# [name]

A loader for loading a .babylon resource.

## Constructor

### [name]( [page:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].

## Properties

## Methods

### [method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:String url] — required
[page:function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].
[page:function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:function onError] — Will be called when load errors.
Begin loading from url and call onLoad with the parsed response content.

### [method:Object3D parse]( [page:Object json] )

[page:Object json] — The JSON structure to parse.
Parse a JSON structure and return an [page:Object3D object] or a [page:Scene scene].
Found objects are converted to [page:Mesh] with a [page:BufferGeometry] and a default [page:MeshPhongMaterial].
Lights are parsed accordingly.

## Example

`// instantiate a loader var loader = new THREE.BabylonLoader(); // load a Babylon resource loader.load( // resource URL 'models/babylon/skull.babylon', // Function when resource is loaded function ( object ) { scene.add( object ); }, // Function called when download progresses function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // Function called when download errors function ( xhr ) { console.log( 'An error happened' ); } );` [example:webgl_loader_babylon]

## Source

[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/BabylonLoader.js examples/js/loaders/BabylonLoader.js]