/* Copyright (C) 2007 The SpringLobby Team. All rights reserved. */
//
// Class: IconImageList
//

#include <stdexcept>

#include <wx/image.h>
#include <wx/settings.h>
#include <wx/dc.h>
#include <wx/icon.h>

#include "iconimagelist.h"
#include "user.h"
#include "battle.h"
//#include "utils.h"
#include "iunitsync.h"

#include "images/bot.xpm"
#include "images/bot_broom.png.h"
#include "images/bot_ingame.png.h"
#include "images/bot_away.xpm"

#include "images/admin.png.h"
#include "images/admin_away.png.h"
#include "images/admin_broom.png.h"
#include "images/admin_ingame.png.h"

#include "images/chanop.xpm"
#include "images/chanop_away.xpm"
#include "images/chanop_broom.xpm"
#include "images/chanop_ingame.xpm"

#include "images/away.png.h"
#include "images/broom.png.h"
#include "images/ingame.png.h"

#include "images/up.xpm"
#include "images/down.xpm"
#include "images/rank0.xpm"
#include "images/rank1.xpm"
#include "images/rank2.xpm"
#include "images/rank3.xpm"
#include "images/rank4.xpm"
#include "images/rank5.xpm"
#include "images/rank6.xpm"
#include "images/rank7.xpm"
#include "images/rank_unknown.xpm"

#include "images/open_game.png.h"
#include "images/open_pw_game.png.h"
#include "images/open_full_pw_game.png.h"
#include "images/open_full_game.png.h"
#include "images/closed_game.png.h"
#include "images/closed_pw_game.png.h"
#include "images/closed_full_pw_game.png.h"
#include "images/closed_full_game.png.h"


#include "images/nexists.xpm"
#include "images/exists.xpm"

#include "images/ready_unsync.xpm"
#include "images/ready_q.xpm"
#include "images/nready_unsync.xpm"
#include "images/nready_q.xpm"

#include "images/spectator.png.h"
#include "images/host.xpm"
#include "images/host_spectator.xpm"

#include "images/no1_icon.png.h"
#include "images/no2_icon.png.h"
#include "images/warning_small.png.h"

#include "images/colourbox.xpm"

#include "images/unknown_flag.xpm"

#include "images/channel_options.xpm"

#include "flagimages.h"

#include "images/empty.xpm"
#include "uiutils.h"

IconImageList::IconImageList() : wxImageList(16,16,true)
{
    ICON_ADMIN = Add( charArr2wxBitmap( admin_png, sizeof(admin_png) ) );
    ICON_ADMIN_AWAY = Add( charArr2wxBitmap( admin_away_png, sizeof(admin_away_png) ) );
    ICON_ADMIN_BROOM = Add( charArr2wxBitmap( admin_broom_png, sizeof(admin_broom_png) ) );
    ICON_ADMIN_INGAME = Add( charArr2wxBitmap( admin_ingame_png, sizeof(admin_ingame_png) ) );

    ICON_BOT = Add( wxBitmap(bot_xpm) );
    ICON_BOT_BROOM = Add( charArr2wxBitmap( bot_broom_png, sizeof( bot_broom_png ) )  );
    ICON_BOT_INGAME = Add( charArr2wxBitmap( bot_ingame_png, sizeof( bot_ingame_png ) ) );
    ICON_BOT_AWAY = Add( wxBitmap(bot_away_xpm) );

    ICON_AWAY = Add( charArr2wxBitmap( away_png, sizeof( away_png ) ) );
    ICON_BROOM = Add( charArr2wxBitmap(broom_png, sizeof(broom_png) ) );
    ICON_INGAME = Add( charArr2wxBitmap(ingame_png, sizeof(ingame_png) ) );

    ICON_OP = Add( wxBitmap(chanop_xpm) );
    ICON_OP_AWAY = Add( wxBitmap(chanop_away_xpm) );
    ICON_OP_BROOM = Add( wxBitmap(chanop_broom_xpm) );
    ICON_OP_INGAME = Add( wxBitmap(chanop_ingame_xpm) );

    ICON_UP = Add( wxBitmap(up_xpm) );
    ICON_DOWN = Add( wxBitmap(down_xpm) );

    ICON_RANK_UNKNOWN = Add( wxBitmap(rank_unknown_xpm) );
    ICON_RANK1 = Add( wxBitmap(rank0_xpm) );
    ICON_RANK2 = Add( wxBitmap(rank1_xpm) );
    ICON_RANK3 = Add( wxBitmap(rank2_xpm) );
    ICON_RANK4 = Add( wxBitmap(rank3_xpm) );
    ICON_RANK5 = Add( wxBitmap(rank4_xpm) );
    ICON_RANK6 = Add( wxBitmap(rank5_xpm) );
    ICON_RANK7 = Add( wxBitmap(rank6_xpm) );
	ICON_RANK8 = Add( wxBitmap(rank7_xpm) );

    ICON_READY = ICON_OPEN_GAME = Add( charArr2wxBitmap(open_game_png, sizeof(open_game_png) ) );
    ICON_OPEN_PW_GAME = Add( charArr2wxBitmap(open_pw_game_png, sizeof(open_pw_game_png) ) );
    ICON_OPEN_FULL_PW_GAME = Add( charArr2wxBitmap(open_full_pw_game_png, sizeof(open_full_pw_game_png) ) );
    ICON_OPEN_FULL_GAME = Add( charArr2wxBitmap(open_full_game_png, sizeof(open_full_game_png) ) );
    ICON_NREADY = ICON_CLOSED_GAME = Add( charArr2wxBitmap(closed_game_png, sizeof(closed_game_png) ) );
    ICON_CLOSED_PW_GAME = Add( charArr2wxBitmap(closed_pw_game_png, sizeof(closed_pw_game_png) ) );
    ICON_CLOSED_FULL_PW_GAME = Add( charArr2wxBitmap(closed_full_pw_game_png, sizeof(closed_full_pw_game_png) ) );
    ICON_CLOSED_FULL_GAME = Add( charArr2wxBitmap(closed_full_game_png, sizeof(closed_full_game_png) ) );
    ICON_STARTED_GAME = Add(  charArr2wxBitmap(ingame_png, sizeof(ingame_png) ) );

    ICON_STARTED_GAME_LOCKED = Add( charArr2wxBitmapWithBlending( closed_game_png, sizeof(closed_game_png), ingame_png, sizeof(ingame_png) ) );


    ICON_READY_UNSYNC = Add( wxBitmap(ready_unsync_xpm) );
    ICON_NREADY_UNSYNC = Add( wxBitmap(nready_unsync_xpm) );
    ICON_READY_QSYNC = Add( wxBitmap(ready_q_xpm) );
    ICON_NREADY_QSYNC = Add( wxBitmap(nready_q_xpm) );

    ICON_NEXISTS = Add( wxBitmap(nexists_xpm) );
    ICON_EXISTS = Add( wxBitmap(exists_xpm) );

    ICON_SPECTATOR = Add( charArr2wxBitmap(spectator_png, sizeof(spectator_png) ) );
    ICON_HOST = Add( wxBitmap(host_xpm) );
    ICON_HOST_SPECTATOR = Add( wxBitmap(host_spectator_xpm) );

    ICON_SIDEPIC_0 = Add( charArr2wxBitmap(no1_icon_png, sizeof(no1_icon_png) ) );
    ICON_SIDEPIC_1 = Add( charArr2wxBitmap(no2_icon_png, sizeof(no2_icon_png) ) );

    ICON_CHANNEL_OPTIONS = Add( wxBitmap(channel_options_xpm) );

    SetColourIcon( 0, wxColour( 255,   0,   0 ) );
    SetColourIcon( 1, wxColour(   0, 255,   0 ) );
    SetColourIcon( 2, wxColour(   0,   0, 255 ) );


  //ICON_FIXCOLOURS_PALETTE = Add( wxBitmap(fixcolours_palette_xpm) );

    ICON_UNK_FLAG = Add( wxBitmap(unknown_flag_xpm) );

    ICON_FLAGS_BASE = AddFlagImages( *this );

    ICON_EMPTY = Add( wxBitmap(empty_xpm) );//!TODO make empty_xpm proper size if it's not intend hack for msw

#ifdef __WXMSW__
    ICON_NONE = ICON_NOSTATE = ICON_RANK_NONE = ICON_GAME_UNKNOWN = ICON_EMPTY;
#else
    ICON_NONE = ICON_NOSTATE = ICON_RANK_NONE = ICON_GAME_UNKNOWN = -1;
#endif

    ICON_WARNING_OVERLAY = Add(charArr2wxBitmap(warning_small_png, sizeof(warning_small_png) ));

}


IconImageList& icons()
{
    static IconImageList m_icons;
    return m_icons;
}


int IconImageList::GetUserListStateIcon( const UserStatus& us, bool chanop, bool inbroom )
{
    if ( us.bot )
    {
        if ( us.in_game ) return ICON_BOT_INGAME;
        if ( inbroom ) return ICON_BOT_BROOM;
        if ( us.away ) return ICON_BOT_AWAY;
        return ICON_BOT;
    }
    if (us.moderator )
    {
        if ( us.in_game ) return ICON_ADMIN_INGAME;
        if ( us.away ) return ICON_ADMIN_AWAY;
        if ( inbroom ) return ICON_ADMIN_BROOM;
        return ICON_ADMIN;
    }
    if ( chanop )
    {
        if ( us.in_game ) return ICON_OP_INGAME;
        if ( us.away ) return ICON_OP_AWAY;
        if ( inbroom ) return ICON_OP_BROOM;
        return ICON_OP;
    }

    if ( us.in_game ) return ICON_INGAME;
    if ( us.away ) return ICON_AWAY;
    if ( inbroom ) return ICON_BROOM;

    return ICON_NOSTATE;
}


int IconImageList::GetUserBattleStateIcon( const UserStatus& us )
{
    if ( us.bot ) return ICON_BOT;
    if (us.moderator )
    {
        if ( us.in_game ) return ICON_ADMIN_INGAME;
        if ( us.away ) return ICON_ADMIN_AWAY;
        return ICON_ADMIN;
    }

    if ( us.in_game ) return ICON_INGAME;
    if ( us.away ) return ICON_AWAY;

    return ICON_NOSTATE;
}


int IconImageList::GetRankIcon( const unsigned int& rank, const bool& showlowest )
{
    if ( !showlowest && rank == UserStatus::RANK_1 )
        return ICON_RANK_NONE;
    switch (rank)
    {
      case UserStatus::RANK_1: return ICON_RANK1;
      case UserStatus::RANK_2: return ICON_RANK2;
      case UserStatus::RANK_3: return ICON_RANK3;
      case UserStatus::RANK_4: return ICON_RANK4;
      case UserStatus::RANK_5: return ICON_RANK5;
      case UserStatus::RANK_6: return ICON_RANK6;
      case UserStatus::RANK_7: return ICON_RANK7;
	  case UserStatus::RANK_8: return ICON_RANK8;
      default: return ICON_RANK_UNKNOWN;
    }
}


int IconImageList::GetFlagIcon( const wxString& flagname )
{
    return ICON_FLAGS_BASE + GetFlagIndex( flagname );
}


int IconImageList::GetBattleStatusIcon( const IBattle& battle ) const
{
    unsigned idx = battle.GetInGame() << 3 | battle.IsLocked() << 2 | battle.IsFull() << 1 | battle.IsPassworded() << 0;
    static const int icons[16] = {
        /* -                                 */ ICON_OPEN_GAME,
        /* passworded                        */ ICON_OPEN_PW_GAME,
        /* full                              */ ICON_OPEN_FULL_GAME,
        /* full, passworded                  */ ICON_OPEN_FULL_PW_GAME,
        /* locked                            */ ICON_CLOSED_GAME,
        /* locked, passworded                */ ICON_CLOSED_PW_GAME,
        /* locked, full                      */ ICON_CLOSED_FULL_GAME,
        /* locked, full, passworded          */ ICON_CLOSED_FULL_PW_GAME,
        /* in game                           */ ICON_STARTED_GAME,
        /* in game, passworded               */ ICON_STARTED_GAME,
        /* in game, full                     */ ICON_STARTED_GAME,
        /* in game, full, passworded         */ ICON_STARTED_GAME,
        /* in game, locked                   */ ICON_STARTED_GAME_LOCKED,
        /* in game, locked, passworded       */ ICON_STARTED_GAME_LOCKED,
        /* in game, locked, full             */ ICON_STARTED_GAME_LOCKED,
        /* in game, locked, full, passworded */ ICON_STARTED_GAME_LOCKED,
    };
    return icons[idx];
    // return ICON_GAME_UNKNOWN;
}

wxString IconImageList::GetBattleStatus( const IBattle& battle ) const
{
    unsigned idx = battle.GetInGame() << 3 | battle.IsLocked() << 2 | battle.IsFull() << 1 | battle.IsPassworded() << 0;
    static const wxString states[16] = {
        /* -                                 */ _("Game is open."),
        /* passworded                        */ _("Game is password-protected."),
        /* full                              */ _("Game is full."),
        /* full, passworded                  */ _("Game is full and password-protected."),
        /* locked                            */ _("Game is closed."),
        /* locked, passworded                */ _("Game is closed and password-protected."),
        /* locked, full                      */ _("Game is closed and full."),
        /* locked, full, passworded          */ _("Game is closed, full and password-protected."),
        /* in game                           */ _("Game is in progress."),
        /* in game, passworded               */ _("Game is in progress and password-protected."),
        /* in game, full                     */ _("Game is in progress and full."),
        /* in game, full, passworded         */ _("Game is in progress, full and password-protected."),
        /* in game, locked                   */ _("Game is in progress and closed."),
        /* in game, locked, passworded       */ _("Game is in progress, closed and password-protected."),
        /* in game, locked, full             */ _("Game is in progress, closed and full."),
        /* in game, locked, full, passworded */ _("Game is in progress, closed, full and password-protected."),
    };
    return states[idx];
    // return _T("Game has unknown status");
}


int IconImageList::GetColourIcon( const int& num )
{
    if ( m_player_colour_icons[num] != 0 ) return m_player_colour_icons[num];
    else return -1;
}


int IconImageList::GetHostIcon( const bool& spectator )
{
    return spectator?ICON_HOST_SPECTATOR:ICON_HOST;
}


void IconImageList::SetColourIcon( const int& num, const wxColour& colour )
{
    wxImage img( colourbox_xpm );

    img.Replace( 1, 1, 1, colour.Red(), colour.Green(), colour.Blue() );

    int r,g,b;
    r = colour.Red()+80;
    g = colour.Green()+80;
    b = colour.Blue()+80;
    img.Replace( 2, 2, 2, r>255?255:r, g>255?255:g, b>255?255:b );

    /*r = colour.Red()-60; g = colour.Green()-60; b = colour.Blue()-60;
    img.Replace( 200, 200, 200, r<0?0:r, g<0?0:g, b<0?0:b );*/
    if ( m_player_colour_icons[num] != 0 ) Replace( m_player_colour_icons[num], wxBitmap( img ) );
    else m_player_colour_icons[num] = Add( wxBitmap( img ) );
}


int IconImageList::GetSideIcon( const wxString& modname, int side )
{
	wxArrayString sides = usync().GetSides( modname );
	wxString sidename;
	if( side < (int)sides.GetCount() ) sidename = sides[side];
  wxString cachestring = modname + _T("_") + sidename;
  if (m_cached_side_icons.find(cachestring)  == m_cached_side_icons.end()){
    try
    {
      int IconPosition = Add(wxBitmap( usync().GetSidePicture( modname , sidename ) ), wxNullBitmap);
      m_cached_side_icons[cachestring] = IconPosition;
      return IconPosition;
    } catch (...)
    {
      if ( side == 0 ) m_cached_side_icons[cachestring] = ICON_SIDEPIC_0;
      else m_cached_side_icons[cachestring] = ICON_SIDEPIC_1;
    }
  }
  return m_cached_side_icons[cachestring];
}

int IconImageList::GetReadyIcon( const bool& spectator,const bool& ready, const unsigned int& sync, const bool& bot )
{
    int index;
    if ( bot )
        index = ICON_BOT;
    else if ( spectator )
        index = ICON_SPECTATOR;
    else if ( ready )
        index = ICON_READY;
    else
        index = ICON_NREADY;

    if ( sync == SYNC_SYNCED ) //could this cause #674 ??
        return index;

    else
    {
        if ( m_state_index_map.find(index) == m_state_index_map.end() )
        {
            wxBitmap bg;
            if ( index == ICON_NREADY )
                bg = charArr2wxBitmap(closed_game_png, sizeof(closed_game_png) ); // ICON_NREADY
            else if ( index == ICON_READY )
                bg = charArr2wxBitmap(open_game_png, sizeof(open_game_png) ); // ICON_READY
            else if ( index == ICON_SPECTATOR )
                bg = charArr2wxBitmap( spectator_png, sizeof(spectator_png) ); // ICON_SPECTATOR
            else
                bg = wxBitmap(bot_xpm); // ICON_BOT

            m_state_index_map[index] = Add( BlendBitmaps( bg, charArr2wxBitmap(warning_small_png, sizeof(warning_small_png) ) ) );
        }
        return m_state_index_map[index];
    }
}

