# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2011 Clint Bellanger
# This file is distributed under the same license as the FLARE package.
# Christoph J. Thompson <cjsthompson@gmail.com>, 2013
# Quentin 'acieroid' Stievenart <quentin.stievenart@gmail.com>, 2011
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-11-20 16:48+0100\n"
"PO-Revision-Date: 2012-10-15 HO:MI+ZONE\n"
"Last-Translator: Nubux<strauss.morgan@gmail.com>\n"
"Language-Team:\n"
"Language:French \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: ../../../src/Avatar.cpp:430
#, c-format
msgid "Congratulations, you have reached level %d!"
msgstr "Félicitations, vous avez atteint le niveau %d !"

#: ../../../src/Avatar.cpp:432
msgid "You may increase one attribute through the Character Menu."
msgstr "Vous pouvez améliorer un attribut via le menu Personnage."

#: ../../../src/Avatar.cpp:631
msgid "You are defeated. Game over! Press Enter to exit to Title."
msgstr "Vous êtes vaincu. Votre personnage est mort ! Pressez Entrée pour revenir au menu."

#: ../../../src/Avatar.cpp:634
#, fuzzy
msgid "You are defeated. Press Enter to continue."
msgstr "Vous êtes vaincu.  Vous perdez la moitié de votre %s. Appuyez sur Entrée pour continuer."

#: ../../../src/CampaignManager.cpp:133
#, c-format
msgid "%d %s removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:139
#, c-format
msgid "%s removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:154
#, c-format
msgid "You receive %s."
msgstr "Vous recevez %s."

#: ../../../src/CampaignManager.cpp:156
#, c-format
msgid "You receive %s x%d."
msgstr "Vous recevez %s x%d."

#: ../../../src/CampaignManager.cpp:168
#, c-format
msgid "You receive %d %s."
msgstr "Vous recevez %d %s."

#: ../../../src/CampaignManager.cpp:178
#, c-format
msgid "You receive %d XP."
msgstr "Vous recevez %d points d'expérience."

#: ../../../src/CampaignManager.cpp:184
msgid "HP restored."
msgstr "PV restaurés."

#: ../../../src/CampaignManager.cpp:188
msgid "MP restored."
msgstr "PM restaurés."

#: ../../../src/CampaignManager.cpp:193
msgid "HP and MP restored."
msgstr "PV et PM restaurés."

#: ../../../src/CampaignManager.cpp:197
msgid "Negative effects removed."
msgstr "Effet négatif supprimé"

#: ../../../src/CampaignManager.cpp:203
msgid "HP and MP restored, negative effects removed"
msgstr "PV et PM restaurés, effet négatif supprimé"

#: ../../../src/Entity.cpp:158
msgid "miss"
msgstr "manqué"

#: ../../../src/Entity.cpp:278 ../../../src/PowerManager.cpp:772
#: ../../../src/StatBlock.cpp:568
#, c-format
msgid "+%d HP"
msgstr "+%d PV"

#: ../../../src/Entity.cpp:284 ../../../src/StatBlock.cpp:573
#, c-format
msgid "+%d MP"
msgstr "+%d PM"

#: ../../../src/EventManager.cpp:457
msgid "Unknown destination"
msgstr "Destination inconnue"

#: ../../../src/GameStateConfig.cpp:74 ../../../src/GameStateConfig.cpp:166
msgid "OK"
msgstr "OK"

#: ../../../src/GameStateConfig.cpp:79 ../../../src/GameStateConfig.cpp:165
msgid "Defaults"
msgstr "Par défaut"

#: ../../../src/GameStateConfig.cpp:84 ../../../src/GameStateNew.cpp:56
#: ../../../src/InputState.cpp:622 ../../../src/MenuNPCActions.cpp:71
msgid "Cancel"
msgstr "Annuler"

#: ../../../src/GameStateConfig.cpp:156
msgid "Video"
msgstr "Vidéo"

#: ../../../src/GameStateConfig.cpp:157
msgid "Audio"
msgstr "Audio"

#: ../../../src/GameStateConfig.cpp:158
msgid "Interface"
msgstr "Interface"

#: ../../../src/GameStateConfig.cpp:159
msgid "Input"
msgstr "Entrée"

#: ../../../src/GameStateConfig.cpp:160
msgid "Keybindings"
msgstr "Commandes"

#: ../../../src/GameStateConfig.cpp:161
msgid "Mods"
msgstr "Mods"

#: ../../../src/GameStateConfig.cpp:164 ../../../src/GameStateConfig.cpp:1003
#: ../../../src/GameStateConfig.cpp:1005
msgid "Assign: "
msgstr "Assigner"

#: ../../../src/GameStateConfig.cpp:165
msgid "Reset ALL settings?"
msgstr "Réinitaliser TOUS les réglages ?"

#: ../../../src/GameStateConfig.cpp:166
msgid "Use this resolution?"
msgstr "Utiliser cette résolution ?"

#: ../../../src/GameStateConfig.cpp:288
msgid "Full Screen Mode"
msgstr "Mode plein écran"

#: ../../../src/GameStateConfig.cpp:291
msgid "Move hero using mouse"
msgstr "Déplacement du héro à la souris"

#: ../../../src/GameStateConfig.cpp:294
msgid "Show combat text"
msgstr "Afficher le texte des combats"

#: ../../../src/GameStateConfig.cpp:297
msgid "Hardware surfaces"
msgstr "Hardware surfaces"

#: ../../../src/GameStateConfig.cpp:300
msgid "Double buffering"
msgstr "Double buffering"

#: ../../../src/GameStateConfig.cpp:303
msgid "Use joystick"
msgstr "Utiliser une manette"

#: ../../../src/GameStateConfig.cpp:306
msgid "High Quality Textures"
msgstr "Textures haute qualité"

#: ../../../src/GameStateConfig.cpp:309
msgid "Allow changing gamma"
msgstr "Régler le gamma"

#: ../../../src/GameStateConfig.cpp:312
msgid "Animated tiles"
msgstr "Décors animés"

#: ../../../src/GameStateConfig.cpp:315
msgid "Mouse aim"
msgstr "Visée à la souris"

#: ../../../src/GameStateConfig.cpp:318
#, fuzzy
msgid "Do not use mouse"
msgstr "Déplacement du héro à la souris"

#: ../../../src/GameStateConfig.cpp:321
msgid "Show FPS"
msgstr "Afficher les FPS"

#: ../../../src/GameStateConfig.cpp:324
msgid "Show Hotkeys Labels"
msgstr ""

#: ../../../src/GameStateConfig.cpp:327
msgid "Colorblind Mode"
msgstr ""

#: ../../../src/GameStateConfig.cpp:338
msgid "Music Volume"
msgstr "Volume de la musique"

#: ../../../src/GameStateConfig.cpp:351
msgid "Sound Volume"
msgstr "Volume des sons"

#: ../../../src/GameStateConfig.cpp:364
msgid "Gamma"
msgstr "Gamma"

#: ../../../src/GameStateConfig.cpp:377
#, fuzzy
msgid "Joystick Deadzone"
msgstr "Manette"

#: ../../../src/GameStateConfig.cpp:391
msgid "Resolution"
msgstr "Résolution"

#: ../../../src/GameStateConfig.cpp:402
msgid "Active Mods"
msgstr "Mods actifs"

#: ../../../src/GameStateConfig.cpp:412
msgid "Available Mods"
msgstr "Mods disponibles"

#: ../../../src/GameStateConfig.cpp:428
msgid "Joystick"
msgstr "Manette"

#: ../../../src/GameStateConfig.cpp:440
msgid "Language"
msgstr "Langues"

#: ../../../src/GameStateConfig.cpp:479 ../../../src/GameStateConfig.cpp:486
#: ../../../src/GameStateConfig.cpp:493
msgid "Disable for performance"
msgstr "Désactiver = meilleures perf."

#: ../../../src/GameStateConfig.cpp:500
msgid "Experimental"
msgstr "Expérimental"

#: ../../../src/GameStateConfig.cpp:507
msgid "For handheld devices"
msgstr ""

#: ../../../src/GameStateConfig.cpp:527
msgid "<< Disable"
msgstr "<< Désactiver"

#: ../../../src/GameStateConfig.cpp:535
msgid "Enable >>"
msgstr "Activer >>"

#: ../../../src/GameStateLoad.cpp:55 ../../../src/GameStateLoad.cpp:67
msgid "Delete Save"
msgstr "Suppr. sauvegarde"

#: ../../../src/GameStateLoad.cpp:55
msgid "Delete this save?"
msgstr "Supprimer cette sauvegarde ?"

#: ../../../src/GameStateLoad.cpp:57
msgid "Exit to Title"
msgstr "Retour au menu"

#: ../../../src/GameStateLoad.cpp:63
msgid "Choose a Slot"
msgstr "Choisir une partie"

#: ../../../src/GameStateLoad.cpp:482
msgid "New Game"
msgstr "Nouvelle partie"

#: ../../../src/GameStateLoad.cpp:486 ../../../src/GameStateLoad.cpp:501
msgid "Enable a story mod to continue"
msgstr "Activez un mod scenario pour continuer"

#: ../../../src/GameStateLoad.cpp:496
msgid "Load Game"
msgstr "Charger"

#: ../../../src/GameStateLoad.cpp:551
msgid "Entering game world..."
msgstr "Entrée dans le monde du jeu..."

#: ../../../src/GameStateLoad.cpp:554
msgid "Loading saved game..."
msgstr "Chargement d'une partie..."

#: ../../../src/GameStateLoad.cpp:577
#, c-format
msgid "Level %d %s"
msgstr "Niveau %d %s"

#: ../../../src/GameStateLoad.cpp:579
#, fuzzy
msgid "Permadeath"
msgstr "Mort permanente (permadeath) ? "

#: ../../../src/GameStateLoad.cpp:603
msgid "Empty Slot"
msgstr "Pas de partie"

#: ../../../src/GameStateNew.cpp:62
msgid "Create"
msgstr "Créer"

#: ../../../src/GameStateNew.cpp:173
msgid "Choose a Portrait"
msgstr "Choisissez un portrait"

#: ../../../src/GameStateNew.cpp:175
msgid "Choose a Name"
msgstr "Choisissez un nom"

#: ../../../src/GameStateNew.cpp:177
msgid "Permadeath?"
msgstr "Mort permanente (permadeath) ? "

#: ../../../src/GameStateNew.cpp:179
msgid "Choose a Class"
msgstr "Choisir une classe"

#: ../../../src/GameStatePlay.cpp:99
msgid "Loading..."
msgstr "Chargement..."

#: ../../../src/GameStatePlay.cpp:227 ../../../src/GameStatePlay.cpp:228
#: ../../../src/GameStatePlay.cpp:245 ../../../src/GameStatePlay.cpp:246
#: ../../../src/MenuManager.cpp:658 ../../../src/MenuManager.cpp:659
#: ../../../src/MenuManager.cpp:685 ../../../src/MenuManager.cpp:686
#: ../../../src/MenuManager.cpp:865 ../../../src/MenuManager.cpp:866
#: ../../../src/MenuManager.cpp:884 ../../../src/MenuManager.cpp:885
#: ../../../src/MenuManager.cpp:1043 ../../../src/MenuManager.cpp:1044
#: ../../../src/MenuManager.cpp:1084 ../../../src/MenuManager.cpp:1085
msgid "Inventory is full."
msgstr "L'inventaire est complet."

#: ../../../src/GameStateTitle.cpp:41
msgid "Play Game"
msgstr "Jouer"

#: ../../../src/GameStateTitle.cpp:46
msgid "Enable a core mod to continue"
msgstr "Activez un mod de base pour continuer"

#: ../../../src/GameStateTitle.cpp:50
msgid "Configuration"
msgstr "Configuration"

#: ../../../src/GameStateTitle.cpp:55
msgid "Credits"
msgstr ""

#: ../../../src/GameStateTitle.cpp:60
msgid "Exit Game"
msgstr "Quitter"

#: ../../../src/GameStateTitle.cpp:67
#, fuzzy
msgid "Flare Alpha v0.19"
msgstr "Flare Alpha v0.18"

#: ../../../src/InputState.cpp:623
msgid "Accept"
msgstr "Accepter"

#: ../../../src/InputState.cpp:624
msgid "Up"
msgstr "Haut"

#: ../../../src/InputState.cpp:625
msgid "Down"
msgstr "Bas"

#: ../../../src/InputState.cpp:626
msgid "Left"
msgstr "Gauche"

#: ../../../src/InputState.cpp:627
msgid "Right"
msgstr "Droite"

#: ../../../src/InputState.cpp:628
msgid "Bar1"
msgstr "Emplacement 1"

#: ../../../src/InputState.cpp:629
msgid "Bar2"
msgstr "Emplacement 2"

#: ../../../src/InputState.cpp:630
msgid "Bar3"
msgstr "Emplacement 3"

#: ../../../src/InputState.cpp:631
msgid "Bar4"
msgstr "Emplacement 4"

#: ../../../src/InputState.cpp:632
msgid "Bar5"
msgstr "Emplacement 5"

#: ../../../src/InputState.cpp:633
msgid "Bar6"
msgstr "Emplacement 6"

#: ../../../src/InputState.cpp:634
msgid "Bar7"
msgstr "Emplacement 7"

#: ../../../src/InputState.cpp:635
msgid "Bar8"
msgstr "Emplacement 8"

#: ../../../src/InputState.cpp:636
msgid "Bar9"
msgstr "Emplacement 9"

#: ../../../src/InputState.cpp:637
msgid "Bar0"
msgstr "Emplacement 0"

#: ../../../src/InputState.cpp:638 ../../../src/MenuActionBar.cpp:380
#: ../../../src/MenuActionBar.cpp:382 ../../../src/MenuCharacter.cpp:262
msgid "Character"
msgstr "Personnage"

#: ../../../src/InputState.cpp:639 ../../../src/MenuActionBar.cpp:387
#: ../../../src/MenuActionBar.cpp:389 ../../../src/MenuInventory.cpp:224
#: ../../../src/MenuVendor.cpp:50
msgid "Inventory"
msgstr "Inventaire"

#: ../../../src/InputState.cpp:640 ../../../src/MenuActionBar.cpp:394
#: ../../../src/MenuActionBar.cpp:396 ../../../src/MenuPowers.cpp:194
msgid "Powers"
msgstr "Pouvoirs"

#: ../../../src/InputState.cpp:641 ../../../src/MenuActionBar.cpp:401
#: ../../../src/MenuActionBar.cpp:403 ../../../src/MenuLog.cpp:152
msgid "Log"
msgstr "Journal"

#: ../../../src/InputState.cpp:642
msgid "Main1"
msgstr "1ere Main"

#: ../../../src/InputState.cpp:643
msgid "Main2"
msgstr "2eme Main"

#: ../../../src/InputState.cpp:644
msgid "Ctrl"
msgstr "Ctrl"

#: ../../../src/InputState.cpp:645
msgid "Shift"
msgstr "Maj"

#: ../../../src/InputState.cpp:646
msgid "Delete"
msgstr "Suppr."

#: ../../../src/InputState.cpp:647
msgid "ActionBar Accept"
msgstr ""

#: ../../../src/InputState.cpp:648
msgid "ActionBar Left"
msgstr ""

#: ../../../src/InputState.cpp:649
msgid "ActionBar Right"
msgstr ""

#: ../../../src/InputState.cpp:650
msgid "ActionBar Use"
msgstr ""

#: ../../../src/InputState.cpp:652
msgid "lmb"
msgstr "bgs"

#: ../../../src/InputState.cpp:653
msgid "mmb"
msgstr "bms"

#: ../../../src/InputState.cpp:654
msgid "rmb"
msgstr "bds"

#: ../../../src/InputState.cpp:655
msgid "wheel up"
msgstr "Roulette haut"

#: ../../../src/InputState.cpp:656
msgid "wheel down"
msgstr "Roulette bas"

#: ../../../src/InputState.cpp:657
msgid "mbx1"
msgstr ""

#: ../../../src/InputState.cpp:658
msgid "mbx2"
msgstr ""

#: ../../../src/ItemManager.cpp:488
#, fuzzy
msgid "Low"
msgstr "Journal"

#: ../../../src/ItemManager.cpp:492
msgid "Normal"
msgstr ""

#: ../../../src/ItemManager.cpp:496
msgid "High"
msgstr ""

#: ../../../src/ItemManager.cpp:500
msgid "Epic"
msgstr ""

#: ../../../src/ItemManager.cpp:513
#, c-format
msgid "Level %d"
msgstr "Niveau %d"

#: ../../../src/ItemManager.cpp:524
#, c-format
msgid "Melee damage: %d-%d"
msgstr "Dégâts en corps à corps : %d-%d"

#: ../../../src/ItemManager.cpp:526
#, c-format
msgid "Melee damage: %d"
msgstr "Dégâts en corps à corps : %d"

#: ../../../src/ItemManager.cpp:530
#, c-format
msgid "Ranged damage: %d-%d"
msgstr "Dégâts à distance : %d-%d"

#: ../../../src/ItemManager.cpp:532
#, c-format
msgid "Ranged damage: %d"
msgstr "Dégâts à distance : %d"

#: ../../../src/ItemManager.cpp:536
#, c-format
msgid "Mental damage: %d-%d"
msgstr "Dégâts mentaux : %d-%d"

#: ../../../src/ItemManager.cpp:538
#, c-format
msgid "Mental damage: %d"
msgstr "Dégâts mentaux : %d"

#: ../../../src/ItemManager.cpp:544
#, c-format
msgid "Absorb: %d-%d"
msgstr "Absorbe : %d-%d"

#: ../../../src/ItemManager.cpp:546
#, c-format
msgid "Absorb: %d"
msgstr "Absorbe : %d"

#: ../../../src/ItemManager.cpp:554
#, fuzzy, c-format
msgid "%d% Speed"
msgstr "%d%% Vitesse"

#: ../../../src/ItemManager.cpp:560 ../../../src/ItemManager.cpp:659
#, c-format
msgid "Increases %s by %d"
msgstr "Augmente %s de %d"

#: ../../../src/ItemManager.cpp:567 ../../../src/ItemManager.cpp:662
#, c-format
msgid "Decreases %s by %d"
msgstr "Diminue %s de %d"

#: ../../../src/ItemManager.cpp:588 ../../../src/MenuPowers.cpp:566
#: ../../../src/MenuPowers.cpp:569
#, c-format
msgid "Requires Physical %d"
msgstr "Nécéssite %d de Physique"

#: ../../../src/ItemManager.cpp:593 ../../../src/MenuPowers.cpp:572
#: ../../../src/MenuPowers.cpp:575
#, c-format
msgid "Requires Mental %d"
msgstr "Nécessite %d de Mental"

#: ../../../src/ItemManager.cpp:598 ../../../src/MenuPowers.cpp:554
#: ../../../src/MenuPowers.cpp:557
#, c-format
msgid "Requires Offense %d"
msgstr "Nécessite %d d'Attaque"

#: ../../../src/ItemManager.cpp:603 ../../../src/MenuPowers.cpp:560
#: ../../../src/MenuPowers.cpp:563
#, c-format
msgid "Requires Defense %d"
msgstr "Nécessite %d de Défense"

#: ../../../src/ItemManager.cpp:609
#, c-format
msgid "Quality: %s"
msgstr ""

#: ../../../src/ItemManager.cpp:626 ../../../src/ItemManager.cpp:635
#, c-format
msgid "Buy Price: %d %s"
msgstr "Prix d'achat : %d %s"

#: ../../../src/ItemManager.cpp:628 ../../../src/ItemManager.cpp:637
#, c-format
msgid "Buy Price: %d %s each"
msgstr "Prix d'achat : %d %s par pièce"

#: ../../../src/ItemManager.cpp:643
#, c-format
msgid "Sell Price: %d %s"
msgstr "Prix de vente : %d %s"

#: ../../../src/ItemManager.cpp:645
#, c-format
msgid "Sell Price: %d %s each"
msgstr "Prix de vente : %d %s par pièce"

#: ../../../src/ItemManager.cpp:655
msgid "Set: "
msgstr "État : "

#: ../../../src/ItemManager.cpp:659 ../../../src/ItemManager.cpp:662
#, c-format
msgid "%d items: "
msgstr "%d items :"

#: ../../../src/MenuCharacter.cpp:275
msgid "Name"
msgstr "Nom"

#: ../../../src/MenuCharacter.cpp:276
msgid "Level"
msgstr "Niveau"

#: ../../../src/MenuCharacter.cpp:277
msgid "Physical"
msgstr "Physique"

#: ../../../src/MenuCharacter.cpp:278
msgid "Mental"
msgstr "Mental"

#: ../../../src/MenuCharacter.cpp:279
msgid "Offense"
msgstr "Attaque"

#: ../../../src/MenuCharacter.cpp:280
msgid "Defense"
msgstr "Défense"

#: ../../../src/MenuCharacter.cpp:324
msgid "points remaining"
msgstr "Points restants"

#: ../../../src/MenuCharacter.cpp:334
msgid "Max HP:"
msgstr "PV max :"

#: ../../../src/MenuCharacter.cpp:340
msgid "HP Regen:"
msgstr "Régén. PV :"

#: ../../../src/MenuCharacter.cpp:341
msgid "Ticks of HP regen per minute. "
msgstr ""

#: ../../../src/MenuCharacter.cpp:346
msgid "Max MP:"
msgstr "PM max :"

#: ../../../src/MenuCharacter.cpp:352
msgid "MP Regen:"
msgstr "Régén. PM :"

#: ../../../src/MenuCharacter.cpp:353
msgid "Ticks of MP regen per minute. "
msgstr ""

#: ../../../src/MenuCharacter.cpp:358
msgid "Accuracy:"
msgstr "Précision :"

#: ../../../src/MenuCharacter.cpp:364
msgid "Avoidance:"
msgstr "Esquive :"

#: ../../../src/MenuCharacter.cpp:370
msgid "Melee Damage:"
msgstr "Dégâts en corps à corps :"

#: ../../../src/MenuCharacter.cpp:380
msgid "Ranged Damage:"
msgstr "Dégâts à distance :"

#: ../../../src/MenuCharacter.cpp:390
msgid "Mental Damage:"
msgstr "Dégâts mentaux :"

#: ../../../src/MenuCharacter.cpp:400
msgid "Crit:"
msgstr "Crit :"

#: ../../../src/MenuCharacter.cpp:406
msgid "Absorb:"
msgstr "Absorbe :"

#: ../../../src/MenuCharacter.cpp:416
msgid "Poise: "
msgstr "Aplomb : "

#: ../../../src/MenuCharacter.cpp:417
msgid "Reduces your chance of stumbling when hit"
msgstr "Réduit vos chances de trébucher quand vous êtes touché"

#: ../../../src/MenuCharacter.cpp:422
msgid "Bonus XP: "
msgstr "Bonus XP : "

#: ../../../src/MenuCharacter.cpp:423
msgid "Increases the XP gained per kill"
msgstr "Augmente l'XP recupérée par ennemi abattu"

#: ../../../src/MenuCharacter.cpp:428
msgid "Bonus"
msgstr "Bonus"

#: ../../../src/MenuCharacter.cpp:429
#, c-format
msgid "Increases the %s found per drop"
msgstr "Augmente les %s trouvés par cession"

#: ../../../src/MenuCharacter.cpp:434
msgid "Bonus Item Find: "
msgstr "Bonus de découverte d'objets: "

#: ../../../src/MenuCharacter.cpp:435
msgid "Increases the chance that an enemy will drop an item when killed"
msgstr "Augmente les chances qu'un enemi abattu cedera un objet"

#: ../../../src/MenuCharacter.cpp:440
msgid "Stealth: "
msgstr "Furtivité: "

#: ../../../src/MenuCharacter.cpp:441
msgid "Increases your ability to move undetected"
msgstr "Augmente votre aptitude au déplacement sans détection"

#: ../../../src/MenuCharacter.cpp:459
#, c-format
msgid "XP: %d"
msgstr "XP : %d"

#: ../../../src/MenuCharacter.cpp:461
#, c-format
msgid "Next: %d"
msgstr "Prochain : %d"

#: ../../../src/MenuCharacter.cpp:465
msgid "Physical (P) increases melee weapon proficiency and total HP."
msgstr "Le Physique (P) augmente la compétence avec des armes de corps à corps ainsi que les points de vie totaux."

#: ../../../src/MenuCharacter.cpp:466 ../../../src/MenuCharacter.cpp:470
#: ../../../src/MenuCharacter.cpp:474 ../../../src/MenuCharacter.cpp:478
#, c-format
msgid "base (%d), bonus (%d)"
msgstr "base (%d), bonus (%d)"

#: ../../../src/MenuCharacter.cpp:469
msgid "Mental (M) increases mental weapon proficiency and total MP."
msgstr "Le Mental (M) augmente la compétence avec des armes mentales ainsi que les points de magie totaux."

#: ../../../src/MenuCharacter.cpp:473
msgid "Offense (O) increases ranged weapon proficiency and accuracy."
msgstr "L'Attaque (O) augmente la compétence avec des armes de jet ainsi que la précision."

#: ../../../src/MenuCharacter.cpp:477
msgid "Defense (D) increases armor proficiency and avoidance."
msgstr "La Défense (D) augmente la compétence avec des armures et l'esquive."

#: ../../../src/MenuCharacter.cpp:498
#, c-format
msgid "Each level grants %d. "
msgstr ""

#: ../../../src/MenuCharacter.cpp:500
#, fuzzy, c-format
msgid "Each point of Physical grants %d. "
msgstr "Chaque point de Physique donne +%d PV. Chaque niveau donne +%d PV"

#: ../../../src/MenuCharacter.cpp:502
#, fuzzy, c-format
msgid "Each point of Mental grants %d. "
msgstr "Chaque point de Mental donne +%d PM. Chaque niveau donne +%d PM"

#: ../../../src/MenuCharacter.cpp:504
#, fuzzy, c-format
msgid "Each point of Offense grants %d. "
msgstr "Chaque point de Mental donne +%d PM. Chaque niveau donne +%d PM"

#: ../../../src/MenuCharacter.cpp:506
#, fuzzy, c-format
msgid "Each point of Defense grants %d. "
msgstr "Chaque point de Mental donne +%d PM. Chaque niveau donne +%d PM"

#: ../../../src/MenuEnemy.cpp:117
msgid "Dead"
msgstr "Mort"

#: ../../../src/MenuEnemy.cpp:123 ../../../src/MenuEnemy.cpp:126
#, c-format
msgid "%s level %d"
msgstr "%s niveau %d"

#: ../../../src/MenuExit.cpp:31
msgid "Exit"
msgstr "Quitter"

#: ../../../src/MenuExit.cpp:48
msgid "Save and exit to title?"
msgstr "Sauver et quitter ?"

#: ../../../src/MenuInventory.cpp:146
#, c-format
msgid "Lost %d%% of %s. "
msgstr ""

#: ../../../src/MenuInventory.cpp:153
#, c-format
msgid "Lost %d%% of total XP. "
msgstr ""

#: ../../../src/MenuInventory.cpp:158
#, c-format
msgid "Lost %d%% of current level XP. "
msgstr ""

#: ../../../src/MenuInventory.cpp:184
#, c-format
msgid "Lost %s."
msgstr ""

#: ../../../src/MenuInventory.cpp:228
#, c-format
msgid "%d %s"
msgstr "%d %s"

#: ../../../src/MenuInventory.cpp:263
msgid "Use SHIFT to move only one item."
msgstr "Utilisez SHIFT pour déplacer un seul objet."

#: ../../../src/MenuInventory.cpp:264
msgid "CTRL-click a carried item to sell it."
msgstr "Cliquez sur un objet de l'inventaire avec CTRL enfoncé pour le vendre."

#: ../../../src/MenuInventory.cpp:472
msgid "This item can only be used from the action bar."
msgstr "Cet objet ne peut être utilisé que depuis la barre d'action."

#: ../../../src/MenuLog.cpp:76
msgid "Notes"
msgstr "Notes"

#: ../../../src/MenuLog.cpp:77
msgid "Quests"
msgstr "Quêtes"

#: ../../../src/MenuManager.cpp:452
#, c-format
msgid "XP: %d/%d"
msgstr "XP: %d/%d"

#: ../../../src/MenuManager.cpp:652 ../../../src/MenuManager.cpp:653
#: ../../../src/MenuManager.cpp:859 ../../../src/MenuManager.cpp:860
#: ../../../src/MenuManager.cpp:1037 ../../../src/MenuManager.cpp:1038
#, fuzzy, c-format
msgid "Not enough %s."
msgstr "Pas assez d'argent."

#: ../../../src/MenuNPCActions.cpp:70
msgid "Trade"
msgstr "Commercer"

#: ../../../src/MenuPowers.cpp:463
msgid "Unspent skill points:"
msgstr "Pts de compétence non dépensés:"

#: ../../../src/MenuPowers.cpp:505
msgid ""
"\n"
"Next Level:"
msgstr ""

#: ../../../src/MenuPowers.cpp:525
#, fuzzy, c-format
msgid "Requires a %s"
msgstr "Nécessite %d de Mental"

#: ../../../src/MenuPowers.cpp:530 ../../../src/MenuPowers.cpp:533
#, c-format
msgid "Requires Physical Offense %d"
msgstr "Nécessite Attaque Physique %d"

#: ../../../src/MenuPowers.cpp:536 ../../../src/MenuPowers.cpp:539
#, c-format
msgid "Requires Physical Defense %d"
msgstr "Nécessite Défense Physique %d"

#: ../../../src/MenuPowers.cpp:542 ../../../src/MenuPowers.cpp:545
#, c-format
msgid "Requires Mental Offense %d"
msgstr "Nécessite Attaque Mentale %d"

#: ../../../src/MenuPowers.cpp:548 ../../../src/MenuPowers.cpp:551
#, c-format
msgid "Requires Mental Defense %d"
msgstr "Nécessite Défense Mentale %d"

#: ../../../src/MenuPowers.cpp:580 ../../../src/MenuPowers.cpp:583
#, c-format
msgid "Requires Level %d"
msgstr "Nécessite le niveau %d"

#: ../../../src/MenuPowers.cpp:590 ../../../src/MenuPowers.cpp:595
#, c-format
msgid "Requires %d Skill Point"
msgstr "Nécessite %d points de compétence"

#: ../../../src/MenuPowers.cpp:603
msgid "Click to Unlock"
msgstr "Cliquer pour débloquer"

#: ../../../src/MenuPowers.cpp:611 ../../../src/MenuPowers.cpp:614
#, c-format
msgid "Requires Power: %s"
msgstr "Nécessite le pouvoir: %s"

#: ../../../src/MenuPowers.cpp:621
#, c-format
msgid "Costs %d MP"
msgstr "Consomme %d PM"

#: ../../../src/MenuPowers.cpp:625
#, c-format
msgid "Costs %d HP"
msgstr "Consomme %d PV"

#: ../../../src/MenuPowers.cpp:629
#, c-format
msgid "Cooldown: %d seconds"
msgstr "Récupération : %d secondes"

#: ../../../src/MenuStash.cpp:124
msgid "Shared Stash"
msgstr "Coffre commun"

#: ../../../src/MenuVendor.cpp:51
msgid "Buyback"
msgstr "Racheter"

#: ../../../src/MenuVendor.cpp:171
msgid "Vendor"
msgstr "Vendeur"

#: ../../../src/PowerManager.cpp:759
#, c-format
msgid "+%d Shield"
msgstr "+%d Bouclier"

#: ../../../src/PowerManager.cpp:1006
msgid "You are already transformed, untransform first."
msgstr "Vous êtes deja transformé, reprenez forme humaine avant."

#: ../../../src/Settings.cpp:594
msgid "Adventurer"
msgstr "Aventurier"

#: ../../../src/Utils.cpp:519
#, fuzzy
msgid "k"
msgstr "Ok"

#~ msgid "Character Menu (C)"
#~ msgstr "Menu Personnage (C)"

#~ msgid "Inventory Menu (I)"
#~ msgstr "Menu Inventaire (I)"

#~ msgid "Power Menu (P)"
#~ msgstr "Menu Pouvoirs (P)"

#~ msgid "Log Menu (L)"
#~ msgstr "Menu Journal (L)"

#~ msgid "Ticks of HP regen per minute. Each point of Physical grants +%d HP regen. Each level grants +%d HP regen"
#~ msgstr "Augmente la régénération de PV par minute. Chaque point de Physique régénère +%d PV. Chaque niveau régénère +%d PV"

#~ msgid "Ticks of MP regen per minute. Each point of Mental grants +%d MP regen. Each level grants +%d MP regen"
#~ msgstr "Augmente la régénération de PM par minute. Chaque point de Mental régénère +%d PM. Chaque niveau régénère +%d PM"

#~ msgid "Each point of Offense grants +%d accuracy. Each level grants +%d accuracy"
#~ msgstr "Chaque point d'Attaque donne +%d en précision. Chaque niveau donne +%d en précision"

#~ msgid "Each point of Defense grants +%d avoidance. Each level grants +%d avoidance"
#~ msgstr "Chaque point de Défense donne +%d en esquive. Chaque niveau donne +%d d'esquive"

#~ msgid "Requires a physical weapon"
#~ msgstr "Nécessite une arme physique"

#~ msgid "Requires a mental weapon"
#~ msgstr "Nécessite une arme mentale"

#~ msgid "Requires an offense weapon"
#~ msgstr "Nécessite une arme d'attaque"

#~ msgid "Flare"
#~ msgstr "Flare"

#~ msgid "Accuracy (vs lvl 5):"
#~ msgstr "Précision (vs niv.5):"

#~ msgid "Avoidance (vs lvl 5):"
#~ msgstr "Esquive (vs niv5):"

#~ msgid "Stats"
#~ msgstr "Statistiques"

#~ msgid "Grand Master"
#~ msgstr "Grand maître"

#~ msgid "Master"
#~ msgstr "Maître"

#~ msgid "Warrior"
#~ msgstr "Guerrier"

#~ msgid "Wizard"
#~ msgstr "Mage"

#~ msgid "Ranger"
#~ msgstr "Rôdeur"

#~ msgid "Paladin"
#~ msgstr "Paladin"

#~ msgid "Rogue"
#~ msgstr "Voleur"

#~ msgid "Knight"
#~ msgstr "Chevalier"

#~ msgid "Shaman"
#~ msgstr "Chamane"

#~ msgid "Cleric"
#~ msgstr "Clerc"

#~ msgid "Battle Mage"
#~ msgstr "Mage de guerre"

#~ msgid "Heavy Archer"
#~ msgstr "Archer lourd"
