SDL_CreateCursor

Name

SDL_CreateCursor -- Creates a new mouse cursor.

Synopsis

#include "SDL.h"

SDL_Cursor *SDL_CreateCursor(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);

Description

Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.

The cursor is created in black and white according to the following:

Data / MaskResulting pixel on screen
0 / 1White
1 / 1Black
0 / 0Transparent
1 / 0Inverted color if possible, black if not.

Cursors created with this function must be freed with SDL_FreeCursor.

Example

/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */


/* XPM */
static const char *arrow[] = {
  /* width height num_colors chars_per_pixel */
  "    32    32        3            1",
  /* colors */
  "X c #000000",
  ". c #ffffff",
  "  c None",
  /* pixels */
  "X                               ",
  "XX                              ",
  "X.X                             ",
  "X..X                            ",
  "X...X                           ",
  "X....X                          ",
  "X.....X                         ",
  "X......X                        ",
  "X.......X                       ",
  "X........X                      ",
  "X.....XXXXX                     ",
  "X..X..X                         ",
  "X.X X..X                        ",
  "XX  X..X                        ",
  "X    X..X                       ",
  "     X..X                       ",
  "      X..X                      ",
  "      X..X                      ",
  "       XX                       ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "0,0"
};

static SDL_Cursor *init_system_cursor(const char *image[])
{
  int i, row, col;
  Uint8 data[4*32];
  Uint8 mask[4*32];
  int hot_x, hot_y;

  i = -1;
  for ( row=0; row<32; ++row ) {
    for ( col=0; col<32; ++col ) {
      if ( col % 8 ) {
        data[i] <<= 1;
        mask[i] <<= 1;
      } else {
        ++i;
        data[i] = mask[i] = 0;
      }
      switch (image[4+row][col]) {
        case 'X':
          data[i] |= 0x01;
          mask[i] |= 0x01;
          break;
        case '.':
          mask[i] |= 0x01;
          break;
        case ' ':
          break;
      }
    }
  }
  sscanf(image[4+row], "%d,%cd, audio data in the buffer is equal to cvt->len*cvt->len_ratio.

Examples

/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);

SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT  wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;

/* Allocated audio specs */
desired = malloc(sizeof(SDL_AudioSpec));
obtained = malloc(sizeof(SDL_AudioSpec));

/* Set desired format */
desired->freq=22050;
desired->format=AUDIO_S16LSB;
desired->samples=8192;
desired->callback=my_audio_callback;
desired->userdata=NULL;

/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
  exit(-1);
}
        
free(desired);

/* Load the test.wav */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){