/**********************************************************************
 *
 *	FILE:			BlinkSequence.cpp
 *
 *	DESCRIPTION:	Read/Write osgSim::BlinkSequence in binary format to disk.
 *
 *	CREATED BY:		Auto generated by iveGenerator
 *					and later modified by Rune Schmidt Jensen.
 *
 *	HISTORY:		Created 5.9.2003
 *
 **********************************************************************/

#include "Exception.h"
#include "BlinkSequence.h"
#include "Object.h"

using namespace ive;

void BlinkSequence::write(DataOutputStream* out){
	// Write BlinkSequence's identification.
	out->writeInt(IVEBLINKSEQUENCE);
	// If the osgSim class is inherited by any other class we should also write this to file.
	osg::Object*  obj = dynamic_cast<osg::Object*>(this);
	if(obj){
		((ive::Object*)(obj))->write(out);
	}
	else
		throw Exception("BlinkSequence::write(): Could not cast this osgSim::BlinkSequence to an osg::Object.");

	// Write BlinkSequence's properties.

	// Write out pulse data.
	unsigned int size = getNumPulses();
	out->writeInt(size);
	for(unsigned int i=0; i<size; i++){
		double length;
		osg::Vec4 color;
		getPulse(i, length, color);
		out->writeDouble(length);
		out->writeVec4(color);
	}
	// Write out phase shift.
	out->writeDouble(getPhaseShift());
	// Write out SequenceGroup.
	out->writeDouble(getSequenceGroup()->_baseTime);

}

void BlinkSequence::read(DataInputStream* in){
	// Peek on BlinkSequence's identification.
	int id = in->peekInt();
	if(id == IVEBLINKSEQUENCE){
		// Read BlinkSequence's identification.
		id = in->readInt();
		// If the osgSim class is inherited by any other class we should also read this from file.
		osg::Object*  obj = dynamic_cast<osg::Object*>(this);
		if(obj){
			((ive::Object*)(obj))->read(in);
		}
		else
			throw Exception("BlinkSequence::read(): Could not cast this osgSim::BlinkSequence to an osg::Object.");
		// Read BlinkSequence's properties

		// Read in pulse data.
		unsigned int size = in->readInt();
		for(unsigned int i=0; i<size; i++){
			double length = in->readDouble();
			osg::Vec4 color = in->readVec4();
			addPulse(length,color);
		}
		// Read in phase shift.
		setPhaseShift(in->readDouble());
		// Read in SequenceGroup
		setSequenceGroup(new osgSim::SequenceGroup(in->readDouble()));

	}
	else{
		throw Exception("BlinkSequence::read(): Expected BlinkSequence identification.");
	}
}
