Dynamic Loading of Modules

Dynamic Loading of Modules — portable method for dynamically loading 'plug-ins'

Functions

Types and Values

Includes

#include <gmodule.h>

Description

These functions provide a portable way to dynamically load object files (commonly known as 'plug-ins'). The current implementation supports all systems that provide an implementation of dlopen() (e.g. Linux/Sun), as well as Windows platforms via DLLs.

A program which wants to use these functions must be linked to the libraries output by the command pkg-config --libs gmodule-2.0.

To use them you must first determine whether dynamic loading is supported on the platform by calling g_module_supported(). If it is, you can open a module with g_module_open(), find the module's symbols (e.g. function names) with g_module_symbol(), and later close the module with g_module_close(). g_module_name() will return the file name of a currently opened module.

If any of the above functions fail, the error status can be found with g_module_error().

The GModule implementation features reference counting for opened modules, and supports hook functions within a module which are called when the module is loaded and unloaded (see GModuleCheckInit and GModuleUnload).

If your module introduces static data to common subsystems in the running program, e.g. through calling g_quark_from_static_string ("my-module-stuff"), it must ensure that it is never unloaded, by calling g_module_make_resident().

Example: Calling a function defined in a GModule

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// the function signature for 'say_hello'
typedef void (* SayHelloFunc) (const char *message);

gboolean
just_say_hello (const char *filename, GError **error)
{
  SayHelloFunc  say_hello;
  GModule      *module;

  module = g_module_open (filename, G_MODULE_BIND_LAZY);
  if (!module)
    {
      g_set_error (error, FOO_ERROR, FOO_ERROR_BLAH,
                   "%s", g_module_error ());
      return FALSE;
    }

  if (!g_module_symbol (module, "say_hello", (gpointer *)&say_hello))
    {
      g_set_error (error, SAY_ERROR, SAY_ERROR_OPEN,
                   "%s: %s", filename, g_module_error ());
      if (!g_module_close (module))
        g_warning ("%s: %s", filename, g_module_error ());
      return FALSE;
    }

  if (say_hello == NULL)
    {
      g_set_error (error, SAY_ERROR, SAY_ERROR_OPEN,
                   "symbol say_hello is NULL");
      if (!g_module_close (module))
        g_warning ("%s: %s", filename, g_module_error ());
      return FALSE;
    }

  // call our function in the module
  say_hello ("Hello world!");

  if (!g_module_close (module))
    g_warning ("%s: %s", filename, g_module_error ());
  return TRUE;
 }

Functions

g_module_supported ()

gboolean
g_module_supported (void);

Checks if modules are supported on the current platform.

Returns

TRUE if modules are supported


g_module_build_path ()

gchar *
g_module_build_path (const gchar *directory,
                     const gchar *module_name);

A portable way to build the filename of a module. The platform-specific prefix and suffix are added to the filename, if needed, and the result is added to the directory, using the correct separator character.

The directory should specify the directory where the module can be found. It can be NULL or an empty string to indicate that the module is in a standard platform-specific directory, though this is not recommended since the wrong module may be found.

For example, calling g_module_build_path() on a Linux system with a directory of /lib and a module_name of "mylibrary" will return /lib/libmylibrary.so. On a Windows system, using \Windows as the directory it will return \Windows\mylibrary.dll.

Parameters

directory

the directory where the module is. This can be NULL or the empty string to indicate that the standard platform-specific directories will be used, though that is not recommended.

[nullable]

module_name

the name of the module

 

Returns

the complete path of the module, including the standard library prefix and suffix. This should be freed when no longer needed


g_module_open ()

GModule *
g_module_open (const gchar *file_name,
               GModuleFlags flags);

Opens a module. If the module has already been opened, its reference count is incremented.

First of all g_module_open() tries to open file_name as a module. If that fails and file_name has the ".la"-suffix (and is a libtool archive) it tries to open the corresponding module. If that fails and it doesn't have the proper module suffix for the platform (G_MODULE_SUFFIX), this suffix will be appended and the corresponding module will be opened. If that fails and file_name doesn't have the ".la"-suffix, this suffix is appended and g_module_open() tries to open the corresponding module. If eventually that fails as well, NULL is returned.

Parameters

file_name

the name of the file containing the module, or NULL to obtain a GModule representing the main program itself.

[nullable]

flags

the flags used for opening the module. This can be the logical OR of any of the GModuleFlags

 

Returns

a GModule on success, or NULL on failure


g_module_symbol ()

gboolean
g_module_symbol (GModule *module,
                 const gchar *symbol_name,
                 gpointer *symbol);

Gets a symbol pointer from a module, such as one exported by G_MODULE_EXPORT. Note that a valid symbol can be NULL.

Parameters

module

a GModule

 

symbol_name

the name of the symbol to find

 

symbol

returns the pointer to the symbol value.

[out]

Returns

TRUE on success


g_module_name ()

const gchar *
g_module_name (GModule *module);

Returns the filename that the module was opened with.

If module refers to the application itself, "main" is returned.

Parameters

module

a GModule

 

Returns

the filename of the module.

[transfer none]


g_module_make_resident ()

void
g_module_make_resident (GModule *module);

Ensures that a module will never be unloaded. Any future g_module_close() calls on the module will be ignored.

Parameters

module

a GModule to make permanently resident

 

g_module_close ()