/*
Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef _BONUS_UNIT_POWERUP_HPP
#define _BONUS_UNIT_POWERUP_HPP

#include "PowerUp.hpp"
#include "Sprite.hpp"

extern SpritePacked BONUS_POWERUP_ANIM;
extern SpritePacked BONUS_POWERUP_ANIM_SHADOW;

class BonusUnitPowerUp : public PowerUp
{
protected:
    SpritePacked bonus_unit_animation;
    SpritePacked bonus_unit_animation_shadow;

    int bonus_unit_type;

    void spawnBonusUnits( UnitID &unit_id );

public:
    virtual ~BonusUnitPowerUp()
    { }

    BonusUnitPowerUp(iXY map_loc, int type);

    virtual void updateState( void );

    virtual void offloadGraphics( SpriteSorter &sorter );

    virtual void onHit( PowerUpHitMesg *message  );

};

#endif // ** _BONUS_UNIT_POWERUP_HPP
