#ifndef DSTATE_HPP_
#define DSTATE_HPP_

//============================================================================
// Name        :
// Author      : Avi
// Revision    : $Revision: #7 $ 
//
// Copyright 2009- ECMWF.
// This software is licensed under the terms of the Apache Licence version 2.0 
// which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. 
// In applying this licence, ECMWF does not waive the privileges and immunities 
// granted to it by virtue of its status as an intergovernmental organisation 
// nor does it submit to any jurisdiction. 
//
// Description :
//============================================================================

#include <string>
#include "NState.hpp"

// DState: stores the state of a node.
// *The class DState just used to define the enum, however we also
// needed to know when the state changed. Hence the use of state_change_no
// Uses default copy constructor and destructor, and equality
class DState {
public:
   enum State { UNKNOWN =0, COMPLETE=1,  QUEUED=2, ABORTED=3, SUBMITTED=4, ACTIVE=5, SUSPENDED=6};
	explicit DState(State s): st_(s), state_change_no_(0) {}
	DState(): st_(default_state()) {}
	static DState::State default_state() { return DState::QUEUED; }  // NEVER change, or will break client/server

	State state() const { return st_;}
	void setState(State);

	// The state_change_no is never reset. Must be incremented if it can affect equality
 	unsigned int state_change_no() const { return state_change_no_; }

	bool operator==(const DState& rhs) const { return st_ == rhs.st_;}
	bool operator!=(const DState& rhs) const { return st_ != rhs.st_;}
	bool operator==(State s) const { return s == st_;}
	bool operator!=(State s) const { return s != st_;}

	static NState::State convert(DState::State);
   static const char* toString(DState::State);
   static const char* to_html(DState::State);
   static const char* toString(const DState& ns) { return toString(ns.state());}
   static std::string to_string( DState::State s){ return std::string( toString(s) );}
	static DState::State toState(const std::string&);
	static bool isValid(const std::string&);
	static std::vector<std::string> allStates();
	static std::vector<DState::State> states();

private:
	State st_;
	unsigned int state_change_no_{0};  // *not* persisted, only used on server side

   // *IMPORTANT* no version for a simple class
   friend class cereal::access;
	template<class Archive>
	void serialize(Archive & ar);
};

////////////////////////////////////////////////////////////////////////////////////////
// Thin wrapper over DState, to aid python. i.e Task("t").add(Defstatus(DState.complete))
class Defstatus {
public:
   explicit Defstatus(DState::State state) : st_(state) {}
   explicit Defstatus(const std::string& ds) : st_(DState::toState(ds)) {}
   DState::State state() const { return st_;}
   std::string to_string() const { return DState::to_string(st_);}
private:
   DState::State st_;
};

#endif
