//Copyright 2012 JogAmp Community. All rights reserved.

#if __VERSION__ >= 130
  #define attribute in
  #define varying out
#endif

uniform mat4    mgl_PMVMatrix[2]; // P, Mv
attribute vec4  mgl_Vertex;
attribute vec4  mgl_Color;

varying   vec4  frontColor;

void main(void)
{
  frontColor = mgl_Color;
  gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
}
