/*
Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef __NETMESSAGEDECODER_HPP__
#define __NETMESSAGEDECODER_HPP__

#include "NetPacket.hpp"
#include "PlayerID.hpp"

class NetMessageDecoder
{
private:
    MultiMessage decode_message;
    unsigned long decode_message_index;
    unsigned char decode_current_count;

public:
    NetMessageDecoder();
    ~NetMessageDecoder();

    void setDecodeMessage(const NetMessage* message);
    bool decodeMessage(NetMessage** message);
};

#endif
