
JavaPrologue glReleaseShaderCompiler if ( !_context.isGLES2Compatible() ) {
JavaPrologue glReleaseShaderCompiler    return;
JavaPrologue glReleaseShaderCompiler }

JavaPrologue glShaderBinary if ( !_context.isGLES2Compatible() ) {
JavaPrologue glShaderBinary     throw new GLException("Method \"glShaderBinary\" not available");
JavaPrologue glShaderBinary }

JavaPrologue glGetShaderPrecisionFormat if ( !_context.isGLES2Compatible() ) {
JavaPrologue glGetShaderPrecisionFormat     throw new GLException("Method \"glGetShaderPrecisionFormat\" not available");
JavaPrologue glGetShaderPrecisionFormat }

