[page:Geometry] →

# [name]

A class for generating plane geometries

## Example

`var geometry = new THREE.PlaneGeometry( 5, 20, 32 ); var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} ); var plane = new THREE.Mesh( geometry, material ); scene.add( plane );`

## Constructor

### [name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])

width — Width along the X axis. Default is 1.
height — Height along the Y axis. Default is 1.
widthSegments — Optional. Default is 1.
heightSegments — Optional. Default is 1.

## Properties

See the base [page:Geometry] class for common properties.

### .parameters

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

## Methods

See the base [page:Geometry] class for common methods.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]