attackDefense.h File Reference

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attackDefense.h File Reference
`#include "osl/eval/endgame/attackKing.h"`
`#include "osl/eval/endgame/defenseKing.h"`
`#include "osl/eval/pieceEval.h"`
`#include "osl/eval/evalTraits.h"`
`#include "osl/misc/carray.h"`
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## Classes
class | osl::eval::endgame::AttackDefense
| max(AttackKing, DefenseKing). More...

## Namespaces
| osl
| attackDefense.h
| osl::container
| 一般的に存在するデータ構造の将棋版，PieceVectorや各種bitsetなど.
| osl::eval
| 評価関数
| osl::eval::endgame

## Constant Groups
| osl
| attackDefense.h
| osl::container
| 一般的に存在するデータ構造の将棋版，PieceVectorや各種bitsetなど.
| osl::eval
| 評価関数
| osl::eval::endgame