stub.includes}/opengl/**" />
            <include name="${stub.includes}/macosx/**" />
            <include name="${stub.includes}/win32/**" />
            <include name="${stub.includes}/x11/**" />
            <include name="${stub.includes}/khr/**" />
            <include name="${stub.includes.gluegen}/jni/**" />
        </dirset>

        <fileset id="stub.includes.dependencies.fileset.1" dir="${stub.includes}">
            <include name="opengl/**" />
            <include name="macosx/**" />
            <include name="win32/**" />
            <include name="x11/**" />
            <include name="common/**" />
        </fileset>
        <fileset id="stub.includes.dependencies.fileset.2" file="${gluegen.jar}" />
        <fileset id="stub.includes.dependencies.fileset.3" dir="${config.jogl}">
            <include name="*.cfg" />
            <include name="gl*.java" />
            <include name="*.c" />
            <exclude name="cg-common.cfg" />
        </fileset>
        <dirset id="stub.includes.cg.fileset.all" dir=".">
            <include name="${stub.includes}/opengl/**" />
            <include name="${stub.includes}/cg/**" />
            <include name="${stub.includes}/macosx/**" />
            <include name="${stub.includes}/win32/**" />
            <include name="${stub.includes}/x11/**" />
            <include name="${stub.includes}/khr/**" />
            <include name="${stub.includes.gluegen}/jni/**" />
        </dirset>
        <fileset id="stub.includes.cg.dependencies.fileset" dir=".">
            <include name="${stub.includes}/cg/**" />
            <include name="${config.jogl}/cg-common.cfg" />
            <include name="${config.jogl}/cg-common-CustomJavaCode.java" />
        </fileset>

        <!-- Create the classpath that includes GlueGen and
           - the current classes for building the composable pipelines.
           -->
        <path id="pipeline.classpath">
          <pathelement location="${gluegen.jar}" />
          <pathelement location="${classes}" />
        </path>

        <!-- The javadoc dirs. -->
        <property name="javadoc" value="${project.root}/javadoc_jogl_public" />
        <property name="javadoc.spec" value="${project.root}/javadoc_jogl_spec" />
        <property name="javadoc.dev" value="${project.root}/javadoc_jogl_dev" />
        <property name="javadoc.windowtitle" value="JOGL API Specification -- Version ${jogamp.version.base}" />
        <property name="javadoc.overview" value="doc/jogl/spec-overview.html" />
        <property name="javadoc.spec.packagenames" value="com.jogamp.opengl.*" />

        <property name="javadoc.packagenames" value="${javadoc.spec.packagenames},com.jogamp.opengl.util.*" />

        <property name="javadoc.dev.packagenames" value="${javadoc.packagenames},jogamp.opengl.*,com.jogamp.gluegen,com.jogamp.gluegen.runtime" />
    <property name="javadoc.bottom" value="Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to &lt;a href=&quot;http://jcp.org/en/jsr/detail?id=231&quot;&gt;license terms&lt;/a&gt;." />
    </target>

    <target name="declare.gl.gles1">
        <property name="gles1.headers" value="${stub.includes}/opengl/GLES/*.h" /> <!-- NOTE:  this MUST be relative for FileSet --> <!-- CHECK:  this may need to be pruned for each platform -->
    </target>

    <target name="declare.gl.gles2">
        <property name="gles2.headers" value="${stub.includes}/opengl/GLES2/*.h" /> <!-- NOTE:  this MUST be relative for FileSet --> <!-- CHECK:  this may need to be pruned for each platform -->
    </target>

    <target name="declare.gl.gles3">
        <property name="gles3.headers" value="${stub.includes}/opengl/GLES3/*.h" /> <!-- NOTE:  this MUST be relative for FileSet --> <!-- CHECK:  this may need to be pruned for each platform -->
    </target>

    <target name="declare.gl.gles" depends="declare.gl.gles1, declare.gl.gles2, declare.gl.gles3">
        <!-- Prepare to build the EGL interface -->
        <property name="window.es.cfg"                             value="${config.jogl}/egl.cfg" />
        <property name="window.es.ext.cfg"                         value="${config.jogl}/eglext.cfg" />
        <property name="window.es.system"                          value="egl"/>
    </target>

    <target name="declare.gl.gl2">
        <property name="gl2.headers" value="${stub.includes}/opengl/GL/*.h" /> <!-- NOTE:  this MUST be relative for FileSet --> <!-- CHECK:  this may need to be pruned for each platform -->
    </target>

    <!-- ================================================================== -->
    <!--
       - Initialize all parameters required for the build and create any
       - required directories.
      -->
    <target name="init" depends="declare.common, declare.gl.gles, declare.gl.gl2">
        <!-- Create the required output directories. -->
        <mkdir dir="${src.generated.java}" />
        <mkdir dir="${src.generated.c}" />
        <mkdir dir="${src.generated.c}/MacOSX" />
        <mkdir dir="${src.generated.c}/iOS" />
        <mkdir dir="${src.generated.c}/Windows" />
        <mkdir dir="${src.generated.c}/X11" />
        <mkdir dir="${src.generated.c.openmax}" />
        <mkdir dir="${src.generated.c.libav}" />
        <mkdir dir="${classes}" />
        <mkdir dir="${obj.jogl}" />
        <mkdir dir="${obj.joglsub}" />
        <mkdir dir="${obj.cgsub}" />
    </target>

    <!--
       - Check to see whether we need to rebuild the generated sources.
      -->
    <target name="java.generate.check">
        <!-- Blow away all target files if any dependencies are violated
             (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
             <!--
        <dependset>
            <srcfileset refid="stub.includes.dependencies.fileset.1" />
            <srcfileset refid="stub.includes.dependencies.fileset.2" />
            <srcfileset refid="stub.includes.dependencies.fileset.3" />
            <targetfileset dir="${src.generated}">
                <include name="**/*.java" />
                <include name="**/*.c" />
            </targetfileset>
        </dependset>
        -->

        <!-- Now check for the presence of one well-known file -->
        <uptodate property="java.generate.skip.es1"
                  targetfile="${src.generated.java}/com/jogamp/opengl/GLES1.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>
        <uptodate property="java.generate.skip.es2"
                  targetfile="${src.generated.java}/com/jogamp/opengl/GLES2.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>
        <uptodate property="java.generate.skip.es3"
                  targetfile="${src.generated.java}/com/jogamp/opengl/GLES3.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>
        <uptodate property="java.generate.skip.gl2"
                  targetfile="${src.generated.java}/com/jogamp/opengl/GL2.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>
        <uptodate property="java.generate.skip.glu"
                  targetfile="${src.generated.java}/com/jogamp/opengl/glu/GLU.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>

        <condition property="java.generate.skip">
          <and>
              <isset property="java.generate.skip.es1"/>
              <isset property="java.generate.skip.es2"/>
              <isset property="java.generate.skip.es3"/>
              <isset property="java.generate.skip.gl2"/>
              <isset property="java.generate.skip.glu"/>
          </and>
        </condition>

        <!--property name="java.generate.skip" value="true"/-->
    </target>

    <target name="java.generate.copy2temp">
        <copy todir="${tempdir}">
            <fileset dir="${build.jogl}"
                     includes="gensrc/classes/**" />
        </copy>
    </target>

    <target name="java.generate.gl_if">
        <echo message="Generating GL interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles2.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2_es1_if">
        <echo message="Generating GL2_ES1 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles1.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2_es1.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gles1">
        <echo message="Generating GLES1 interface and implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles1.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-es1.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2_es2_if">
        <echo message="Generating GL2_ES2 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles2.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2_es2.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gles2">
        <echo message="Generating GLES2 interface and implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles2.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-es2.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2_es3_if">
        <echo message="Generating GL2_ES3 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles3.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2es3-subset.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
        <gluegen src="${stub.includes.opengl}/gl2.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2_es3.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl3_es3_if">
        <echo message="Generating GL3_ES3 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles3.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl3_es3.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2_gl3_if">
        <echo message="Generating GL2_GL3 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl3.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2gl3-subset.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
        <gluegen src="${stub.includes.opengl}/gl2.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2_gl3.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2">
        <echo message="Generating GL2 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl2.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl3">
        <echo message="Generating GL3 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl3.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl3.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false"
                 logLevel="WARNING">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl3bc">
        <echo message="Generating GL3bc interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl3bc.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl3bc.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl4_es3_if">
        <echo message="Generating GL4_ES3 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles3.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl4_es3.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gles3">
        <echo message="Generating GLES3 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles3.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-es3.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gles3impl">
        <echo message="Generating GLES3 implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles3.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-es3-impl.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl4">
        <echo message="Generating GL4 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl4.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl4.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false"
                 logLevel="WARNING">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl4bc">
        <echo message="Generating GL4bc implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl4bc.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-gl4bc.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false"
                 logLevel="WARNING">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl.all" depends="build.gluegen-gl.jar, java.generate.gl_if, java.generate.gl2_es1_if, java.generate.gles1, java.generate.gl2_es2_if, java.generate.gles2, java.generate.gl2_es3_if, java.generate.gl3_es3_if, java.generate.gl2_gl3_if, java.generate.gl2, java.generate.gl3, java.generate.gl3bc, java.generate.gl4_es3_if, java.generate.gles3, java.generate.gles3impl, java.generate.gl4, java.generate.gl4bc"/>

    <!-- target name="java.generate.gl.nsig" if="gluegen.nsig">
        <echo message="Generating GL interface and implementation" />
        <gluegen src="${gl.c}"
                 config="${gl.cfg.nsig}"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.nativesig.NativeSignatureEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target> -->

    <target name="java.generate.glu.base">
        <echo message="Generating GLU class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/glu.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/glu-base.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.glu.GL2ES1">
        <echo message="Generating GLU class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/glu.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/glu-gl2es1.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.glu.GL2">
        <echo message="Generating GLU class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/glu.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/glu-gl2.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.platform.glext" if="glext.platform.cfg">
        <echo message="Generating platform-specific OpenGL extension class: ${window.os.system}" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${glext.platform.header}"
                 outputRootDir="${build.jogl}"
                 config="${glext.platform.cfg}"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.window.system.es" if="window.es.cfg">
        <echo message="Generating EGL implementation class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.es.system}/** ${stub.includes.gluegen}/gluegen/** ${stub.includes}/khr/**" />
        <gluegen src="${stub.includes}/${window.es.system}/window-system1.c"
                 outputRootDir="${build.jogl}"
                 config="${window.es.cfg}"
                 includeRefid="stub.includes.fileset.platform"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.window.system.es.ext" if="window.es.ext.cfg">
        <echo message="Generating EGLExt implementation class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.es.system}/** ${stub.includes.gluegen}/gluegen/** ${stub.includes}/khr/**" />
        <gluegen src="${stub.includes}/${window.es.system}/window-system-ext.c"
                 outputRootDir="${build.jogl}"
                 config="${window.es.ext.cfg}"
                 includeRefid="stub.includes.fileset.platform"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.window.system.os0" if="window.os0.cfg">
        <echo message="Generating window system glue impl: ${window.os.system}" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes}/${window.os.system}/window-system0.c"
                 outputRootDir="${build.jogl}"
                 config="${window.os0.cfg}"
                 includeRefid="stub.includes.fileset.platform"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.window.system.os1" if="window.os1.cfg">
        <echo message="Generating window system glue impl: ${window.os.system}" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes}/${window.os.system}/window-system1.c"
                 outputRootDir="${build.jogl}"
                 config="${window.os1.cfg}"
                 includeRefid="stub.includes.fileset.platform"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl.platforms" >
        <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.os.system}/** ${stub.includes}/${window.es.system}/** ${stub.includes.gluegen}/gluegen/** ${stub.includes}/khr/** ${stub.includes}/opengl/**" />

        <antcall target="java.generate.window.system.os0" inheritRefs="true" />
        <antcall target="java.generate.window.system.os1" inheritRefs="true" />
        <antcall target="java.generate.platform.glext" inheritRefs="true" />
    </target>

    <!--
       - Setup the generating ANT tasks and use it to generate the Java files
       - from the C GL headers.  This involves setting the taskdef and creating
       - the classpath reference id then running the task on each header.
      -->
    <target name="build.gluegen-gl.jar" depends="init, common.gluegen.init, setup-manifestfile">
        <javac destdir="${classes}"
               includes="${java.part.gluegen-gl-rt}"
               fork="yes"
               includeAntRuntime="true"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="gluegen-gl.classpath"/>
            <src path="${src.java}" />
        </javac>

        <javac destdir="${classes}"
               includes="${java.part.gluegen-gl}"
               fork="yes"
               includeAntRuntime="true"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="gluegen-gl.classpath"/>
            <src path="${src.java}" />
        </javac>

        <jar manifest="${build.jogl}/manifest.mf" destfile="${gluegen-gl.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.gluegen-gl-rt} ${java.part.gluegen-gl}"/>
        </jar>

        <!-- Add the BuildStaticGLInfo tasks to ANT -->
        <taskdef name="staticglgen" classname="com.jogamp.gluegen.opengl.ant.StaticGLGenTask"
                 classpathref="gluegen-gl.classpath" />
    </target>

    <target name="java.generate" depends="build.gluegen-gl.jar, java.generate.check" unless="java.generate.skip">

        <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the Java files -->

        <echo message="Generating GL interface and implementation" />
        <antcall target="java.generate.gl.all"      inheritRefs="true" />
        <!--antcall target="java.generate.gl.nsig" inheritRefs="true" /-->

        <antcall target="java.generate.window.system.es"     inheritRefs="true" />
        <antcall target="java.generate.window.system.es.ext" inheritRefs="true" />

        <antcall target="java.generate.gl.platforms" inheritRefs="true">
            <param name="window.os.system"                       value="x11"/>
            <param name="window.os1.cfg"                         value="${config.jogl}/glx-x11.cfg" />
            <param name="glext.platform.cfg"                     value="${config.jogl}/glxext.cfg" />
            <param name="glext.platform.header"                  value="${stub.includes}/x11/glxext.c" />
        </antcall>

        <antcall target="java.generate.gl.platforms" inheritRefs="true">
            <param name="window.os.system"                       value="win32"/>
            <param name="window.os1.cfg"                         value="${config.jogl}/wgl-win32.cfg" />
            <param name="glext.platform.cfg"                     value="${config.jogl}/wglext.cfg" />
            <param name="glext.platform.header"                  value="${stub.includes}/win32/wglext.c" />
        </antcall>

        <antcall target="java.generate.gl.platforms" inheritRefs="true">
          <param name="window.os.system"                     value="macosx"/>
          <param name="window.os1.cfg"                       value="${config.jogl}/cgl-macosx.cfg" />
          <param name="glext.platform.cfg"                   value="${config.jogl}/cglext.cfg" />
          <param name="glext.platform.header"                value="${stub.includes}/macosx/cglext.c" />
        </antcall>

        <antcall target="java.generate.gl.platforms" inheritRefs="true">
          <param name="window.os.system"                     value="ios"/>
          <param name="window.os1.cfg"                       value="${config.jogl}/eagl-ios.cfg" />
          <!-- param name="glext.platform.cfg"                   value="${config.jogl}/eagl-ext.cfg" /-->
          <!-- param name="glext.platform.header"                value="${stub.includes}/ios/eagl-ext.c" /-->
        </antcall>

        <!-- Generate GLU class -->
        <antcall target="java.generate.glu.base"   inheritrefs="true" />
        <antcall target="java.generate.glu.GL2ES1" inheritrefs="true" />
        <antcall target="java.generate.glu.GL2"    inheritrefs="true" />

        <!-- Inform the user that the generators have successfully created
           - the necessary Java files -->
        <echo message="" />
        <echo message="GlueGen and BuildStaticGLInfo have successfully generated files." />

    </target>

    <target name="java.generate.cg.check">
        <!-- Blow away all target files if any dependencies are violated
             (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
        <dependset>
            <srcfileset refid="stub.includes.cg.dependencies.fileset" />
            <targetfileset dir=".">
                <include name="${src.generated.java.cg}/**/*.java" />
                <include name="${src.generated.c.cg}/**/*.c" />
            </targetfileset>
        </dependset>

        <!-- Now check for the presence of one well-known file -->
        <uptodate property="java.generate.cg.skip">
            <srcfiles refid="stub.includes.cg.dependencies.fileset" />
            <mapper type="merge" to="${src.generated.java}/com/jogamp/opengl/cg/CgGL.java" />
        </uptodate>
    </target>

    <!--
       - Setup the generating ANT tasks and use it to generate the Java files
       - from the C GL headers.  This involves setting the taskdef and creating
       - the classpath reference id then running the task on each header.
      -->
    <target name="java.generate.cg" depends="build.gluegen-gl.jar,java.generate.cg.check" unless="java.generate.cg.skip">
        <!-- Generate CgGL interface class -->
        <gluegen src="${stub.includes.opengl}/cg.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/cg-common.cfg"
                 includeRefid="stub.includes.cg.fileset.all"
                 literalInclude="${stub.includes.gluegen.gg}"
                 emitter="com.jogamp.gluegen.procaddress.ProcAddressEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <!-- ================================================================== -->
    <!--
       - Build and dependency rules for the composable pipeline
      -->
    <target name="java.generate.composable.pipeline.check.es1">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/com/jogamp/opengl" files="GLES1.class" />
            <targetfileset dir="${src.generated.java}/com/jogamp/opengl"
                           includes="DebugGLES1.java,TraceGLES1.java" />
        </dependset>

        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.es1"
                  srcfile="${classes}/com/jogamp/opengl/GLES1.class"
                  targetfile="${src.generated.java}/com/jogamp/opengl/DebugGLES1.java" />

    </target>

    <target name="java.generate.composable.pipeline.check.es2">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/com/jogamp/opengl" files="GLES2.class" />
            <targetfileset dir="${src.generated.java}/com/jogamp/opengl"
                           includes="DebugGLES2.java,TraceGLES2.java" />
        </dependset>

        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.es2"
                  srcfile="${classes}/com/jogamp/opengl/GLES2.class"
                  targetfile="${src.generated.java}/com/jogamp/opengl/DebugGLES2.java" />

    </target>

    <target name="java.generate.composable.pipeline.check.es3">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/com/jogamp/opengl" files="GLES3.class" />
            <targetfileset dir="${src.generated.java}/com/jogamp/opengl"
                           includes="DebugGLES3.java,TraceGLES3.java" />
        </dependset>

        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.es3"
                  srcfile="${classes}/com/jogamp/opengl/GLES3.class"
                  targetfile="${src.generated.java}/com/jogamp/opengl/DebugGLES3.java" />

    </target>

    <target name="java.generate.composable.pipeline.check.gl2">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/com/jogamp/opengl" files="GL2.class" />
            <targetfileset dir="${src.generated.java}/com/jogamp/opengl"
                           includes="DebugGL2.java,TraceGL2.java" />
        </dependset>

        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.gl2"
                  srcfile="${classes}/com/jogamp/opengl/GL2.class"
                  targetfile="${src.generated.java}/com/jogamp/opengl/DebugGL2.java" />
    </target>

    <target name="java.generate.composable.pipeline.check.gl3">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/com/jogamp/opengl" files="GL3.class" />
            <targetfileset dir="${src.generated.java}/com/jogamp/opengl"
                           includes="DebugGL3.java,TraceGL3.java,DebugGL3bc.java,TraceGL3bc.java" />
        </dependset>

        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.gl3"
                  srcfile="${classes}/com/jogamp/opengl/GL3.class"
                  targetfile="${src.generated.java}/com/jogamp/opengl/DebugGL3.java" />
    </target>

    <target name="java.generate.composable.pipeline.check.gl4bc">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/com/jogamp/opengl" files="GL4bc.class" />
            <targetfileset dir="${src.generated.java}/com/jogamp/opengl"
                           includes="DebugGL4bc.java,TraceGL4bc.java" />
        </dependset>

        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.gl4bc"
                  srcfile="${classes}/com/jogamp/opengl/GL4bc.class"
                  targetfile="${src.generated.java}/com/jogamp/opengl/DebugGL4bc.java" />
    </target>

    <target name="java.generate.composable.pipeline.es1" depends="java.generate.composable.pipeline.check.es1" unless="java.generate.composable.pipeline.skip.es1">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="com.jogamp.opengl.GLES1" />
            <arg value="${src.generated.java}/com/jogamp/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>

    <target name="java.generate.composable.pipeline.es3" depends="java.generate.composable.pipeline.check.es3" unless="java.generate.composable.pipeline.skip.es3">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="com.jogamp.opengl.GLES3" />
            <arg value="${src.generated.java}/com/jogamp/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>

    <target name="java.generate.composable.pipeline.gl4bc" depends="java.generate.composable.pipeline.check.gl4bc" unless="java.generate.composable.pipeline.skip.gl4bc">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="com.jogamp.opengl.GL4bc" />
            <arg value="${src.generated.java}/com/jogamp/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>

    <target name="java.generate.composable.pipeline" depends="java.generate.composable.pipeline.es1, java.generate.composable.pipeline.es3, java.generate.composable.pipeline.gl4bc">
    </target>

    <target name="java.generate.composable.pipeline.custom.check.glfixfunc">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/jogamp/opengl/util/glsl/fixedfunc" files="FixedFuncHook.class" />
            <srcfilelist dir="${classes}/com/jogamp/opengl" files="GL2ES1.class" />
            <srcfilelist dir="${classes}/com/jogamp/opengl" files="GL2ES2.class" />
            <targetfileset dir="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc"
                           includes="FixedFuncImpl.java" />
        </dependset>

        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.custom.skip.glfixfunc"
                  srcfile="${classes}/com/jogamp/opengl/GL2ES1.class"
                  targetfile="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc/FixedFuncImpl.java" />
    </target>
    <target name="java.generate.composable.pipeline.custom.glfixfunc" depends="java.generate.composable.pipeline.custom.check.glfixfunc" unless="java.generate.composable.pipeline.custom.skip.glfixfunc">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="com.jogamp.opengl.GL2ES1" />
            <arg value="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc" />
            <arg value="jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl" />
            <arg value="jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook" />
            <arg value="com.jogamp.opengl.GL2ES2" />
            <arg value="prolog_xor_downstream" />
            <arg value="gl_identity_by_assignable_class" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>
    <target name="java.generate.composable.pipeline.custom" depends="init, common.gluegen.init, java.generate.composable.pipeline.custom.glfixfunc">
    </target>

    <!-- ================================================================== -->
    <!--
       - Compile the original and generated source.  The composable pipelines
       - will be generated.
      -->
    <target name="java.compile.firstpass" depends="java.generate,java.generate.cg">
        <!-- generate JOGL native headers -->
        <javac srcdir="${src.java}:${src.generated.java}"
               destdir="${classes}"
               nativeheaderdir="${build.jogl}/gensrc/native/jogl"
               fork="yes"
               includeAntRuntime="false"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <include name="jogamp/opengl/GLDebugMessageHandler.java" />
            <include name="jogamp/opengl/GLContextImpl.java" />
          <compilerarg value="-implicit:none" />
        </javac>

        <!-- generate libav native headers -->
        <javac srcdir="${src.java}:${src.generated.java}"
               destdir="${classes}"
               nativeheaderdir="${src.generated.c.libav}"
               fork="yes"
               includeAntRuntime="false"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <include name="jogamp/opengl/util/av/impl/FFMPEGStaticNatives.java" />
            <include name="jogamp/opengl/util/av/impl/FFMPEGv0400Natives.java" />
            <include name="jogamp/opengl/util/av/impl/FFMPEGv0500Natives.java" />
            <include name="jogamp/opengl/util/av/impl/FFMPEGv0600Natives.java" />
          <compilerarg value="-implicit:none" />
        </javac>

        <!-- generate openmax native headers -->
        <javac srcdir="${src.java}:${src.generated.java}"
               destdir="${classes}"
               nativeheaderdir="${src.generated.c.openmax}"
               fork="yes"
               includeAntRuntime="false"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <include name="jogamp/opengl/util/av/impl/OMXGLMediaPlayer.java" />
          <compilerarg value="-implicit:none" />
        </javac>

        <!-- Perform the first pass Java compile. -->
        <javac destdir="${classes}"
               includes="com/jogamp/opengl/fixedfunc/** com/jogamp/opengl/GLDrawableFactory.java com/jogamp/opengl/GLDrawable.java com/jogamp/opengl/GLContext.java com/jogamp/opengl/GL.java com/jogamp/opengl/GL2ES1.java com/jogamp/opengl/GLES1.java com/jogamp/opengl/GL2ES2.java com/jogamp/opengl/GLES2.java com/jogamp/opengl/GL2ES3.java com/jogamp/opengl/GL2GL3.java com/jogamp/opengl/GL2.java com/jogamp/opengl/GL3ES3.java com/jogamp/opengl/GL3.java com/jogamp/opengl/GL3bc.java com/jogamp/opengl/GL4ES3.java com/jogamp/opengl/GLES3.java com/jogamp/opengl/GL4.java com/jogamp/opengl/GL4bc.java"
               fork="yes"
               includeAntRuntime="false"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <src path="${src.java}" />
            <src path="${src.generated.java}" />
        </javac>
    </target>

    <target name="java.compile.secondpass.openal" if="joal-jars.available">
        <!-- Perform the second pass Java compile; everything except portion of fixed function emulation depending on generated code. -->
        <javac destdir="${classes}"
               includes="${java.part.openal}"
               fork="yes"
               includeAntRuntime="false"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen_joal.classpath"/>
            <src path="${src.java}" />
            <src path="${src.generated.java}" />
        </javac>
    </target>

    <target name="java.compile.secondpass.javase">
        <!-- Perform the second pass Java compile; everything except portion of fixed function emulation depending on generated code. -->
        <javac destdir="${classes}"
               excludes="com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java,${java.excludes.all},${java.part.android},${java.part.openal}"
               fork="yes"
               includeAntRuntime="false"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <src path="${src.java}" />
            <src path="${src.generated.java}" />
        </javac>
    </target>

    <target name="java.compile.secondpass.android" if="android-jars.available">
        <!-- Perform the second pass Java compile; everything except portion of fixed function emulation depending on generated code. -->
        <javac destdir="${classes}"
               includes="${java.part.android}"
               fork="yes"
               includeAntRuntime="false"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen_android.classpath"/>
            <src path="${src.java}" />
            <src path="${src.generated.java}" />
        </javac>
    </target>

    <!-- Perform the second pass Java compile; everything except portion of fixed function emulation depending on generated code. -->
    <target name="java.compile.secondpass" depends="java.generate.composable.pipeline, java.compile.secondpass.openal, java.compile.secondpass.javase, java.compile.secondpass.android" />

    <target name="java.compile.thirdpass.javase">
        <!-- Perform the third pass Java compile; everything including fixed function emulation. -->
        <javac destdir="${classes}"
               excludes="${java.excludes.all},${java.part.android},${java.part.openal}"
               fork="yes"
               includeAntRuntime="false"
               memoryMaximumSize="${javac.memorymax}"
               encoding="UTF-8"
               release="${target.releaselevel}"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <src path="${src.java}" />
            <src path="${src.generated.java}" />
        </javac>
    </target>

    <target name="java.compile.thirdpass" depends="java.generate.composable.pipeline.custom, java.compile.thirdpass.javase" />

    <target name="java.compile" depends="java.compile.firstpass,java.compile.secondpass,java.compile.thirdpass">
        <!-- make shadercode, fonts etc available in classpath -->
        <copy todir="${classes}">
            <fileset dir="${src.java}"
                     includes="${java.part.nonjava}"
                     excludes="**/*.java"/>
        </copy>
    </target>

    <!-- ================================================================== -->
    <!--
       - Compile the native C code for JOGL (and optionally the Cg binding).
      -->

    <target name="c.configure.1" depends="gluegen.cpptasks.detect.os,gluegen.cpptasks.setup.compiler">
      <!-- compiler configuration -->
      <!-- Note that we can use the base setups in the gluegen-cpptasks for most of these -->

      <compiler id="compiler.cfg.freebsd.jogl" extends="compiler.cfg.freebsd">
        <!-- Need to force X11R6 headers on to include path after stub_includes -->
        <includepath path="stub_includes/opengl"/>
        <compilerarg value="-idirafter" />
        <compilerarg value="/usr/local/include" />
      </compiler>

      <compiler id="compiler.cfg.linux.armv6.jogl.x11" extends="compiler.cfg.linux.armv6">
        <!-- Need to force /usr/include headers on to include path (after all others), due to crosscompiler usage -->
        <compilerarg value="-idirafter" />
        <compilerarg value="/usr/include" />
      </compiler>

      <compiler id="compiler.cfg.linux.aarch64.jogl.x11" extends="compiler.cfg.linux.aarch64">
        <!-- Need to force /usr/include headers on to include path (after all others), due to crosscompiler usage -->
        <compilerarg value="-idirafter" />
        <compilerarg value="/usr/include" />
      </compiler>

      <!-- linker configuration -->

      <linker id="linker.cfg.freebsd.jogl.x11" extends="linker.cfg.freebsd">
        <syslibset dir="/usr/local/lib" libs="X11"/>
      </linker>

      <linker id="linker.cfg.freebsd.amd64.jogl.x11" extends="linker.cfg.freebsd.amd64">
        <syslibset dir="/usr/local/lib" libs="X11"/>
      </linker>

      <linker id="linker.cfg.linux.jogl.x11" extends="linker.cfg.linux">
        <syslibset libs="X11"/>
      </linker>

      <linker id="linker.cfg.linux.x86.jogl.x11" extends="linker.cfg.linux.x86">
        <syslibset libs="X11"/>
      </linker>

      <linker id="linker.cfg.linux.amd64.jogl.x11" extends="linker.cfg.linux.amd64">
        <syslibset libs="X11"/>
      </linker>

      <linker id="linker.cfg.linux.armv6.jogl.x11" extends="linker.cfg.linux.armv6">
        <syslibset dir="${TARGET_PLATFORM_USRLIBS}" libs="X11"/>
      </linker>

      <linker id="linker.cfg.linux.aarch64.jogl.x11" extends="linker.cfg.linux.aarch64">
        <syslibset dir="${TARGET_PLATFORM_USRLIBS}" libs="X11"/>
      </linker>

      <linker id="linker.cfg.android.jogl" extends="linker.cfg.android">
      </linker>

      <linker id="linker.cfg.solaris.jogl.x11" extends="linker.cfg.solaris">
        <syslibset libs="X11"/>
      </linker>

      <linker id="linker.cfg.solaris.sparcv9.jogl.x11" extends="linker.cfg.solaris.sparcv9">
        <linkerarg value="-L/usr/lib/sparcv9"/>
        <syslibset libs="X11"/>
      </linker>

      <linker id="linker.cfg.solaris.amd64.jogl.x11" extends="linker.cfg.solaris.amd64">
        <linkerarg value="-L/usr/lib/amd64"/>
        <syslibset libs="X11"/>
      </linker>

      <linker id="linker.cfg.win32.mingw.jogl" extends="linker.cfg.win32.mingw">
        <linkerarg value="-Wl,--kill-at" />        <!-- remove @ from function names -->
        <syslibset libs="gdi32, kernel32, strmiids, uuid, ole32, oleaut32"/> <!-- last 4 for dshow video input query! -->
      </linker>

      <linker id="linker.cfg.win64.mingw.jogl" extends="linker.cfg.win64.mingw">
        <linkerarg value="-Wl,--kill-at" />        <!-- remove @ from function names -->
        <syslibset libs="gdi32, kernel32, strmiids, uuid, ole32, oleaut32"/> <!-- last 4 for dshow video input query! -->
      </linker>

      <linker id="linker.cfg.win32.msvc.jogl" extends="linker.cfg.win32.msvc">
        <syslibset libs="user32, kernel32" />
    <!-- This is temporary -->
        <syslibset libs="winmm" />
      </linker>

      <linker id="linker.cfg.macosx.jogl" extends="linker.cfg.macosx">
        <linkerarg value="-weak_framework" />
        <linkerarg value="AppKit" />
        <linkerarg value="-weak_framework" />
        <linkerarg value="QuartzCore" />
        <linkerarg value="-weak_framework" />
        <linkerarg value="Cocoa" />
        <linkerarg value="-weak_framework" />
        <linkerarg value="OpenGL" />
      </linker>

      <!--linker id="linker.cfg.macosx.jogl.cg" extends="linker.cfg.macosx.jogl">
        <linkerarg value="-weak_framework"/>
        <linkerarg value="Cg"/>
      </linker-->

      <linker id="linker.cfg.ios.amd64.jogl" extends="linker.cfg.ios.amd64">
        <!-- linkerarg value="-v" / -->
        <linkerarg value="-weak_framework" />
        <linkerarg value="UIKit" />
        <linkerarg value="-weak_framework" />
        <linkerarg value="QuartzCore" />
        <linkerarg value="-weak_framework" />
        <linkerarg value="OpenGLES" />
      </linker>

      <linker id="linker.cfg.ios.arm64.jogl" extends="linker.cfg.ios.arm64">
        <!-- linkerarg value="-v" / -->
        <linkerarg value="-weak_framework" />
        <linkerarg value="UIKit" />
        <linkerarg value="-weak_framework" />
        <linkerarg value="QuartzCore" />
        <linkerarg value="-weak_framework" />
        <linkerarg value="OpenGLES" />
      </linker>

      <linker id="linker.cfg.hpux.jogl" extends="linker.cfg.hpux">
        <syslibset dir="/opt/graphics/OpenGL/lib" libs="GL, GLU"/>
        <syslibset dir="/usr/lib" libs="X11"/>
      </linker>
    </target>

    <target name="c.configure.win32.vc" if="isVCFamily">
      <echo message="Win32.VC" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.win32.msvc" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.win32.msvc.jogl" />
    </target>

    <target name="c.configure.win32.mingw" if="isMingW32">
      <echo message="Win32.MingW" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.win32.mingw" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.win32.mingw.jogl" />
    </target>

    <target name="c.configure.win64.mingw" if="isMingW64">
      <echo message="Win64.MingW" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.win64.mingw" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.win64.mingw.jogl" />
    </target>

    <target name="c.configure.linux.x86" if="isLinuxX86">
      <echo message="Linux.x86" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux.x86" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.x86.jogl.x11" />
    </target>

    <target name="c.configure.linux.amd64" if="isLinuxAMD64">
      <echo message="Linux.AMD64" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux.amd64" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.amd64.jogl.x11" />
    </target>

    <target name="c.configure.linux.armv6" if="isLinuxARMv6">
      <echo message="Linux.armv6" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux.armv6.jogl.x11" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.armv6.jogl.x11" />
    </target>

    <target name="c.configure.linux.aarch64" if="isLinuxARM64">
      <echo message="Linux.aarch64" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux.aarch64.jogl.x11" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.aarch64.jogl.x11" />
    </target>

    <target name="c.configure.linux.ia64" if="isLinuxIA64">
      <echo message="Linux.IA64" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux.hppa" if="isLinuxHppa">
      <echo message="Linux.HPPA" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux.mips" if="isLinuxMips">
      <echo message="Linux.MIPS" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux.mipsel" if="isLinuxMipsel">
      <echo message="Linux.MIPSEL" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux.ppc" if="isLinuxPpc">
      <echo message="Linux.PPC" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux.ppc64le" if="isLinuxPpc64le">
      <echo message="Linux.PPC64LE" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux.riscv64" if="isLinuxRiscV64">
      <echo message="Linux.RISCV64" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux.s390" if="isLinuxs390">
      <echo message="Linux.S390" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux.sparc" if="isLinuxSparc">
      <echo message="Linux.SPARC" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux" depends="c.configure.linux.armv6,c.configure.linux.aarch64,c.configure.linux.x86,c.configure.linux.amd64,c.configure.linux.ia64,c.configure.linux.hppa,c.configure.linux.mips,c.configure.linux.mipsel,c.configure.linux.ppc,c.configure.linux.ppc64le,c.configure.linux.riscv64,c.configure.linux.s390,c.configure.linux.sparc,c.configure.x11" if="isLinux" />

    <target name="c.configure.android" if="isAndroid">
      <echo message="Android" />
      <property name="compiler.cfg.id"                      value="compiler.cfg.android" />
      <property name="linker.cfg.id.os"                     value="linker.cfg.android.jogl" />
    </target>

    <target name="c.configure.solaris32" depends="c.configure.x11" if="isSolaris32Bit">
      <echo message="Solaris" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.solaris" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.solaris.jogl.x11" />
    </target>


    <target name="c.configure.solaris.sparcv9" depends="c.configure.x11" if="isSolarisSparcv9">
      <echo message="SolarisSparcv9" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.solaris.sparcv9" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.solaris.sparcv9.jogl.x11" />
    </target>


    <target name="c.configure.solaris.amd64" depends="c.configure.x11" if="isSolarisAMD64">
      <echo message="SolarisAMD64" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.solaris.amd64" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.solaris.amd64.jogl.x11" />
    </target>

    <target name="c.configure.freebsd.x86" depends="c.configure.x11" if="isFreeBSDX86">
      <echo message="FreeBSD" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.freebsd.jogl" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.freebsd.jogl.x11" />
    </target>

    <target name="c.configure.freebsd.amd64" depends="c.configure.x11" if="isFreeBSDAMD64">
      <echo message="FreeBSD" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.freebsd.jogl" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.freebsd.amd64.jogl.x11" />
    </target>

    <target name="c.configure.freebsd" depends="c.configure.freebsd.x86,c.configure.freebsd.amd64,c.configure.x11" if="isFreeBSD" />

    <target name="c.configure.hpux" depends="c.configure.x11" if="isHPUX">
      <echo message="HP-UX" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.hpux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.hpux.jogl.x11" />
    </target>

    <target name="c.configure.win32" depends="c.configure.win32.vc,c.configure.win32.mingw,c.configure.win64.mingw" if="isWindows" />

    <target name="c.configure.x11" if="isX11" />

    <target name="c.configure.macosx" if="isOSX">
      <property name="compiler.cfg.id"                     value="compiler.cfg.macosx" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.macosx.jogl" />
    </target>

    <target name="c.configure.ios.amd64" if="isIOSAmd64">
      <property name="compiler.cfg.id"                     value="compiler.cfg.ios.amd64" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.ios.amd64.jogl" />
    </target>

    <target name="c.configure.ios.arm64" if="isIOSArm64">
      <property name="compiler.cfg.id"                     value="compiler.cfg.ios.arm64" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.ios.arm64.jogl" />
    </target>

    <target name="c.configure.2" depends="c.configure.win32,c.configure.linux,c.configure.android,c.configure.solaris32,c.configure.solaris.sparcv9,c.configure.solaris.amd64,c.configure.macosx,c.configure.ios.amd64, c.configure.ios.arm64, c.configure.freebsd,c.configure.hpux" />

    <target name="c.configure" depends="c.configure.1,c.configure.2" />

    <!-- Only compile the ffmpeg version depending source files
         against their respective header files!
         We do not use the resulting static libraries directly,
         but inject their obj-files in build.c for the jogl_* library! -->
    <macrodef name="c.build.ffmpeg">
      <attribute name="version.lav" />
      <attribute name="compiler.cfg.id" />
      <attribute name="linker.cfg.id" />
      <attribute name="output.lib.name" />
      <attribute name="c.compiler.use-jawt" default="false"/>
      <sequential>
        <echo message="Output lib name = @{output.lib.name}" />

        <condition property="c.compiler.use-debug"><istrue value="${c.compiler.debug}"/></condition>

        <patternset id="c.src.files.@{version.lav}">
          <include name="${rootrel.src.c}/JoglCommon.c"/>
          <include name="${rootrel.src.c.libav}/ffmpeg_dshow.c"/>
          <include name="${rootrel.src.c.libav}/ffmpeg_static.c"/>
          <include name="${rootrel.src.c.libav}/ffmpeg_@{version.lav}.c"/>
        </patternset>

        <echo message="Compiling @{output.lib.name}" />

      	<!-- have to wrap cc task with outofdate, because otherwise cc links a new library
      	     even when no files have been compiled -->
        <outofdate>
          <sourcefiles>
            <fileset dir="${project.root}"><patternset refid="c.src.files.@{version.lav}"/></fileset>
            <fileset dir="${project.root}" includes="${rootrel.src.c.libav}/*"/>
          </sourcefiles>
          <targetfiles>
            <fileset dir="${obj.joglsub}" includes="${native.library.prefix}@{output.lib.name}.${native.library.suffix}"/>
          </targetfiles>
          <sequential>
            <cc outtype="${output.lib.type}"
                usehighleveltool="true"
                writesoname="true"
                objdir="${obj.joglsub}"
                outfile="${obj.joglsub}/@{output.lib.name}"
                optimize="${c.compiler.optimise}"
                debug="${c.compiler.debug}"
                multithreaded="true"
                exceptions="false"
                rtti="false">

              <fileset dir="${project.root}"><patternset refid="c.src.files.@{version.lav}"/></fileset>

              <compiler extends="@{compiler.cfg.id}" >
                <sysincludepath path="${java.includes.dir}"/>
                <sysincludepath path="${java.includes.dir.platform}"/>
                <sysincludepath path="${stub.includes.gluegen.cc}"/>
                <includepath path="stub_includes/khr"/>
                <includepath path="stub_includes/opengl"/>
                <includepath path="stub_includes/ffmpeg/@{version.lav}"/>

                <!-- This is for the generated headers for handwritten C code -->
                <includepath path="${src.c}"/>
                <includepath path="${src.generated.c.libav}" />

                <!-- This must come last to not override real include paths -->
                <!-- includepath path="stub_includes/macosx" if="isOSX" / -->
              </compiler>

              <linker extends="@{linker.cfg.id}">
              </linker>
            </cc>
            <gluegen.make.libsymbols builddir="${build}"
                nativelib="${obj.joglsub}/${native.library.prefix}@{output.lib.name}.${native.library.suffix}"
                symbolsfile="${obj.joglsub}/${native.library.prefix}@{output.lib.name}.symbols"/>
          </sequential>
        </outofdate>
      </sequential>
    </macrodef>

    <macrodef name="c.build">
      <attribute name="c.compiler.src.files" />
      <attribute name="c.compiler.obj.files" />
      <attribute name="compiler.cfg.id" />
      <attribute name="linker.cfg.id" />
      <attribute name="output.lib.name" />
      <attribute name="c.compiler.use-jawt" default="false"/>
      <sequential>
        <echo message="Output lib name = @{output.lib.name}" />

        <condition property="c.compiler.use-debug"><istrue value="${c.compiler.debug}"/></condition>

        <patternset id="c.obj.files.none">
        </patternset>
        <patternset id="c.obj.files.ffmpeg.inject">
          <include name="${rootrel.obj.joglsub}/ffmpeg_v0400.*"/> <!-- ffmpeg 4.x.y -->
          <include name="${rootrel.obj.joglsub}/ffmpeg_v0500.*"/> <!-- ffmpeg 5.x.y -->
          <include name="${rootrel.obj.joglsub}/ffmpeg_v0600.*"/> <!-- ffmpeg 6.x.y -->
        </patternset>

        <patternset id="c.src.files.jogl.desktop">
          <include name="${rootrel.src.c}/JVM_JNI6.c"/>
          <include name="${rootrel.src.c}/JoglCommon.c"/>
          <include name="${rootrel.src.c}/GLContext.c"/>
          <include name="${rootrel.src.c}/EGLContext.c"/>
          <include name="${rootrel.src.c}/GLDebugMessageHandler.c"/>
          <include name="${rootrel.src.c}/timespec.c" if="isOSX"/> <!-- currently only used for OSX, iOS -->
          <include name="${rootrel.src.c}/macosx/MacOSXCustomCGLCode.c" if="isOSX"/>
          <include name="${rootrel.src.c}/macosx/MacOSXWindowSystemInterface.m" if="isOSX"/>
          <include name="${rootrel.src.c}/macosx/MacOSXWindowSystemInterface-calayer.m" if="isOSX"/>
          <include name="${rootrel.src.c}/macosx/ContextUpdater.m" if="isOSX"/>
          <!-- include name="${rootrel.src.c}/ios/lalalala.m" if="isIOS"/ -->
          <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/>
          <!-- FIXME: the Mixer should be moved to another library -->
          <!--include name="${rootrel.src.c}/Mixer.cpp" if="isWindows"/-->
          <include name="${rootrel.src.c.libav}/ffmpeg_static.c"/>
          <include name="${rootrel.src.c.libav}/ffmpeg_dshow.c"/>
          <include name="${rootrel.src.c.openmax}/omx_tool.c"  if="setup.addNativeOpenMAX"/>
          <include name="${rootrel.src.c.openmax}/jogamp_opengl_util_av_impl_OMXGLMediaPlayer.c"  if="setup.addNativeOpenMAX"/>

          <include name="${rootrel.generated.c.jogl}/gl4/GL4bcImpl_JNI.c"/>
          <!--include name="${rootrel.generated.c.jogl}/GLU_JNI.c"/ EMPTY -->
          <include name="${rootrel.generated.c.jogl}/gl2/GLUgl2_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/X11/GLX*.c" if="isX11"/>
          <include name="${rootrel.generated.c.jogl}/MacOSX/CGL*.c" if="isOSX"/>
          <include name="${rootrel.generated.c.jogl}/Windows/GDI*.c" if="isWindows"/>
          <include name="${rootrel.generated.c.jogl}/Windows/WGL*.c" if="isWindows"/>
        </patternset>

        <patternset id="c.src.files.jogl.mobile">
          <include name="${rootrel.src.c}/JVM_JNI6.c"/>
          <include name="${rootrel.src.c}/JoglCommon.c"/>
          <include name="${rootrel.src.c}/GLContext.c"/>
          <include name="${rootrel.src.c}/EGLContext.c"/>
          <include name="${rootrel.src.c}/GLDebugMessageHandler.c"/>
          <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/>
          <include name="${rootrel.src.c}/timespec.c" if="isIOS"/> <!-- currently only used for OSX, iOS -->
          <include name="${rootrel.src.c}/ios/IOSWindowSystemInterface.m" if="isIOS"/>
          <include name="${rootrel.src.c.libav}/ffmpeg_static.c"/>
          <include name="${rootrel.src.c.libav}/ffmpeg_dshow.c"/>
          <include name="${rootrel.src.c.openmax}/omx_tool.c"  if="setup.addNativeOpenMAX"/>
          <include name="${rootrel.src.c.openmax}/jogamp_opengl_util_av_impl_OMXGLMediaPlayer.c"  if="setup.addNativeOpenMAX"/>

          <include name="${rootrel.generated.c.jogl}/egl/EGL_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/egl/EGLExtImpl_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/es2/GLES2Impl_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/es3/GLES3Impl_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/es1/GLES1Impl_JNI.c"/>
          <!--include name="${rootrel.generated.c.jogl}/GLU_JNI.c"/ EMPTY -->
          <!--include name="${rootrel.generated.c.jogl}/es1/GLUes1_JNI.c" EMPTY /-->
          <include name="${rootrel.generated.c.jogl}/iOS/*.c" if="isIOS"/>
        </patternset>

        <patternset id="c.src.files.cg">
          <include name="${rootrel.generated.c.cg}/*.c"/>
        </patternset>

        <echo message="Compiling @{output.lib.name}" />

      	<!-- have to wrap cc task with outofdate, because otherwise cc links a new library
      	     even when no files have been compiled -->
        <outofdate>
          <sourcefiles>
            <fileset dir="${project.root}"><patternset refid="@{c.compiler.src.files}"/></fileset>
            <fileset dir="${obj.joglsub}" includes="*jogl_ffmpegv0400*, *jogl_ffmpegv0500*, *jogl_ffmpegv0600*"/> <!-- requires linkage -->
          </sourcefiles>
          <targetfiles>
            <fileset dir="${obj.jogl}" includes="${native.library.prefix}@{output.lib.name}.${native.library.suffix}"/>
          </targetfiles>
          <sequential>
            <cc outtype="${output.lib.type}"
                usehighleveltool="true"
                objdir="${obj.joglsub}"
                outfile="${obj.jogl}/@{output.lib.name}"
                optimize="${c.compiler.optimise}"
                debug="${c.compiler.debug}"
                multithreaded="true"
                exceptions="false"
                rtti="false">

              <fileset dir="${project.root}">
                <patternset refid="@{c.compiler.src.files}"/>
                <patternset refid="@{c.compiler.obj.files}"/>
              </fileset>

              <compiler extends="@{compiler.cfg.id}" >
                <sysincludepath path="${java.includes.dir}"/>
                <sysincludepath path="${java.includes.dir.platform}"/>
                <sysincludepath path="${stub.includes.gluegen.cc}"/>
                <includepath path="stub_includes/khr"/>
                <includepath path="stub_includes/egl"/>
                <includepath path="stub_includes/opengl"/>
                <includepath path="stub_includes/openmax" if="setup.addNativeOpenMAX"/>
                <includepath path="stub_includes/cg" if="setup.addNativeNVidiaCG"/>

                <!-- This is for the generated headers for handwritten C code -->
                <includepath path="${src.c}"/>
                <includepath path="${nativewindow.src.c}/macosx" if="isOSX"/>
                <includepath path="${nativewindow.src.c}/ios"    if="isIOS"/>
                <includepath path="${src.generated.c}" />
                <includepath path="${src.generated.c}/X11"       if="isX11"/>
                <includepath path="${src.generated.c}/MacOSX"    if="isOSX"/>
                <includepath path="${src.generated.c}/iOS"       if="isIOS"/>
                <includepath path="${src.generated.c}/Windows"   if="isWindows"/>
                <includepath path="${src.generated.c.libav}" />
                <includepath path="${src.generated.c.openmax}"   if="setup.addNativeOpenMAX"/>

                <!-- This must come last to not override real include paths -->
                <!-- includepath path="stub_includes/macosx" if="isOSX" / -->
              </compiler>

              <linker extends="@{linker.cfg.id}">
                <syslibset dir="${java.lib.platform}" libs="jawt" if="@{output.lib.name}.useLibJAWT"/>
                <syslibset dir="${java.lib.platform}/server" libs="jvm" if="@{output.lib.name}.useLibJVM"/>
              </linker>
            </cc>

            <gluegen.make.libsymbols builddir="${build}"
                nativelib="${obj.jogl}/${native.library.prefix}@{output.lib.name}.${native.library.suffix}"
                symbolsfile="${obj.jogl}/${native.library.prefix}@{output.lib.name}.symbols"/>

            <!-- this stripping may be called more than once on the same library dir,
                 but that should cause no harm, and doing it here inside outofdate
                 prevents the JARs from always being rebuilt even if no source code changes -->
            <antcall target="gluegen.cpptasks.striplibs" inheritRefs="true">
                <param name="libdir" value="${obj.jogl}"/>
            </antcall>

          </sequential>
        </outofdate>
      </sequential>
    </macrodef>

    <target name="c.build.jogl.ffmpeg" if="setup.addNativeFFmpeg">
      <c.build.ffmpeg version.lav="v0400"
               output.lib.name="jogl_ffmpegv0400"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.os}"/>

      <c.build.ffmpeg version.lav="v0500"
               output.lib.name="jogl_ffmpegv0500"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.os}"/>

      <c.build.ffmpeg version.lav="v0600"
               output.lib.name="jogl_ffmpegv0600"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.os}"/>
    </target>

    <target name="c.build.jogl.desktop" unless="setup.noNativeDesktop">
      <!-- Generate the waveout Mixer header -->
      <!-- FIXME: this is temporary until we move this to another workspace -->
      <!--javah destdir="${build.jogl}/gensrc/native/jogl" classpath="${javah.classpath}" class="com.jogamp.audio.windows.waveout.Mixer" /-->

      <c.build c.compiler.src.files="c.src.files.jogl.desktop"
               c.compiler.obj.files="c.obj.files.ffmpeg.inject"
               output.lib.name="jogl_desktop"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.os}"/>
    </target>

    <target name="c.build.jogl.mobile">
      <c.build c.compiler.src.files="c.src.files.jogl.mobile"
               c.compiler.obj.files="c.obj.files.ffmpeg.inject"
               output.lib.name="jogl_mobile"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.os}"/>
    </target>

    <target name="c.build.jogl.cg" if="setup.addNativeNVidiaCG">
      <c.build c.compiler.src.files="c.src.files.cg"
               c.compiler.obj.files="c.obj.files.none"
               output.lib.name="jogl_cg"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.os}"/>
    </target>

    <target name="c.manifest.cg" if="setup.addNativeNVidiaCG">
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_cg" />
    </target>

    <target name="c.manifest" if="isVC8Family">
      <!-- exec mt, the Microsoft Manifest Tool, to include DLL manifests in order to resolve the location of msvcr80.dll -->
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es1" />
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es2" />
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es3" />
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_desktop" />
      <antcall target="c.manifest.cg" inheritRefs="true" />
    </target>

    <target name="c.build.jogl" depends="c.configure,c.build.jogl.ffmpeg,c.build.jogl.desktop,c.build.jogl.mobile,c.build.jogl.cg">
      <antcall target="c.manifest" inheritRefs="true" />
    </target>

    <!-- ================================================================== -->
    <!--
       - Build the jogl.jar files.
      -->
    <target name="build-jars-dependset" depends="init,gluegen.cpptasks.detect.os" >
        <dependset>
            <srcfileset dir="${src.java}"
                     includes="${java.part.nonjava}"/>
            <targetfileset dir="."
                     includes="${jogl.jar} ${jogl-util.jar} ${jogl-util-graph.jar} ${jogl-util-fixedfuncemu.jar}" />
        </dependset>
    </target>
    <target name="build-jars" depends="build-jars-dependset,build-jars-native" />

    <target name="setup-manifestfile" depends="common.init">
        <property name="manifestfile" value="joglversion"/>
        <copy file="${manifestfile}"
            tofile="${build.jogl}/manifest.mf"
            overwrite="true">
            <filterset>
                <filter token="VERSION" value="${jogamp.version}"/>
                <filter token="BUILD_VERSION" value="${jogl.version}"/>
                <filter token="SCM_BRANCH" value="${jogl.build.branch}"/>
                <filter token="SCM_COMMIT" value="${jogl.build.commit}"/>
                <filter token="BASEVERSION" value="${jogamp.version.base}"/>
                <filter token="JAR_CODEBASE_TAG" value="${jogamp.jar.codebase}"/>
            </filterset>
        </copy>
        <copy file="${manifestfile}-natives"
            tofile="${build.jogl}/manifest-natives.mf"
            overwrite="true">
            <filterset>
                <filter token="VERSION" value="${jogamp.version}"/>
                <filter token="BUILD_VERSION" value="${jogl.version}"/>
                <filter token="SCM_BRANCH" value="${jogl.build.branch}"/>
                <filter token="SCM_COMMIT" value="${jogl.build.commit}"/>
                <filter token="BASEVERSION" value="${jogamp.version.base}"/>
                <filter token="JAR_CODEBASE_TAG" value="${jogamp.jar.codebase}"/>
            </filterset>
        </copy>
    </target>

    <target name="build-jars-os-desktop-javase" depends="setup-manifestfile">
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-os-x11.jar}" filesonly="true">
            <fileset dir="${classes}" includes="${java.part.x11.glx}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-os-win.jar}" filesonly="true">
            <fileset dir="${classes}" includes="${java.part.win.wgl}" />
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-os-osx.jar}" filesonly="true">
            <fileset dir="${classes}" includes="${java.part.osx.cgl}"/>
        </jar>
    </target>

    <target name="build-jars-android" depends="setup-manifestfile" if="android-jars.available">
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-os-android.jar}" filesonly="true">
            <fileset dir="${classes}" includes="${java.part.android}"/>
        </jar>
    </target>

    <target name="build-jars-mobile-javase" depends="setup-manifestfile">
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-os-ios.jar}" filesonly="true">
            <fileset dir="${classes}" includes="${java.part.ios.eagl}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-glmobile.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.egl} ${java.part.es1} ${java.part.es2es3}"
                     excludes="${java.part.awt} ${java.part.swt} ${java.part.es1.dbg} ${java.part.es2es3.dbg}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-glmobile-dbg.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.es1.dbg} ${java.part.es2es3.dbg}"/>
        </jar>
    </target>

    <target name="build-jars-awt-javase" depends="setup-manifestfile" unless="setup.noAWT">
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-awt.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.awt}" />
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-util-awt.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util.awt}"/>
        </jar>
    </target>

    <target name="build-jars-swt-javase" depends="setup-manifestfile" unless="setup.noSWT">
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-swt.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.swt}" />
        </jar>
    </target>

    <target name="build-jars-desktop-javase" depends="setup-manifestfile,build-jars-os-desktop-javase">
        <!--os specific gldesktop-->
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-gldesktop.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.gldesktop}"
                     excludes="${java.part.gldesktop.dbg} ${java.part.glu.gldesktop}"/>
        </jar>

        <!-- misc -->
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-gldesktop-dbg.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.gldesktop.dbg}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-glu-gldesktop.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.glu.gldesktop}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-util-gldesktop.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util.gldesktop}"
                     excludes="${java.part.awt} ${java.part.util.awt} ${java.part.swt}"/>
        </jar>
    </target>

    <target name="build-jars-javase" depends="setup-manifestfile, build-jars-android, build-jars-mobile-javase,
                                              build-jars-desktop-javase, build-jars-awt-javase, build-jars-swt-javase">
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.core}"
                     excludes="${java.part.core.exclude}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-sdk.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.sdk}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-glu.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.glu}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-util.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util} ${java.part.util.glsl} ${java.part.openal}"
                     excludes="${java.part.util.awt} ${java.part.util.gldesktop} ${java.part.util.fixedfuncemu} ${java.part.util.graph}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-util-graph.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util.graph}"
                     excludes="${java.part.util.graph.fonts}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-util-graph-fonts-p0.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util.graph.fonts}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-util-fixedfuncemu.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util.fixedfuncemu}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-omx.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.openmax}"/>
        </jar>
        <jar manifest="${build.jogl}/manifest.mf" destfile="${jogl-cg.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.nv-cg}"/>
        </jar>
    </target>

    <target name="native.jar.deps" depends="build-jars-javase">
      <uptodate property="native.jar.skip" targetfile="${build.jogl}/jogl-natives-${os.and.arch}.jar">
        <srcfiles dir="${obj.jogl}" includes="*.${native.library.suffix}" />
        <!-- srcfiles file="${build.jogl}/manifest-natives.mf"/ -->
      </uptodate>
    </target>

    <target name="build-jars-native" depends="native.jar.deps" unless="native.jar.skip">
        <native.tag.jar objdir="${obj.jogl}"
                        nativejarfile="${build.jogl}/jogl-natives-${os.and.arch}.jar"
                        manifestfile="${build.jogl}/manifest-natives.mf"
                        module="opengl"
                        includelibs="*.${native.library.suffix}"
                        excludelibs="*jogl_cg.${native.library.suffix} *jogl_cg.symbols" />

        <native.tag.jar objdir="${obj.jogl}"
                        nativejarfile="${build.jogl}/jogl-cg-natives-${os.and.arch}.jar"
                        manifestfile="${build.jogl}/manifest-natives.mf"
                        module="cg"
                        includelibs="*jogl_cg.${native.library.suffix}" />
    </target>


    <!-- ================================================================== -->
    <!--
       - Build the Javadocs for the sources.
       - NOTE:  these are not entirely correct as the javadocs targets depend
       -        on the platform specific build targets.  To circumvent any
       -        errors, ensure that the source is built first.
      -->
    <!-- Same as above but with Cg directories added -->
    <target name="javadoc" depends="init">
        <!-- Build the general public Javadoc with CG -->
        <javadoc packagenames="${javadoc.packagenames},com.jogamp.opengl.cg"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"
                 destdir="${javadoc}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}"
                 encoding="UTF-8"
                 source="${target.sourcelevel}"
                 maxmemory="${javac.memorymax}"
                 linkoffline="${javadoc.link} 142-packages"
                 bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
          <arg value="${javadoc.xarg1}"/>
        </javadoc>
    </target>

    <target name="javadoc.spec" depends="init">
        <javadoc packagenames="${javadoc.spec.packagenames}"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"
                 destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}"
                 encoding="UTF-8"
                 source="${target.sourcelevel}"
                 maxmemory="${javac.memorymax}"
                 linkoffline="${javadoc.link} 142-packages"
                 bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
          <arg value="${javadoc.xarg1}"/>
        </javadoc>
    </target>

    <target name="javadoc.dev.all" depends="init">
        <javadoc packagenames="${javadoc.dev.packagenames},com.jogamp.opengl.cg"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"
                 destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}"
                 encoding="UTF-8"
                 source="${target.sourcelevel}"
                 maxmemory="${javac.memorymax}"
                 linkoffline="${javadoc.link} 142-packages"
         bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
          <arg value="${javadoc.xarg1}"/>
        </javadoc>
    </target>

    <target name="all.doc" description="Build JOGL docs" depends="init,javadoc,javadoc.spec,javadoc.dev.all" />

    <!-- ================================================================== -->
    <!--
       - Clean up all that is built.
      -->
    <target name="clean" description="Remove all build products" depends="declare.common">
        <delete includeEmptyDirs="true" quiet="true">
            <fileset dir="${build.jogl}" />
            <fileset dir="${javadoc}" />
            <fileset dir="${javadoc.spec}" />
            <fileset dir="${javadoc.dev}" />
        </delete>
    </target>

    <!-- ================================================================== -->
    <!--
       - Build everything.
      -->
    <target name="all" description="Build JOGL JAR file(s) and native libraries." depends="init,java.compile,c.build.jogl,build-jars,generate.version.txt" />

    <target name="generate.version.txt" depends="init">
        <!-- Create a version.txt file indicating which version we just built -->
        <echo message="${jogl.version}" file="${build.jogl}/version.txt" />
    </target>

</project>
