[page:Object3D] →

# [name]

Creates 6 cameras that render to a [page:WebGLRenderTargetCube].

## Examples

[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]

[example:webgl_shading_physical shading / physical ]

`// Create cube camera var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 ); scene.add( cubeCamera ); // Create car var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget.texture } ); var car = new Mesh( carGeometry, chromeMaterial ); scene.add( car ); // Update the render target cube car.setVisible( false ); cubeCamera.position.copy( car.position ); cubeCamera.update( renderer, scene ); // Render the scene car.setVisible( true ); renderer.render( scene, camera );`

## Constructor

### [name]( [param:Number near], [param:Number far], [param:Number cubeResolution], [param:Object options] )

near -- The near clipping distance.
far -- The far clipping distance
cubeResolution -- Sets the length of the cube's edges.
options - (optional) object that holds texture parameters passed to the auto-generated WebGLRenderTargetCube. If not specified, the options default to: `{ format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }`

Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that render to a [page:WebGLRenderTargetCube].

## Properties

See the base [page:Object3D] class for common properties.

### [property:WebGLRenderTargetCube renderTarget]

The cube texture that gets generated.

## Methods

See the base [page:Object3D] class for common methods.

### [method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )

renderer -- The current WebGL renderer
scene -- The current scene

Call this to update the [page:CubeCamera.renderTarget renderTarget].

### [method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )

Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers. The color buffer is set to the renderer's current clear color. Arguments default to *true*.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]