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/* Author: Ioan Sucan, James D. Marble, Ryan Luna */

#ifndef OMPL_GEOMETRIC_PLANNERS_PRM_PRM_
#define OMPL_GEOMETRIC_PLANNERS_PRM_PRM_

#include "ompl/geometric/planners/PlannerIncludes.h"
#include "ompl/datastructures/NearestNeighbors.h"
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/pending/disjoint_sets.hpp>
#include <boost/function.hpp>
#include <boost/thread.hpp>
#include <utility>
#include <vector>
#include <map>

namespace ompl
{

    namespace base
    {
        // Forward declare for use in implementation
        OMPL_CLASS_FORWARD(OptimizationObjective);
    }

    namespace geometric
    {

        /**
           @anchor gPRM
           @par Short description
           PRM is a planner that constructs a roadmap of milestones
           that approximate the connectivity of the state space. The
           milestones are valid states in the state space. Near-by
           milestones are connected by valid motions. Finding a motion
           plan that connects two given states is reduced to a
           discrete search (this implementation uses A*) in the
           roadmap.
           @par External documentation
           L.E. Kavraki, P.Švestka, J.-C. Latombe, and M.H. Overmars,
           Probabilistic roadmaps for path planning in high-dimensional configuration spaces,
           <em>IEEE Trans. on Robotics and Automation</em>, vol. 12, pp. 566–580, Aug. 1996.
           DOI: [10.1109/70.508439](http://dx.doi.org/10.1109/70.508439)<br>
           [[PDF]](http://ieeexplore.ieee.org/ielx4/70/11078/00508439.pdf?tp=&arnumber=508439&isnumber=11078)
           [[more]](http://www.kavrakilab.org/robotics/prm.html)
        */

        /** \brief Probabilistic RoadMap planner */
        class PRM : public base::Planner
        {
        public:

            struct vertex_state_t {
                typedef boost::vertex_property_tag kind;
            };

            struct vertex_total_connection_attempts_t {
                typedef boost::vertex_property_tag kind;
            };

            struct vertex_successful_connection_attempts_t {
                typedef boost::vertex_property_tag kind;
            };

            /**
             @brief The underlying roadmap graph.

             @par Any BGL graph representation could be used here. Because we
             expect the roadmap to be sparse (m<n^2), an adjacency_list is more
             appropriate than an adjacency_matrix.

             @par Obviously, a ompl::base::State* vertex property is required.
             The incremental connected components algorithm requires
             vertex_predecessor_t and vertex_rank_t properties.
             If boost::vecS is not used for vertex storage, then there must also
             be a boost:vertex_index_t property manually added.

             @par Edges should be undirected and have a weight property.
             */
            typedef boost::adjacency_list <
                boost::vecS, boost::vecS, boost::undirectedS,
                boost::property < vertex_state_t, base::State*,
                boost::property < vertex_total_connection_attempts_t, unsigned long int,
                boost::property < vertex_successful_connection_attempts_t, unsigned long int,
                boost::property < boost::vertex_predecessor_t, unsigned long int,
                boost::property < boost::vertex_rank_t, unsigned long int > > > > >,
                boost::property < boost::edge_weight_t, base::Cost >
            > Graph;

            /** @brief The type for a vertex in the roadmap. */
            typedef boost::graph_traits<Graph>::vertex_descriptor Vertex;
            /** @brief The type for an edge in the roadmap. */
            typedef boost::graph_traits<Graph>::edge_descriptor   Edge;

            /** @brief A nearest neighbors data structure for roadmap vertices. */
            typedef boost::shared_ptr< NearestNeighbors<Vertex> > RoadmapNeighbors;

            /** @brief A function returning the milestones that should be
             * attempted to connect to. */
            typedef boost::function<const std::vector<Vertex>&(const Vertex)> ConnectionStrategy;

            /** @brief A function that can reject connections.

             This is called after previous connections from the neighbor list
             have been added to the roadmap.
             */
            typedef boost::function<bool(const Vertex&, const Vertex&)> ConnectionFilter;

            /** \brief Constructor */
            PRM(const base::SpaceInformationPtr &si, bool starStrategy = false);

            virtual ~PRM();

            virtual void setProblemDefinition(const base::ProblemDefinitionPtr &pdef);

            /** \brief Set the connection strategy function that specifies the
             milestones that connection attempts will be make to for a
             given milestone.

             \par The behavior and performance of PRM can be changed drastically
             by varying the number and properties if the milestones that are
             connected to each other.

             \param pdef A function that takes a milestone as an argument and
             returns a collection of other milestones to which a connection
             attempt must be made. The default connection strategy is to connect
             a milestone's 10 closest neighbors.
             */
            void setConnectionStrategy(const ConnectionStrategy& connectionStrategy)
            {
                connectionStrategy_ = connectionStrategy;
                userSetConnectionStrategy_ = true;
            }
            /** \brief Convenience function that sets the connection strategy to the
             default one with k nearest neighbors.
             */
            void setMaxNearestNeighbors(unsigned int k);

            /** \brief Set the function that can reject a milestone connection.

             \par The given function is called immediately before a connection
             is checked for collision and added to the roadmap. Other neighbors
             may have already been connected before this function is called.
             This allows certain heuristics that use the structure of the
             roadmap (like connected components or useful cycles) to be
             implemented by changing this function.

             \param connectionFilter A function that takes the new milestone,
             a neighboring milestone and returns whether a connection should be
             attempted.
             */
            void setConnectionFilter(const ConnectionFilter& connectionFilter)
            {
                connectionFilter_ = connectionFilter;
            }

            virtual void getPlannerData(base::PlannerData &data) const;

            /** \brief While the termination condition allows, this function will construct the roadmap (using growRoadmap() and expandRoadmap(),
                maintaining a 2:1 ratio for growing/expansion of roadmap) */
            void constructRoadmap(const base::PlannerTerminationCondition &ptc);

            /** \brief If the user desires, the roadmap can be
                improved for the given time (seconds). The solve()
                method will also improve the roadmap, as needed.*/
            void growRoadmap(double growTime);

            /** \brief If the user desires, the roadmap can be
                improved until a given condition is true. The solve()
                method will also improve the roadmap, as needed.*/
            void growRoadmap(const base::PlannerTerminationCondition &ptc);

            /** \brief Attempt to connect disjoint components in the roadmap
                using random bouncing motions (the PRM expansion step) for the
                given time (seconds). */
            void expandRoadmap(double expandTime);

            /** \brief Attempt to connect disjoint components in the roadmap
                using random bouncing motions (the PRM expansion step) until the
                given condition evaluates true. */
            void expandRoadmap(const base::PlannerTerminationCondition &ptc);

            /** \brief Function that can solve the motion planning
                problem. Grows a roadmap using
                constructRoadmap(). This function can be called
                multiple times on the same problem, without calling
                clear() in between. This allows the planner to
                continue work for more time on an unsolved problem,
                for example. Start and goal states from the currently
                specified ProblemDefinition are cached. This means
                that between calls to solve(), input states are only
                added, not removed. When using PRM as a multi-query
                planner, the input states should be however cleared,
                without clearing the roadmap itself. This can be done
                using the clearQuery() function. */
            virtual base::PlannerStatus solve(const base::PlannerTerminationCondition &ptc);

            /** \brief Clear the query previously loaded from the ProblemDefinition.
                Subsequent calls to solve() will reuse the previously computed roadmap,
                but will clear the set of input states constructed by the previous call to solve().
                This enables multi-query functionality for PRM. */
            void clearQuery();

            virtual void clear();

            /** \brief Set a different nearest neighbors datastructure */
            template<template<typename T> class NN>
            void setNearestNeighbors()
            {
                nn_.reset(new NN<Vertex>());
                if (!userSetConnectionStrategy_)
                    connectionStrategy_.clear();
                if (isSetup())
                    setup();
            }

            virtual void setup();

            const Graph& getRoadmap() const
            {
                return g_;
            }

            /** \brief Return the number of milestones currently in the graph */
            unsigned long int milestoneCount() const
            {
                return boost::num_vertices(g_);
            }

            /** \brief Return the number of edges currently in the graph */
            unsigned long int edgeCount() const
            {
                return boost::num_edges(g_);
            }

            const RoadmapNeighbors& getNearestNeighbors()
            {
                return nn_;
            }

        protected:

            /** \brief Free all the memory allocated by the planner */
            void freeMemory();

            /** \brief Construct a milestone for a given state (\e state), store it in the nearest neighbors data structure
                and then connect it to the roadmap in accordance to the connection strategy. */
            Vertex addMilestone(base::State *state);

            /** \brief Make two milestones (\e m1 and \e m2) be part of the same connected component. The component with fewer elements will get the id of the component with more elements. */
            void uniteComponents(Vertex m1, Vertex m2);

            /** \brief Check if two milestones (\e m1 and \e m2) are part of the same connected component. This is not a const function since we use incremental connected components from boost */
            bool sameComponent(Vertex m1, Vertex m2);

            /** \brief Randomly sample the state space, add and connect milestones
                 in the roadmap. Stop this process when the termination condition
                 \e ptc returns true.  Use \e workState as temporary memory. */
            void growRoadmap(const base::PlannerTerminationCondition &ptc, base::State *workState);

            /** \brief Attempt to connect disjoint components in the
                roadmap using random bounding motions (the PRM
                expansion step) */
            void expandRoadmap(const base::PlannerTerminationCondition &ptc, std::vector<base::State*> &workStates);

            /** Thread that checks for solution */
            void checkForSolution(const base::PlannerTerminationCondition &ptc, base::PathPtr &solution);

            /** \brief Check if there exists a solution, i.e., there exists a pair of milestones such that the first is in \e start and the second is in \e goal, and the two milestones are in the same connected component. If a solution is found, it is constructed in the \e solution argument. */
            bool maybeConstructSolution(const std::vector<Vertex> &starts, const std::vector<Vertex> &goals, base::PathPtr &solution);

            /** \brief Returns the value of the addedNewSolution_ member. */
            bool addedNewSolution() const;

            /** \brief Given two milestones from the same connected component, construct a path connecting them and set it as the solution */
            base::PathPtr constructSolution(const Vertex &start, const Vertex &goal);

            /** \brief Given two vertices, returns a heuristic on the cost of the path connecting them.
                This method wraps OptimizationObjective::motionCostHeuristic */
            base::Cost costHeuristic(Vertex u, Vertex v) const;

            /** \brief Compute distance between two milestones (this is simply distance between the states of the milestones) */
            double distanceFunction(const Vertex a, const Vertex b) const
            {
                return si_->distance(stateProperty_[a], stateProperty_[b]);
            }

            ///////////////////////////////////////
            // Planner progress property functions
            std::string getIterationCount() const
            {
                return boost::lexical_cast<std::string>(iterations_);
            }
            std::string getBestCost() const
            {
                return boost::lexical_cast<std::string>(bestCost_);
            }
            std::string getMilestoneCountString() const
            {
                return boost::lexical_cast<std::string>(milestoneCount());
            }
            std::string getEdgeCountString() const
            {
                return boost::lexical_cast<std::string>(edgeCount());
            }

            /** \brief Flag indicating whether the default connection strategy is the Star strategy */
            bool                                                   starStrategy_;

            /** \brief Sampler user for generating valid samples in the state space */
            base::ValidStateSamplerPtr                             sampler_;

            /** \brief Sampler user for generating random in the state space */
            base::StateSamplerPtr                                  simpleSampler_;

            /** \brief Nearest neighbors data structure */
            RoadmapNeighbors                                       nn_;

            /** \brief Connectivity graph */
            Graph                                                  g_;

            /** \brief Array of start milestones */
            std::vector<Vertex>                                    startM_;

            /** \brief Array of goal milestones */
            std::vector<Vertex>                                    goalM_;

            /** \brief Access to the internal base::state at each Vertex */
            boost::property_map<Graph, vertex_state_t>::type       stateProperty_;

            /** \brief Access to the number of total connection attempts for a vertex */
            boost::property_map<Graph,
                vertex_total_connection_attempts_t>::type          totalConnectionAttemptsProperty_;

            /** \brief Access to the number of successful connection attempts for a vertex */
            boost::property_map<Graph,
                vertex_successful_connection_attempts_t>::type     successfulConnectionAttemptsProperty_;

            /** \brief Access to the weights of each Edge */
            boost::property_map<Graph, boost::edge_weight_t>::type weightProperty_;

            /** \brief Data structure that maintains the connected components */
            boost::disjoint_sets<
                boost::property_map<Graph, boost::vertex_rank_t>::type,
                boost::property_map<Graph, boost::vertex_predecessor_t>::type >
                                                                   disjointSets_;

            /** \brief Function that returns the milestones to attempt connections with */
            ConnectionStrategy                                     connectionStrategy_;

            /** \brief Function that can reject a milestone connection */
            ConnectionFilter                                       connectionFilter_;

            /** \brief Flag indicating whether the employed connection strategy was set by the user (or defaults are assumed) */
            bool                                                   userSetConnectionStrategy_;

            /** \brief Random number generator */
            RNG                                                    rng_;

            /** \brief A flag indicating that a solution has been added during solve() */
            bool                                                   addedNewSolution_;

            /** \brief Mutex to guard access to the Graph member (g_) */
            mutable boost::mutex                                   graphMutex_;

            /** \brief Objective cost function for PRM graph edges */
            base::OptimizationObjectivePtr                         opt_;

            //////////////////////////////
            // Planner progress properties
            /** \brief Number of iterations the algorithm performed */
            unsigned long int                                      iterations_;
            /** \brief Best cost found so far by algorithm */
            base::Cost                                             bestCost_;
        };

    }
}

#endif
