# [name]

A geometric triangle as defined by three [page:Vector3 Vector3s] representing its three corners.

## Constructor

### [name]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] )

[page:Vector3 a] - the first corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).
[page:Vector3 b] - the second corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).
[page:Vector3 c] - the final corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).
Creates a new [name].

## Properties

### [property:Vector3 a]

The first corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).

### [property:Vector3 b]

The second corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).

### [property:Vector3 c]

the final corner of the triangle. Default is a [page:Vector3] at (0, 0, 0)

## Methods

### [method:Triangle clone]()

Returns a new triangle with the same [page:.a a], [page:.b b] and [page:.c c] properties as this one.

### [method:Vector3 closestPointToPoint]( [param:Vector3 point], [param:Vector3 target] )

[page:Vector3 point] - [page:Vector3]
[page:Vector3 target] — the result will be copied into this Vector3.
Returns the closest point on the triangle to [page:Vector3 point].

### [method:Boolean containsPoint]( [param:Vector3 point] )

[page:Vector3 point] - [page:Vector3] to check.
Returns true if the passed point, when projected onto the plane of the triangle, lies within the triangle.

### [method:Triangle copy]( [param:Triangle triangle] )

Copies the values of the passed triangles's [page:.a a], [page:.b b] and [page:.c c] properties to this triangle.

### [method:Boolean equals]( [param:Triangle triangle] )

Returns true if the two triangles have identical [page:.a a], [page:.b b] and [page:.c c] properties.

### [method:Float getArea]()

Return the area of the triangle.

### [method:Vector3 getBarycoord]( [param:Vector3 point], [param:Vector3 target] )

[page:Vector3 point] - [page:Vector3]
[page:Vector3 target] — the result will be copied into this Vector3.
Return a [link:https://en.wikipedia.org/wiki/Barycentric_coordinate_system barycentric coordinate] from the given vector.
[link:http://commons.wikimedia.org/wiki/File:Barycentric_coordinates_1.png Picture of barycentric coordinates]

### [method:Vector3 getMidpoint]( [param:Vector3 target] )

[page:Vector3 target] — the result will be copied into this Vector3.
Calculate the midpoint of the triangle.

### [method:Vector3 getNormal]( [param:Vector3 target] )

[page:Vector3 target] — the result will be copied into this Vector3.
Calculate the [link:https://en.wikipedia.org/wiki/Normal_(geometry) normal vector] of the triangle.

### [method:Plane getPlane]( [param:Plane target] )

[page:Plane target] — the result will be copied into this Plane.
Calculate a [page:Plane plane] based on the triangle. .

### [method:Boolean intersectsBox]( [param:Box3 box] )

[page:Box3 box] - Box to check for intersection against.
Determines whether or not this triangle intersects [page:Box3 box].

### [method:Triangle set]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] ) [param:Triangle this]

Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:vector3 vector3s].
Please note that this method only copies the values from the given objects.

### [method:Triangle setFromPointsAndIndices]( [param:Array points], [param:Integer i0], [param:Integer i1], [param:Integer i2] ) [param:Triangle this]

points - [page:Array] of [page:Vector3]s
i0 - [page:Integer] index
i1 - [page:Integer] index
i2 - [page:Integer] index
Sets the triangle's vectors to the vectors in the array.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]