/*
 * Copyright (c) 1994 Vectaport Inc.
 *
 * Permission to use, copy, modify, distribute, and sell this software and
 * its documentation for any purpose is hereby granted without fee, provided
 * that the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the names of the copyright holders not be used in
 * advertising or publicity pertaining to distribution of the software
 * without specific, written prior permission.  The copyright holders make
 * no representations about the suitability of this software for any purpose.
 * It is provided "as is" without express or implied warranty.
 *
 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
 * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
 * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 */

#ifndef toolbutton_h
#define toolbutton_h

#include <IV-look/button.h>

class Deck;
class Patch;
class ObservableText;

class ToolButton : public Button {
public:
    ToolButton(Glyph*, const char*, Style*, TelltaleGroup*, Action*, 
	ObservableText* mousedoc, const char* doc);
    virtual ~ToolButton();

    virtual void enter();
    virtual void leave();
    virtual void update(Observable*);
protected:
    Patch* bod;
    Deck* deck;
    Glyph* infr;
    Glyph* outfr;
    const char* _doc;
    ObservableText* _mousedoc;
};

#endif
