addEffect_.tcc File Reference

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addEffect_.tcc File Reference
`#include "osl/move_generator/addEffect_.h"`
`#include "osl/move_action/safeFilter.h"`
`#include "osl/move_generator/open.h"`
`#include <boost/type_traits.hpp>`
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## Classes
class | osl::move_generator::without_effect::GoldKingAction< P, T, Action >
| promote不可能な足の短い駒による利きの生成用 Functor More...
class | osl::move_generator::without_effect::ShortPieceAction< P, T, Action >
| promote可能な足の短い駒による利きの生成用 Functor More...
class | osl::move_generator::without_effect::LongPieceAction< P, T, Action, isAttackToKing >
| 足の長い駒による利きの生成用 Functor More...

## Namespaces
| osl
| attackDefense.h
| osl::move_generator
| 低レベルの指手生成
| osl::move_generator::without_effect

## Constant Groups
| osl
| attackDefense.h
| osl::move_generator
| 低レベルの指手生成
| osl::move_generator::without_effect

## Macros
#define | _MOVE_GENERATOR_ADD_EFFECT_TCC

## Functions
template<Player P, Ptype T, class Action , bool isPromote>
void | osl::move_generator::without_effect::generateMove (const NumEffectState &state, Square from, Square target, NearMask nearMask, Action &action)
template<Player P, Ptype T, class Action >
void | osl::move_generator::without_effect::generateLongMoveDirectNoPromote (const NumEffectState &state, Square from, Square target, NearMask nearMask, Action &action)
template<Player P, Ptype T, class Action >
void | osl::move_generator::without_effect::generateLongMoveDirectCanPromote (const NumEffectState &state, Square from, Square target, NearMask nearMask, Action &action)
template<bool isAttackToKing>
bool | osl::move_generator::without_effect::isEmptyOrAdditional (const NumEffectState &state, Square from, Square to, int &count)
template<Player P, Ptype T, class Action , bool canPromote, bool isAttackToKing>
void | osl::move_generator::without_effect::generateLongMove (const NumEffectState &state, Square from, Square target, NearMask nearMask, Action &action, int piece_num)
template<Player P, Ptype T, class Action , bool isLong, bool isAttackToKing>
void | osl::move_generator::without_effect::generateDrop (const NumEffectState &state, Square target, NearMask nearMask, Action &action)

## Macro Definition Documentation

#define _MOVE_GENERATOR_ADD_EFFECT_TCC

Definition at line 2 of file addEffect_.tcc.