#include <osgGA/NodeTrackerManipulator>
#include <osg/Quat>
#include <osg/Notify>
#include <osg/Transform>
#include <osgUtil/IntersectVisitor>

using namespace osg;
using namespace osgGA;


class CollectParentPaths : public osg::NodeVisitor
{
public:
    CollectParentPaths() : 
        osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
        
    virtual void apply(osg::Node& node)
    {
        if (node.getNumParents()==0)
        {
            _nodePaths.push_back(getNodePath());
        }
        traverse(node);
   }
    
    osg::NodePath _nodePath;
    typedef std::vector< osg::NodePath > NodePathList;
    NodePathList _nodePaths;
};

NodeTrackerManipulator::NodeTrackerManipulator()
{
    _trackerMode = NODE_CENTER_AND_ROTATION; 
    _rotationMode = TRACKBALL; 

    _distance = 1.0;

    _thrown = false;

}


NodeTrackerManipulator::~NodeTrackerManipulator()
{
}

void NodeTrackerManipulator::setTrackerMode(TrackerMode mode)
{
    _trackerMode = mode;
}

void NodeTrackerManipulator::setRotationMode(RotationMode mode)
{
    _rotationMode = mode;
    if (getAutoComputeHomePosition()) computeHomePosition();    
}

void NodeTrackerManipulator::setNode(osg::Node* node)
{
    _node = node;
    
    if (_node.get())
    {
        const osg::BoundingSphere& boundingSphere=_node->getBound();
        const float minimumDistanceScale = 0.001f;
        _minimumDistance = osg::clampBetween(
            boundingSphere._radius * minimumDistanceScale,
            0.00001f,1.0f);
            
        osg::notify(osg::INFO)<<"Setting Tracker manipulator _minimumDistance to "<<_minimumDistance<<std::endl;
    }
    if (getAutoComputeHomePosition()) computeHomePosition();    
}

void NodeTrackerManipulator::setTrackNode(osg::Node* node)
{
    if (!node)
    {
        osg::notify(osg::NOTICE)<<"NodeTrackerManipulator::setTrackNode(Node*):  Unable to set tracked node due to null Node*"<<std::endl;
        return;
    }

    CollectParentPaths cpp;
    node->accept(cpp);

    if (!cpp._nodePaths.empty())
    {
        osg::notify(osg::INFO)<<"NodeTrackerManipulator::setTrackNode(Node*): Path set"<<std::endl;
        _trackNodePath = cpp._nodePaths[0];
    }
    else
    {
        osg::notify(osg::NOTICE)<<"NodeTrackerManipulator::setTrackNode(Node*): Unable to set tracked node due to empty parental path."<<std::endl;
    }
}

const osg::Node* NodeTrackerManipulator::getNode() const
{
    return _node.get();
}


osg::Node* NodeTrackerManipulator::getNode()
{
    return _node.get();
}


void NodeTrackerManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
{
    if (getAutoComputeHomePosition()) computeHomePosition();

    computePosition(_homeEye, _homeCenter, _homeUp);
    us.requestRedraw();
}

void NodeTrackerManipulator::computeHomePosition()
{
    osg::Node* node = _trackNodePath.empty() ? getNode() : _trackNodePath.back().get();
    
    if(node)
    {
        const osg::BoundingSphere& boundingSphere=node->getBound();

        setHomePosition(boundingSphere._center+osg::Vec3( 0.0,-3.5f * boundingSphere._radius,0.0f),
                        boundingSphere._center,
                        osg::Vec3(0.0f,0.0f,1.0f),
                        _autoComputeHomePosition);
    }
}



void NodeTrackerManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
{
    flushMouseEventStack();
}


void NodeTrackerManipulator::getUsage(osg::ApplicationUsage& usage) const
{
    usage.addKeyboardMouseBinding("NodeTracker: Space","Reset the viewing position to home");
    usage.addKeyboardMouseBinding("NodeTracker: +","When in stereo, increase the fusion distance");
    usage.addKeyboardMouseBinding("NodeTracker: -","When in stereo, reduse the fusion distance");
}

bool NodeTrackerManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
    switch(ea.getEventType())
    {
        case(GUIEventAdapter::PUSH):
        {
            flushMouseEventStack();
            addMouseEvent(ea);
            if (calcMovement()) us.requestRedraw();
            us.requestContinuousUpdate(false);
            _thrown = false;
            return true;
        }

        case(GUIEventAdapter::RELEASE):
        {
            if (ea.getButtonMask()==0)
            {

                if (isMouseMoving())
                {
                    if (calcMovement())
                    {
                        us.requestRedraw();
                        us.requestContinuousUpdate(true);
                        _thrown = true;
                    }
                }
                else
                {
                    flushMouseEventStack();
                    addMouseEvent(ea);
                    if (calcMovement()) us.requestRedraw();
                    us.requestContinuousUpdate(false);
                    _thrown = false;
                }

            }
            else
            {
                flushMouseEventStack();
                addMouseEvent(ea);
                if (calcMovement()) us.requestRedraw();
                us.requestContinuousUpdate(false);
                _thrown = false;
            }
            return true;
        }

        case(GUIEventAdapter::DRAG):
        {
            addMouseEvent(ea);
            if (calcMovement()) us.requestRedraw();
            us.requestContinuousUpdate(false);
            _thrown = false;
            return true;
        }

        case(GUIEventAdapter::MOVE):
        {
            return false;
        }

        case(GUIEventAdapter::KEYDOWN):
            if (ea.getKey()==' ')
            {
                flushMouseEventStack();
                _thrown = false;
                home(ea,us);
                us.requestRedraw();
                us.requestContinuousUpdate(false);
                return true;
            }
            return false;
        case(GUIEventAdapter::FRAME):
            if (_thrown)
            {
                if (calcMovement()) us.requestRedraw();
            }
            return false;
        default:
            return false;
    }
}


bool NodeTrackerManipulator::isMouseMoving()
{
    if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;

    static const float velocity = 0.1f;

    float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
    float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
    float len = sqrtf(dx*dx+dy*dy);
    float dt = _ga_t0->time()-_ga_t1->time();

    return (len>dt*velocity);
}


void NodeTrackerManipulator::flushMouseEventStack()
{
    _ga_t1 = NULL;
    _ga_t0 = NULL;
}


void NodeTrackerManipulator::addMouseEvent(const GUIEventAdapter& ea)
{
    _ga_t1 = _ga_t0;
    _ga_t0 = &ea;
}

void NodeTrackerManipulator::setByMatrix(const osg::Matrixd& matrix)
{
    osg::Vec3d eye,center,up;
    matrix.getLookAt(eye,center,up,_distance);
    computePosition(eye,center,up);
}

void NodeTrackerManipulator::computeNodeWorldToLocal(osg::Matrixd& worldToLocal) const
{
    if (validateNodePath())
    {
        worldToLocal = osg::computeWorldToLocal(_trackNodePath);
    }
}

void NodeTrackerManipulator::computeNodeLocalToWorld(osg::Matrixd& localToWorld) const
{
    if (validateNodePath())
    {
        localToWorld = osg::computeLocalToWorld(_trackNodePath);
    }

}

void NodeTrackerManipulator::computeNodeCenterAndRotation(osg::Vec3d& nodeCenter, osg::Quat& nodeRotation) const
{
    osg::Matrixd localToWorld, worldToLocal;
    computeNodeLocalToWorld(localToWorld);
    computeNodeWorldToLocal(worldToLocal);
    
    if (validateNodePath())
        nodeCenter = osg::Vec3d(_trackNodePath.back()->getBound().center())*localToWorld;
    else
        nodeCenter = osg::Vec3d(0.0f,0.0f,0.0f)*localToWorld;

    
    switch(_trackerMode)
    {
        case(NODE_CENTER_AND_AZIM):
        {
            CoordinateFrame coordinateFrame = getCoordinateFrame(nodeCenter);
            osg::Matrixd localToFrame(localToWorld*osg::Matrixd::inverse(coordinateFrame));

            double azim = atan2(-localToFrame(0,1),localToFrame(0,0));
            osg::Quat nodeRotationRelToFrame, rotationOfFrame;
            nodeRotationRelToFrame.makeRotate(-azim,0.0,0.0,1.0);
            coordinateFrame.get(rotationOfFrame);
            nodeRotation = nodeRotationRelToFrame*rotationOfFrame;
            break;
        }
        case(NODE_CENTER_AND_ROTATION):
        {
            // scale the matrix to get rid of any scales before we extract the rotation.
            double sx = 1.0/sqrt(localToWorld(0,0)*localToWorld(0,0) + localToWorld(1,0)*localToWorld(1,0) + localToWorld(2,0)*localToWorld(2,0));
            double sy = 1.0/sqrt(localToWorld(0,1)*localToWorld(0,1) + localToWorld(1,1)*localToWorld(1,1) + localToWorld(2,1)*localToWorld(2,1));
            double sz = 1.0/sqrt(localToWorld(0,2)*localToWorld(0,2) + localToWorld(1,2)*localToWorld(1,2) + localToWorld(2,2)*localToWorld(2,2));
            localToWorld = localToWorld*osg::Matrixd::scale(sx,sy,sz);

            localToWorld.get(nodeRotation);
            break;
        }
        case(NODE_CENTER):
        default:
        {
            CoordinateFrame coordinateFrame = getCoordinateFrame(nodeCenter);
            coordinateFrame.get(nodeRotation);
            break;
        }
    }

}


osg::Matrixd NodeTrackerManipulator::getMatrix() const
{
    osg::Vec3d nodeCenter;
    osg::Quat nodeRotation;
    computeNodeCenterAndRotation(nodeCenter,nodeRotation);
    return osg::Matrixd::translate(0.0,0.0,_distance)*osg::Matrixd::rotate(_rotation)*osg::Matrixd::rotate(nodeRotation)*osg::Matrix::translate(nodeCenter);
}

osg::Matrixd NodeTrackerManipulator::getInverseMatrix() const
{
    osg::Vec3d nodeCenter;
    osg::Quat nodeRotation;
    computeNodeCenterAndRotation(nodeCenter,nodeRotation);
    return osg::Matrixd::translate(-nodeCenter)*osg::Matrixd::rotate(nodeRotation.inverse())*osg::Matrixd::rotate(_rotation.inverse())*osg::Matrixd::translate(0.0,0.0,-_distance);
}

void NodeTrackerManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d& center,const osg::Vec3d& up)
{
    if (!_node) return;

    // compute rotation matrix
    osg::Vec3 lv(center-eye);
    _distance = lv.length();
    
    osg::Matrixd lookat;
    lookat.makeLookAt(eye,center,up);
    lookat.get(_rotation);
    
    _rotation = _rotation.inverse();
}

bool NodeTrackerManipulator::calcMovement()
{
    // return if less then two events have been added.
    if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;

    double dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
    double dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();


    // return if there is no movement.
    if (dx==0 && dy==0) return false;


    osg::Vec3d nodeCenter;
    osg::Quat nodeRotation;
    computeNodeCenterAndRotation(nodeCenter, nodeRotation);

    unsigned int buttonMask = _ga_t1->getButtonMask();

    if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
    {

        if (_rotationMode==TRACKBALL)
        {

            // rotate camera.
            osg::Vec3 axis;
            double angle;

            double px0 = _ga_t0->getXnormalized();
            double py0 = _ga_t0->getYnormalized();

            double px1 = _ga_t1->getXnormalized();
            double py1 = _ga_t1->getYnormalized();


            trackball(axis,angle,px1,py1,px0,py0);

            osg::Quat new_rotate;
            new_rotate.makeRotate(angle,axis);

            _rotation = _rotation*new_rotate;
        }
        else
        {
            osg::Matrix rotation_matrix;
            rotation_matrix.set(_rotation);

            osg::Vec3d lookVector = -getUpVector(rotation_matrix);
            osg::Vec3d sideVector = getSideVector(rotation_matrix);
            osg::Vec3d upVector = getFrontVector(rotation_matrix);
            
            osg::Vec3d localUp(0.0f,0.0f,1.0f);

            osg::Vec3d forwardVector = localUp^sideVector;
            sideVector = forwardVector^localUp;

            forwardVector.normalize();
            sideVector.normalize();
            
            osg::Quat rotate_elevation;
            rotate_elevation.makeRotate(dy,sideVector);

            osg::Quat rotate_azim;
            rotate_azim.makeRotate(-dx,localUp);
            
            _rotation = _rotation * rotate_elevation * rotate_azim;
            
        }
        
        return true;

    }
    else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
        buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
    {
        return true;
    }
    else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
    {

        // zoom model.

        double fd = _distance;
        double scale = 1.0f+dy;
        if (fd*scale>_minimumDistance)
        {

            _distance *= scale;

        } else
        {
            _distance = _minimumDistance;
        }
        
        return true;

    }

    return false;
}

void NodeTrackerManipulator::clampOrientation()
{
}


/*
 * This size should really be based on the distance from the center of
 * rotation to the point on the object underneath the mouse.  That
 * point would then track the mouse as closely as possible.  This is a
 * simple example, though, so that is left as an Exercise for the
 * Programmer.
 */
const float TRACKBALLSIZE = 0.8f;

/*
 * Ok, simulate a track-ball.  Project the points onto the virtual
 * trackball, then figure out the axis of rotation, which is the cross
 * product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
 * Note:  This is a deformed trackball-- is a trackball in the center,
 * but is deformed into a hyperbolic sheet of rotation away from the
 * center.  This particular function was chosen after trying out
 * several variations.
 *
 * It is assumed that the arguments to this routine are in the range
 * (-1.0 ... 1.0)
 */
void NodeTrackerManipulator::trackball(osg::Vec3& axis,double & angle, double  p1x, double  p1y, double  p2x, double  p2y)
{
    /*
     * First, figure out z-coordinates for projection of P1 and P2 to
     * deformed sphere
     */

    osg::Matrix rotation_matrix(_rotation);


    osg::Vec3d uv = osg::Vec3d(0.0,1.0,0.0)*rotation_matrix;
    osg::Vec3d sv = osg::Vec3d(1.0,0.0,0.0)*rotation_matrix;
    osg::Vec3d lv = osg::Vec3d(0.0,0.0,-1.0)*rotation_matrix;

    osg::Vec3d p1 = sv*p1x+uv*p1y-lv*tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y);
    osg::Vec3d p2 = sv*p2x+uv*p2y-lv*tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y);

    /*
     *  Now, we want the cross product of P1 and P2
     */

// Robert,
//
// This was the quick 'n' dirty  fix to get the trackball doing the right 
// thing after fixing the Quat rotations to be right-handed.  You may want
// to do something more elegant.
//   axis = p1^p2;
axis = p2^p1;
    axis.normalize();

    /*
     *  Figure out how much to rotate around that axis.
     */
    double t = (p2-p1).length() / (2.0*TRACKBALLSIZE);

    /*
     * Avoid problems with out-of-control values...
     */
    if (t > 1.0) t = 1.0;
    if (t < -1.0) t = -1.0;
    angle = inRadians(asin(t));

}


/*
 * Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
 * if we are away from the center of the sphere.
 */
double NodeTrackerManipulator::tb_project_to_sphere(double  r, double  x, double  y)
{
    float d, t, z;

    d = sqrt(x*x + y*y);
                                 /* Inside sphere */
    if (d < r * 0.70710678118654752440)
    {
        z = sqrt(r*r - d*d);
    }                            /* On hyperbola */
    else
    {
        t = r / 1.41421356237309504880;
        z = t*t / d;
    }
    return z;
}
