while 1:
clock.tick(60)
|
for event in pygame.event.get():
if event.type is QUIT:
return
elif event.type is KEYDOWN and event.key is K_ESCAPE:
return
elif event.type is MOUSEBUTTONDOWN:
if fist.punch(chimp):
punch_sound.play() #punch
chimp.punched()
else:
whiff_sound.play() #miss
elif event.type is MOUSEBUTTONUP:
fist.unpunch()
|
allsprites.update() |
screen.blit(background, (0, 0)) allsprites.draw(screen) pygame.display.flip() |