/*
* Copyright (C) 2010, 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/

#include "config.h"
#include "WorkItemWin.h"

#include <wtf/Threading.h>
#include <wtf/WorkQueue.h>

namespace WTF {

WorkItemWin::WorkItemWin(std::function<void()> function, WorkQueue* queue)
    : m_function(function)
    , m_queue(queue)
{
}

RefPtr<WorkItemWin> WorkItemWin::create(std::function<void()> function, WorkQueue* queue)
{
    return adoptRef(new WorkItemWin(function, queue));
}

WorkItemWin::~WorkItemWin()
{
}

HandleWorkItem::HandleWorkItem(HANDLE handle, const std::function<void()>& function, WorkQueue* queue)
    : WorkItemWin(function, queue)
    , m_handle(handle)
    , m_waitHandle(0)
{
    ASSERT_ARG(handle, handle);
}

RefPtr<HandleWorkItem> HandleWorkItem::createByAdoptingHandle(HANDLE handle, const std::function<void()>& function, WorkQueue* queue)
{
    return adoptRef(new HandleWorkItem(handle, function, queue));
}

HandleWorkItem::~HandleWorkItem()
{
    ::CloseHandle(m_handle);
}

} // namespace WTF
