[page:Object3D] →

# [name]

A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh]. Bones are almost identical to a blank [page:Object3D].

### Example

`var root = new THREE.Bone(); var child = new THREE.Bone(); root.add( child ); child.position.y = 5;`

## Constructor

### [name]( [page:SkinnedMesh skin] )

skin — (optional) The [page:SkinnedMesh] to which the bone belongs.

## Properties

### [property:SkinnedMesh skin]

An optional reference to the [page:SkinnedMesh].

## Methods

### [method:Bone clone]()

Returns a clone of this Bone object and its descendants.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]