[page:Object3D] →

# [name]

A sprite is a plane in an 3d scene which faces always towards the camera.
Sprites do not cast shadows, setting `castShadow = true` will have no effect.

## Example

`var map = new THREE.TextureLoader().load( "sprite.png" ); var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } ); var sprite = new THREE.Sprite( material ); scene.add( sprite );`

## Constructor

### [name]( [page:Material material] )

material — An instance of [page:Material] (optional).
This creates a new sprite with an specific material.

## Properties

### [property:SpriteMaterial material]

An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.

## Methods

### [method:Sprite clone]()

Returns a clone of this Sprite object and its descendants.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]