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Colobot
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Base class for all aliens. More...
#include <src/object/subclass/base_alien.h>

Public Member Functions | |
| CBaseAlien (int id, ObjectType type) | |
| void | SetFixed (bool fixed) |
| Management of "temporarirly stationary" mode (alien on the back). | |
| bool | GetFixed () |
| void | Write (CLevelParserLine *line) override |
| Writes object properties to line in level file. | |
| void | Read (CLevelParserLine *line) override |
| Reads object properties from line in level file. | |
| Public Member Functions inherited from CBaseVehicle | |
| CBaseVehicle (int id, ObjectType type) | |
| Public Member Functions inherited from COldObject | |
| COldObject (int id) | |
| void | Simplify () override |
| bool | DamageObject (DamageType type, float force=std::numeric_limits< float >::infinity(), CObject *killer=nullptr) override |
| Damage the object, with the given force. Returns true if the object has been fully destroyed (assuming the object is destroyable, of course). If force == infinity, destroy immediately (this is the default value). | |
| void | DestroyObject (DestructionType type, CObject *killer=nullptr) override |
| Destroy the object immediately. Use this only if you are 100% sure this is what you want, because object with magnifyDamage=0 should be able to bypass all damage. It's recommended to use CDamageableObject::DamageObject() instead. | |
| bool | EventProcess (const Event &event) override |
| void | UpdateMapping () |
| void | DeletePart (int part) override |
| void | SetObjectRank (int part, int objRank) |
| int | GetObjectRank (int part) override |
| void | SetObjectParent (int part, int parent) |
| void | SetType (ObjectType type) override |
| const char * | GetName () |
| int | GetOption () override |
| void | Write (CLevelParserLine *line) override |
| Writes object properties to line in level file. | |
| void | Read (CLevelParserLine *line) override |
| Reads object properties from line in level file. | |
| void | SetDrawFront (bool bDraw) override |
| int | GetShadowLight () |
| void | SetFloorHeight (float height) |
| void | FloorAdjust () override |
| void | SetLinVibration (Math::Vector dir) override |
| Math::Vector | GetLinVibration () |
| void | SetCirVibration (Math::Vector dir) override |
| Math::Vector | GetCirVibration () |
| void | SetTilt (Math::Vector dir) |
| Math::Vector | GetTilt () override |
| void | SetPartPosition (int part, const Math::Vector &pos) |
| Math::Vector | GetPartPosition (int part) const |
| void | SetPartRotation (int part, const Math::Vector &angle) |
| Math::Vector | GetPartRotation (int part) const |
| void | SetPartRotationY (int part, float angle) |
| void | SetPartRotationX (int part, float angle) |
| void | SetPartRotationZ (int part, float angle) |
| float | GetPartRotationY (int part) |
| float | GetPartRotationX (int part) |
| float | GetPartRotationZ (int part) |
| void | SetPartScale (int part, float zoom) |
| void | SetPartScale (int part, Math::Vector zoom) |
| Math::Vector | GetPartScale (int part) const |
| void | SetPartScaleX (int part, float zoom) |
| float | GetPartScaleX (int part) |
| void | SetPartScaleY (int part, float zoom) |
| float | GetPartScaleY (int part) |
| void | SetPartScaleZ (int part, float zoom) |
| float | GetPartScaleZ (int part) |
| void | SetTrainer (bool bEnable) override |
| Disables remote control of an object (only programming allowed). | |
| bool | GetTrainer () override |
| Checks if remote control is disabled. | |
| bool | GetPlusTrainer () |
| void | SetToy (bool bEnable) |
| bool | GetToy () |
| void | SetManual (bool bManual) |
| bool | GetManual () |
| void | SetMasterParticle (int part, int parti) override |
| void | SetTransporter (CObject *transporter) override |
| Set transporter object that transports this object. | |
| CObject * | GetTransporter () override |
| Return transported object. | |
| void | SetTransporterPart (int part) override |
| Math::Matrix * | GetRotateMatrix (int part) |
| Math::Matrix * | GetWorldMatrix (int part) override |
| void | AdjustCamera (Math::Vector &eye, float &dirH, float &dirV, Math::Vector &lookat, Math::Vector &upVec, Gfx::CameraType type) override |
| Adjust camera parameters for the given object. | |
| Character * | GetCharacter () override |
| float | GetAbsTime () |
| float | GetCapacity () override |
| Return capacity of this power container. | |
| bool | IsRechargeable () override |
| Returns true if this power container can be recharged. | |
| void | SetShield (float level) override |
| Set shield level. | |
| float | GetShield () override |
| Get shield level. | |
| void | SetRange (float delay) override |
| Sets jet engine heating speed (bigger = slower, 0 for infinite). | |
| float | GetRange () override |
| Returns jet engine heating speed (bigger = slower, 0 for infinite). | |
| void | SetReactorRange (float reactorRange) override |
| Sets current jet engine heat level (this is actually how much is left before it overheats, so smaller = more hot). | |
| float | GetReactorRange () override |
| Returns current jet engine heat level (this is actually how much is left before it overheats, so smaller = more hot). | |
| void | SetTransparency (float value) override |
| Sets the transparency of object. | |
| Math::Sphere | GetJostlingSphere () const override |
| bool | JostleObject (float force) override |
| void | SetVirusMode (bool bEnable) override |
| bool | GetVirusMode () override |
| void | SetCameraType (Gfx::CameraType type) override |
| Set camera type for this object. | |
| Gfx::CameraType | GetCameraType () override |
| Return camera type for this object. | |
| void | SetCameraLock (bool lock) override |
| Disallow camera changes. | |
| bool | GetCameraLock () override |
| Check if camera changes are disallowed. | |
| void | SetHighlight (bool highlight) override |
| Highlights the object on mouse over. | |
| void | SetSelect (bool select, bool bDisplayError=true) override |
| Selects the object. | |
| bool | GetSelect () override |
| Checks if the object is selected. | |
| void | SetSelectable (bool bMode) |
| bool | GetSelectable () override |
| Returns true if the object is selectable. | |
| void | SetUnderground (bool underground) |
| void | SetCheckToken (bool bMode) |
| bool | GetCheckToken () |
| void | SetMagnifyDamage (float factor) override |
| Set damage multiplier for the object (bigger = more damage, weaker shield). | |
| float | GetMagnifyDamage () override |
| Return damage multiplier for the object (bigger = more damage, weaker shield). | |
| void | SetDamaging (bool damaging) override |
| Set the status that means the object is currently taking damage. | |
| bool | IsDamaging () override |
| Is object currently taking damage? | |
| void | SetDying (DeathType deathType) override |
| Set the status that means the object is currently dying. | |
| DeathType | GetDying () override |
| Return object death type. | |
| bool | IsDying () override |
| Is object currently dying? | |
| bool | GetActive () override |
| Is this object active (not dead)? | |
| bool | GetDetectable () override |
| Is this object detectable (not dead and not underground)? | |
| void | SetGunGoalV (float gunGoal) |
| void | SetGunGoalH (float gunGoal) |
| float | GetGunGoalV () |
| float | GetGunGoalH () |
| float | GetShowLimitRadius () override |
| Return object operation radius for display after clicking UI button. | |
| void | CreateSelectParticle () |
| CPhysics * | GetPhysics () override |
| Returns CPhysics instance associated with this object. If the object implements Movable interface, and type != OBJECT_TOTO, this can be assumed to be != nullptr. | |
| CMotion * | GetMotion () override |
| Returns CMotion instance associated with this object. If the object implements Movable interface, this can be assumed to be != nullptr. | |
| CAuto * | GetAuto () override |
| bool | CreateShadowCircle (float radius, float intensity, Gfx::EngineShadowType type=Gfx::ENG_SHADOW_NORM) |
| bool | CreateShadowLight (float height, Gfx::Color color) |
| void | FlatParent () override |
| void | SetPosition (const Math::Vector &pos) override |
| Sets object's position. | |
| Math::Vector | GetPosition () const override |
| Returns object's position. | |
| void | SetRotation (const Math::Vector &rotation) override |
| Sets object's rotation (Euler angles). | |
| Math::Vector | GetRotation () const override |
| Returns object's rotation (Euler angles). | |
| void | SetScale (const Math::Vector &scale) override |
| Sets objects's scale. | |
| Math::Vector | GetScale () const override |
| Returns object's scale. | |
| void | UpdateInterface () override |
| Updates all interface controls. | |
| void | StopProgram () override |
| Stop currently running program. | |
| bool | GetTraceDown () override |
| Is the pencil down? | |
| void | SetTraceDown (bool down) override |
| Put the drawing pencil down. | |
| TraceColor | GetTraceColor () override |
| Return color of the trace. | |
| void | SetTraceColor (TraceColor color) override |
| Set color of the trace. | |
| float | GetTraceWidth () override |
| Return trace width. | |
| void | SetTraceWidth (float width) override |
| Set trace width. | |
| bool | IsRepairable () override |
| Returns true if this object can be repaired in RepairStation. | |
| float | GetShieldFullRegenTime () override |
| Return time (in seconds) required for full shield regeneration. | |
| float | GetLightningHitProbability () override |
| Returns the distance modifier for CLightning, used to modify hit probability. Value in range [0..1], where 0 is never and 1 is normal probability. | |
| void | SetBulletWall (bool bulletWall) |
| bool | IsBulletWall () override |
| int | MapPseudoSlot (Pseudoslot pseudoslot) override |
| Given one of the PSEUDOSLOT enums, returns real slot number, or -1 if specified pseudoslot is not present in this object. | |
| int | GetNumSlots () override |
| Get number of slots. Valid slot numbers are 0 up to GetNumSlots()-1. Using invalid slot numbers in the other functions will crash the game. | |
| Math::Vector | GetSlotPosition (int slotNum) override |
| Get relative position of a slot. | |
| float | GetSlotAngle (int slotNum) override |
| Get relative angle (in radians) where robot should be positioned when inserting into a slot. | |
| float | GetSlotAcceptanceAngle (int slotNum) override |
| Get the maximum angular distance from the ideal angle (in radians) where robot should be positioned when inserting into a slot. | |
| CObject * | GetSlotContainedObject (int slotNum) override |
| Get object contained in a slot. | |
| void | SetSlotContainedObject (int slotNum, CObject *object) override |
| Set object contained in a slot. | |
| void | SetPowerPosition (const Math::Vector &powerPosition) |
| void | SetScale (float scale) |
| Sets objects's scale (uniform value). | |
| Public Member Functions inherited from CObject | |
| CObject (const CObject &)=delete | |
| CObject & | operator= (const CObject &)=delete |
| ObjectType | GetType () const |
| Returns object type. | |
| int | GetID () const |
| Returns object's unique id. | |
| bool | Implements (ObjectInterfaceType type) const |
| Check if object implements the given type of interface. | |
| void | SetScale (float scale) |
| Sets objects's scale (uniform value). | |