/* Copyright (C) 2021 Wildfire Games.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * compile-time configuration for isolated spots
 */

#ifndef INCLUDED_CONFIG2
#define INCLUDED_CONFIG2

// rationale: a centralized header makes it much easier to see what all
// can be changed. it is assumed that only a few modules will need
// configuration choices, so rebuilding them all is acceptable.
// use config.h when settings must apply to the entire project.

// allow use of RDTSC for raw tick counts (otherwise, the slower but
// more reliable on MP systems wall-clock will be used).
#ifndef CONFIG2_TIMER_ALLOW_RDTSC
# define CONFIG2_TIMER_ALLOW_RDTSC 1
#endif

// this enables/disables the actual checking done by OverrunProtector
// (quite slow, entailing mprotect() before/after each access).
// define to 1 here or in the relevant module if you suspect mem corruption.
// we provide this option because OverrunProtector requires some changes to
// the object being wrapped, and we want to leave those intact but not
// significantly slow things down except when needed.
#ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION
# define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0
#endif

#ifndef CONFIG2_FILE_ENABLE_AIO
// work around a bug introduced in Linux 2.6.38
// (http://www.wildfiregames.com/forum/index.php?showtopic=14561&view=findpost&p=217710)
// OpenBSD doesn't provide aio.h so we disable its use
# if OS_LINUX || OS_OPENBSD
#  define CONFIG2_FILE_ENABLE_AIO 0
# else
#  define CONFIG2_FILE_ENABLE_AIO 1
# endif
#endif

// build in OpenGL ES 2.0 mode, instead of the default mode designed for
// GL 1.1 + extensions.
// this disables various features that are not supported by GLES.
#ifndef CONFIG2_GLES
# define CONFIG2_GLES 0
#endif

// allow use of OpenAL/Ogg/Vorbis APIs
#ifndef CONFIG2_AUDIO
# define CONFIG2_AUDIO 1
#endif

// allow use of NVTT
#ifndef CONFIG2_NVTT
# define CONFIG2_NVTT 1
#endif

// allow use of lobby
#ifndef CONFIG2_LOBBY
# define CONFIG2_LOBBY 1
#endif

// allow use of miniupnpc
#ifndef CONFIG2_MINIUPNPC
# define CONFIG2_MINIUPNPC 1
#endif

// default disable valgrind
#ifndef CONFIG2_VALGRIND
# define CONFIG2_VALGRIND 0
#endif

#endif	// #ifndef INCLUDED_CONFIG2
