# [name]

A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the .type attributes of objects to map them to their original classes.

## Constructor

### [name]( [page:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].

## Properties

## Methods

### [method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and call onLoad with the parsed response content.

### [method:Object3D parse]( [page:Object json] )

[page:Object json] — required. The JSON source to parse
Parse a JSON content and return a threejs object.

### [method:null setCrossOrigin]( [page:String value] )

[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.

## Example

`// instantiate a loader var loader = new THREE.ObjectLoader(); // assuming we loaded a JSON structure from elsewhere var object = loader.parse( a_json_object ); scene.add( object );` [example:webgl_loader_msgpack]

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]