#define GL_APICALL
#define GL_APIENTRY

// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
// "gl2ext.h" are parsed.
#define GL_GLEXT_PROTOTYPES

#include <GLES2/gl2.h>
#include <GLES2/gl2ext-supplement.h>
#include <GLES2/gl2ext.h>

