/*
 Copyright (C) 2009 Erik Hjortsberg <erik.hjortsberg@gmail.com>

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


#ifndef EMBEROGRETERRAINTECHNIQUESSHADERNORMALMAPPEDPASSCOVERAGEBATCH_H_
#define EMBEROGRETERRAINTECHNIQUESSHADERNORMALMAPPEDPASSCOVERAGEBATCH_H_

#include "ShaderPassCoverageBatch.h"

namespace Ember
{
namespace OgreView
{

namespace Terrain
{

namespace Techniques
{

class ShaderNormalMappedPassCoverageBatch : public ShaderPassCoverageBatch
{
public:
	ShaderNormalMappedPassCoverageBatch(ShaderPass& shaderPass, unsigned int coverageImageWidth);
	virtual ~ShaderNormalMappedPassCoverageBatch() {}

	virtual void finalize(Ogre::Pass& pass, Ogre::TexturePtr texture);

protected:

};

}

}

}

}

#endif /* EMBEROGRETERRAINTECHNIQUESSHADERNORMALMAPPEDPASSCOVERAGEBATCH_H_ */
