<Type Name="Layer" FullName="Atk.Layer">
  <TypeSignature Language="C#" Maintainer="auto" Value="public enum Layer" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed Layer extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>atk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Attributes>
    <Attribute>
      <AttributeName>GLib.GType(typeof(Atk.LayerGType))</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>Describes the layer of a component</summary>
    <remarks>These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another.</remarks>
  </Docs>
  <Members>
    <Member MemberName="Background">
      <MemberSignature Language="C#" Value="Background" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Layer Background = int32(1)" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary> This layer is reserved for the desktop background</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Canvas">
      <MemberSignature Language="C#" Value="Canvas" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Layer Canvas = int32(2)" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary> This layer is used for Canvas components</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Invalid">
      <MemberSignature Language="C#" Value="Invalid" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Layer Invalid = int32(0)" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary> The object does not have a layer</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Mdi">
      <MemberSignature Language="C#" Value="Mdi" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Layer Mdi = int32(4)" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary> This layer is used for layered components</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Overlay">
      <MemberSignature Language="C#" Value="Overlay" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Layer Overlay = int32(6)" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary> This layer is reserved for future use.</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Popup">
      <MemberSignature Language="C#" Value="Popup" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Layer Popup = int32(5)" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary> This layer is used for popup components, such as menus</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Widget">
      <MemberSignature Language="C#" Value="Widget" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Layer Widget = int32(3)" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary> This layer is normally used for components</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Window">
      <MemberSignature Language="C#" Value="Window" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Layer Window = int32(7)" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary> This layer is used for toplevel windows.</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
  </Members>
</Type>
