/***************************************************************************
 *   Copyright 2011 Viranch Mehta <viranch.mehta@gmail.com>                *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA .        *
 ***************************************************************************/

#ifndef QMENU_PROXY_H
#define QMENU_PROXY_H

#include <QObject>
#include <QMenu>
#include <QQmlListProperty>
#include "qmenuitem.h"
#include "enums.h"
#include "plasma.h"

class QDeclarativeItem;

/**
 * @class Menu
 *
 * An Item provides a menu for use in context specific situations.
 * You can specify the position for the menu to open by setting its visualParent.
 * MenuItems should be used to draw entries in the menu.
 * The open() function opens up the menu at the given visualParent.
 *
 *
 * Example usage:
 * @code
 * import org.kde.plasma.components 2.0 as PlasmaComponents
 *
 * [...]
 * PlasmaComponents.Menu {
 *     id: menu
 *     ...
 *     PlasmaComponents.MenuItem {
 *         text: "Delete"
 *         onClicked: {
 *             myListItem.remove();
 *         }
 *     }
 * }
 * PlasmaComponents.Button {
 *     id: btn
 *     onClicked: {
 *         menu.visualParent = btn
 *         menu.open()
 *     }
 * }
 * [...]
 * @endcode
 *
 */

class QMenuProxy : public QObject
{
    Q_OBJECT

    Q_PROPERTY(QQmlListProperty<QMenuItem> content READ content CONSTANT)
    Q_CLASSINFO("DefaultProperty", "content")

    /**
     * This is a hint to the window manager that this window is a dialog or pop-up on behalf of the given window.
     */
    Q_PROPERTY(QWindow *transientParent READ transientParent WRITE setTransientParent NOTIFY transientParentChanged)

    /**
     * the visualParent is used to position the menu. it can be an item on the scene, like a button (that will open the menu on clicked) or another menuitem (in this case this will be a submenu)
     */
    Q_PROPERTY(QObject *visualParent READ visualParent WRITE setVisualParent NOTIFY visualParentChanged())
    Q_PROPERTY(DialogStatus::Status status READ status NOTIFY statusChanged)

    /**
     * The default placement for the menu.
     */
    Q_PROPERTY(Plasma::Types::PopupPlacement placement READ placement WRITE setPlacement NOTIFY placementChanged)

    /**
     * A minimum width for the menu.
     */
    Q_PROPERTY(int minimumWidth READ minimumWidth WRITE setMinimumWidth NOTIFY minimumWidthChanged)

public:
    QMenuProxy(QObject *parent = 0);
    ~QMenuProxy();

    QQmlListProperty<QMenuItem> content();
    int actionCount() const;
    QMenuItem *action(int) const;
    DialogStatus::Status status() const;

    QObject *visualParent() const;
    void setVisualParent(QObject *parent);

    QWindow *transientParent();
    void setTransientParent(QWindow *parent);

    Plasma::Types::PopupPlacement placement() const;
    void setPlacement(Plasma::Types::PopupPlacement placement);

    int minimumWidth() const;
    void setMinimumWidth(int width);

    /**
     * This opens the menu at position x,y on the given visualParent. By default x and y are set to 0
     */
    Q_INVOKABLE void open(int x = 0, int y = 0);
    /**
     * This opens the menu at the specified placement relative to the visualParent.
     */
    Q_INVOKABLE void openRelative();
    /**
     * This closes the menu
     */
    Q_INVOKABLE void close();
    /**
     * This removes all menuItems inside the menu
     */
    Q_INVOKABLE void clearMenuItems();
    /**
     * This adds a menu item from a String
     */
    Q_INVOKABLE void addMenuItem(const QString &text);
    /**
     * This adds MenuItem 'item' to the menu before MenuItem 'before'.
     * If MenuItem 'before' is 0 or does not exist in the menu, 'item'
     * is appended to the menu instead.
     * If MenuItem 'item' already exists in the menu, it is removed and
     * inserted at the new position.
     */
    Q_INVOKABLE void addMenuItem(QMenuItem *item, QMenuItem *before = nullptr);
    /**
     * This adds a section header with a string used as name for the section
     */
    Q_INVOKABLE void addSection(const QString &text);

    /**
     * This removes MenuItem 'item'
     *
     * @since 5.27
     */
    Q_INVOKABLE void removeMenuItem(QMenuItem *item);

protected:
    bool event(QEvent *event) Q_DECL_OVERRIDE;

Q_SIGNALS:
    void statusChanged();
    void visualParentChanged();
    void transientParentChanged();
    void placementChanged();
    void minimumWidthChanged();
    void triggered(QMenuItem *item);
    void triggeredIndex(int index);

private Q_SLOTS:
    void itemTriggered(QAction *item);

private:
    void rebuildMenu();
    void openInternal(QPoint pos);

    QList<QMenuItem *> m_items;
    QMenu *m_menu;
    DialogStatus::Status m_status;
    QWeakPointer<QObject> m_visualParent;
    Plasma::Types::PopupPlacement m_placement;
};

#endif //QMENU_PROXY_H

