#------------------------------------------------------------------------------
#
#  Copyright (c) 2005, Enthought, Inc.
#  All rights reserved.
#
#  This software is provided without warranty under the terms of the BSD
#  license included in enthought/LICENSE.txt and may be redistributed only
#  under the conditions described in the aforementioned license.  The license
#  is also available online at http://www.enthought.com/licenses/BSD.txt
#
#  Thanks for using Enthought open source!
#
#  Author: David C. Morrill
#  Date:   10/07/2004
#
#------------------------------------------------------------------------------

""" Defines the Handler class used to manage and control the editing process in
    a Traits-based user interface.
"""

#-------------------------------------------------------------------------------
#  Imports:
#-------------------------------------------------------------------------------

from __future__ import absolute_import

from .toolkit import toolkit

from .help import on_help_call

from .view_element import ViewElement

from .helper import user_name_for

from .ui_info import UIInfo

from ..api import HasPrivateTraits, HasTraits, Instance

#-------------------------------------------------------------------------------
#  Closes a DockControl (if allowed by the associated traits UI Handler):
#-------------------------------------------------------------------------------

def close_dock_control ( dock_control ):
    """ Closes a DockControl (if allowed by the associated Traits UI Handler).
    """
    # Retrieve the traits UI object set when we created the DockControl:
    ui = dock_control.data

    # Ask the traits UI handler if it is OK to close the window:
    if not ui.handler.close( ui.info, True ):
        # If not, tell the DockWindow not to close it:
        return False

    # Otherwise, clean up and close the traits UI:
    ui.dispose()

    # And tell the DockWindow to remove the DockControl:
    return True

#-------------------------------------------------------------------------------
#  'Handler' class:
#-------------------------------------------------------------------------------

class Handler ( HasPrivateTraits ):
    """ Provides access to and control over the run-time workings of a
    Traits-based user interface.
    """

    #---------------------------------------------------------------------------
    #  Informs the handler what the UIInfo object for a View will be:
    #---------------------------------------------------------------------------

    def init_info ( self, info ):
        """ Informs the handler what the UIInfo object for a View will be.

            This method is called before the UI for the View has been
            constructed. It is provided so that the handler can save the
            reference to the UIInfo object in case it exposes viewable traits
            whose values are properties that depend upon items in the context
            being edited.
        """
        pass

    #---------------------------------------------------------------------------
    #  Initializes the controls of a user interface:
    #---------------------------------------------------------------------------

    def init ( self, info ):
        """ Initializes the controls of a user interface.

        Parameters
        ----------
        info : UIInfo object
            The UIInfo object associated with the view

        Returns
        -------
        A Boolean, indicating whether the user interface was successfully
        initialized. A True value indicates that the UI can be displayed;
        a False value indicates that the display operation should be
        cancelled. The default implementation returns True without taking
        any other action.

        Description
        -----------
        This method is called after all user interface elements have been
        created, but before the user interface is displayed. Override this
        method to customize the user interface before it is displayed.
        """
        return True

    #---------------------------------------------------------------------------
    #  Positions a dialog-based user interface on the display:
    #---------------------------------------------------------------------------

    def position ( self, info ):
        """ Positions a dialog-based user interface on the display.

        Parameters
        ----------
        info : UIInfo object
            The UIInfo object associated with the window

        Returns
        -------
        Nothing.

        Description
        -----------
        This method is called after the user interface is initialized (by
        calling init()), but before the user interface is displayed. Override
        this method to position the window on the display device. The default
        implementation calls the position() method of the current toolkit.

        Usually, you do not need to override this method, because you can
        control the window's placement using the **x** and **y** attributes
        of the View object.
        """
        toolkit().position( info.ui )

    #---------------------------------------------------------------------------
    #  Handles a request to close a dialog-based user interface by the user:
    #---------------------------------------------------------------------------

    def close ( self, info, is_ok ):
        """ Handles the user attempting to close a dialog-based user interface.

        Parameters
        ----------
        info : UIInfo object
            The UIInfo object associated with the view
        is_ok : Boolean
            Indicates whether the user confirmed the changes (such as by
            clicking **OK**.)

        Returns
        -------
        A Boolean, indicating whether the window should be allowed to close.

        Description
        -----------
        This method is called when the user attempts to close a window, by
        clicking an **OK** or **Cancel** button, or clicking a Close control
        on the window). It is called before the window is actually destroyed.
        Override this method to perform any checks before closing a window.

        While Traits UI handles "OK" and "Cancel" events automatically, you
        can use the value of the *is_ok* parameter to implement additional
        behavior.
        """
        return True

    #---------------------------------------------------------------------------
    #  Handles a dialog-based user interface being closed by the user:
    #---------------------------------------------------------------------------

    def closed ( self, info, is_ok ):
        """ Handles a dialog-based user interface being closed by the user.

        Parameters
        ----------
        info : UIInfo object
            The UIInfo object associated with the view
        is_ok : Boolean
            Indicates whether the user confirmed the changes (such as by
            clicking **OK**.)

        Description
        -----------
        This method is called *after* the window is destroyed. Override this
        method to perform any clean-up tasks needed by the application.
        """
        return

    #---------------------------------------------------------------------------
    #  Handles the 'Revert' button being clicked:
    #---------------------------------------------------------------------------

    def revert ( self, info ):
        """ Handles the **Revert** button being clicked.
        """
        return

    #---------------------------------------------------------------------------
    #  Handles the 'Apply' button being clicked:
    #---------------------------------------------------------------------------

    def apply ( self, info ):
        """ Handles the **Apply** button being clicked.
        """
        return

    #---------------------------------------------------------------------------
    #  Shows the help associated with the view:
    #---------------------------------------------------------------------------

    def show_help ( self, info, control = None ):
        """ Shows the help associated with the view.

        Parameters
        ----------
        info : UIInfo object
            The UIInfo object associated with the view
        control : UI control
            The control that invokes the help dialog box

        Description
        -----------
        This method is called when the user clicks a **Help** button in a
        Traits user interface. The method calls the global help handler, which
        might be the default help handler, or might be a custom help handler.
        See **enthought.traits.ui.help** for details about the setting the
        global help handler.
        """
        if control is None:
            control = info.ui.control
        on_help_call()( info, control )

    #---------------------------------------------------------------------------
    #  Handles setting a specified object trait's value:
    #---------------------------------------------------------------------------

    def setattr ( self, info, object, name, value ):
        """ Handles the user setting a specified object trait's value.

        Parameters
        ----------
        object : object
            The object whose attribute is being set
        name : string
            The name of the attribute being set
        value
            The value to which the attribute is being set

        Description
        -----------
        This method is called when an editor attempts to set a new value for
        a specified object trait attribute. Use this method to control what
        happens when a trait editor tries to set an attribute value. For
        example, you can use this method to record a history of changes, in
        order to implement an "undo" mechanism. No result is returned. The
        default implementation simply calls the built-in setattr() function.
        If you override this method, make sure that it actually sets the
        attribute, either by calling the parent method or by setting the
        attribute directly

        """
        setattr( object, name, value )

    #---------------------------------------------------------------------------
    #  Gets a specified View object:
    #---------------------------------------------------------------------------

    def trait_view_for ( self, info, view, object, object_name, trait_name ):
        """ Gets a specified View object.
        """
        # If a view element was passed instead of a name or None, return it:
        if isinstance( view, ViewElement ):
            return view

        # Generate a series of possible view or method names of the form:
        # - 'view'
        #   trait_view_for_'view'( object )
        # - 'class_view'
        #   trait_view_for_'class_view'( object )
        # - 'object_name_view'
        #   trait_view_for_'object_name_view'( object )
        # - 'object_name_class_view'
        #   trait_view_for_'object_name_class_view'( object )
        # where 'class' is the class name of 'object', 'object' is the object
        #       name, and 'name' is the trait name. It returns the first view
        #       or method result which is defined on the handler:
        klass = object.__class__.__name__
        cname = '%s_%s' % ( object_name, trait_name )
        aview = ''
        if view:
            aview = '_' + view
        names = [ '%s_%s%s' % ( cname, klass, aview ),
                  '%s%s'    % ( cname, aview ),
                  '%s%s'    % ( klass, aview ) ]
        if view:
            names.append( view )
        for name in names:
            result = self.trait_view( name )
            if result is not None:
                return result
            method = getattr( self, 'trait_view_for_%s' % name, None )
            if callable( method ):
                result = method( info, object )
                if result is not None:
                    return result

        # If nothing is defined on the handler, return either the requested
        # view on the object itself, or the object's default view:
        return object.trait_view( view ) or object.trait_view()


#-- 'DockWindowHandler' interface implementation -------------------------------

    #---------------------------------------------------------------------------
    #  Returns whether or not a specified object can be inserted into the view:
    #---------------------------------------------------------------------------

    def can_drop ( self, info, object ):
        """ Can the specified object be inserted into the view?
        """
        from ...pyface.dock.api import DockControl

        if isinstance( object, DockControl ):
            return self.can_import( info, object.export )

        drop_class = info.ui.view.drop_class
        return ((drop_class is not None) and
                    isinstance( object, drop_class ))

    #---------------------------------------------------------------------------
    #  Returns whether or not a specified external view category can be
    #  imported:
    #---------------------------------------------------------------------------

    def can_import ( self, info, category ):
        return (category in info.ui.view.imports)

    #---------------------------------------------------------------------------
    #  Returns the DockControl object for a specified object:
    #---------------------------------------------------------------------------

    def dock_control_for ( self, info, parent, object ):
        """ Returns the DockControl object for a specified object.
        """
        from ...pyface.dock.api import IDockable, DockControl
        from .dockable_view_element import DockableViewElement

        try:
            name = object.name
        except:
            try:
                name = object.label
            except:
                name = ''
        if len( name ) == 0:
            name = user_name_for( object.__class__.__name__ )

        image  = None
        export = ''
        if isinstance( object, DockControl ):
            dock_control = object
            image        = dock_control.image
            export       = dock_control.export
            dockable     = dock_control.dockable
            close        = dockable.dockable_should_close()
            if close:
                dock_control.close( force = True )

            control = dockable.dockable_get_control( parent )

            # If DockControl was closed, then reset it to point to the new
            # control:
            if close:
                dock_control.set( control = control,
                                  style   = parent.owner.style )
                dockable.dockable_init_dockcontrol( dock_control )
                return dock_control

        elif isinstance( object, IDockable ):
            dockable = object
            control  = dockable.dockable_get_control( parent )
        else:
            ui       = object.get_dockable_ui( parent )
            dockable = DockableViewElement( ui = ui )
            export   = ui.view.export
            control  = ui.control

        dc = DockControl( control   = control,
                          name      = name,
                          export    = export,
                          style     = parent.owner.style,
                          image     = image,
                          closeable = True )

        dockable.dockable_init_dockcontrol( dc )

        return dc

    #---------------------------------------------------------------------------
    #  Creates a new view of a specified control:
    #---------------------------------------------------------------------------

    def open_view_for ( self, control, use_mouse = True ):
        """ Creates a new view of a specified control.
        """
        from ...pyface.dock.api import DockWindowShell

        DockWindowShell( control, use_mouse = use_mouse )

    #---------------------------------------------------------------------------
    #  Handles a DockWindow becoming empty:
    #---------------------------------------------------------------------------

    def dock_window_empty ( self, dock_window ):
        """ Handles a DockWindow becoming empty.
        """
        if dock_window.auto_close:
            dock_window.control.GetParent.Destroy()

#-- HasTraits overrides: -------------------------------------------------------

    #---------------------------------------------------------------------------
    #  Edits the object's traits: (Overrides HasTraits)
    #---------------------------------------------------------------------------

    def edit_traits ( self, view       = None, parent  = None, kind = None,
                            context    = None, handler = None, id   = '',
                            scrollable = None, **args ):
        """ Edits the object's traits.
        """
        if context is None:
            context = self

        if handler is None:
            handler = self

        return self.trait_view( view ).ui( context, parent, kind,
                    self.trait_view_elements(), handler, id, scrollable, args )

    #---------------------------------------------------------------------------
    #  Configure the object's traits (Overrides HasTraits):
    #---------------------------------------------------------------------------

    def configure_traits ( self, filename = None, view       = None,
                                 kind     = None, edit       = True,
                                 context  = None, handler    = None,
                                 id       = '',   scrollable = None, **args ):
        """ Configures the object's traits.
        """
        super( HasPrivateTraits, self ).configure_traits(
                       filename, view, kind, edit, context, handler or self, id,
                       scrollable, **args )

#-- Private Methods: -----------------------------------------------------------

    #---------------------------------------------------------------------------
    #  Handles an 'Undo' change request:
    #---------------------------------------------------------------------------

    def _on_undo ( self, info ):
        """ Handles an "Undo" change request.
        """
        if info.ui.history is not None:
            info.ui.history.undo()

    #---------------------------------------------------------------------------
    #  Handles a 'Redo' change request:
    #---------------------------------------------------------------------------

    def _on_redo ( self, info ):
        """ Handles a "Redo" change request.
        """
        if info.ui.history is not None:
            info.ui.history.redo()

    #---------------------------------------------------------------------------
    #  Handles a 'Revert' all changes request:
    #---------------------------------------------------------------------------

    def _on_revert ( self, info ):
        """ Handles a "Revert all changes" request.
        """
        if info.ui.history is not None:
            info.ui.history.revert()
            self.revert( info )

    #---------------------------------------------------------------------------
    #  Handles a 'Close' request:
    #---------------------------------------------------------------------------

    def _on_close ( self, info ):
        """ Handles a "Close" request.
        """
        if (info.ui.owner is not None) and self.close( info, True ):
            info.ui.owner.close()

#-------------------------------------------------------------------------------
#  Default handler:
#-------------------------------------------------------------------------------

_default_handler = Handler()

def default_handler ( handler = None ):
    """ Returns the global default handler.

    If *handler* is an instance of Handler, this function sets it as the
    global default handler.
    """
    global _default_handler

    if isinstance( handler, Handler ):
        _default_handler = handler
    return _default_handler

#-------------------------------------------------------------------------------
#  'Controller' class:
#-------------------------------------------------------------------------------

class Controller ( Handler ):
    """ Defines a handler class which provides a view and controller for a
        specified model.

        This class is used when implementing a standard MVC-based design. The
        **model** trait contains most, if not all, of the data being viewed,
        and can be referenced in a Controller instance's View definition using
        unadorned trait names. (e.g., ``Item('name')``).
    """

    #-- Trait Definitions ------------------------------------------------------

    # The model this handler defines a view and controller for
    model = Instance( HasTraits )

    # The Info object associated with the controller
    info = Instance( UIInfo )

    #-- HasTraits Method Overrides ---------------------------------------------

    def __init__ ( self, model = None, **metadata ):
        """ Initializes the object and sets the model (if supplied).
        """
        super( Controller, self ).__init__( **metadata )
        self.model = model

    def trait_context ( self ):
        """ Returns the default context to use for editing or configuring
            traits.
        """
        return { 'object': self.model, 'controller': self, 'handler': self }

    #-- Handler Method Overrides -----------------------------------------------

    #---------------------------------------------------------------------------
    #  Informs the handler what the UIInfo object for a View will be:
    #---------------------------------------------------------------------------

    def init_info ( self, info ):
        """ Informs the handler what the UIInfo object for a View will be.
        """
        self.info = info

#-------------------------------------------------------------------------------
#  'ModelView' class:
#-------------------------------------------------------------------------------

class ModelView ( Controller ):
    """ Defines a handler class which provides a view and controller for a
        specified model.

        This class is useful when creating a variant of the standard MVC-based
        design. A subclass of ModelView reformulates a number of traits on
        its **model** object as properties on the ModelView subclass itself,
        usually in order to convert them into a more user-friendly format. In
        this design, the ModelView subclass supplies not only the view and
        the controller, but also, in effect, the model (as a set of properties
        wrapped around the original model). Because of this, the ModelView
        context dictionary specifies the ModelView instance itself as the
        special *object* value, and assigns the original model object as the
        *model* value. Thus, the traits of the ModelView object can be referenced
        in its View definition using unadorned trait names.
    """

    #-- HasTraits Method Overrides ---------------------------------------------

    def trait_context ( self ):
        """ Returns the default context to use for editing or configuring
            traits.
        """
        return { 'object': self, 'handler': self, 'model': self.model }

#-------------------------------------------------------------------------------
#  'ViewHandler' class:
#-------------------------------------------------------------------------------

class ViewHandler ( Handler ):

    pass

