/*
Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef _SCORPION_HPP
#define _SCORPION_HPP

#include "Vehicle.hpp"

class Scorpion : public Vehicle
{
protected:
    void setUnitProperties();
    virtual unsigned short launchProjectile();
    virtual void soundSelected();

public:
    Scorpion(PlayerState* player, UnitID id, iXY initial_loc,
            unsigned char color, unsigned char flag );

};

#endif // ** _SCORPION_HPP
