[page:Material] → [page:MeshPhongMaterial] →

# [name]

An extension of the [page:MeshPhongMaterial] with toon shading.

## Examples

[example:webgl_materials_variations_toon materials / variations / toon]

## Constructor

### [name]( [param:Object parameters] )

[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.

## Properties

See the base [page:Material] and [page:MeshPhongMaterial] classes for common properties.

### [property:Texture gradientMap]

Gradient map for the toon shading. Default is *null*.

### [property:Boolean isMeshToonMaterial]

Used to check whether this or derived classes are mesh toon materials. Default is *true*.
You should not change this, as it used internally for optimisation.

### [property:Object defines]

An object of the form: `{ 'TOON': '' };` This is used by the [page:WebGLRenderer] for selecting shaders.

## Methods

See the base [page:Material] and [page:MeshPhongMaterial] classes for common methods.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]