arch map
name roller_cades
msg
Creator: Anthony Thyssen
Email: anthony@cit.gu.edu.au
Date: Mon Dec 21 21:13:36 1998
endmsg
sp 4
x 30
y 11
level 5
end
arch dwall_2_2_2
end
arch dwall_2_1_1
y 1
end
arch dwall_2_1_1
y 2
end
arch dwall_3_2
y 3
end
arch dwall_2_1_1
y 4
end
arch dwall_2_1_1
y 5
end
arch dwall_2_1_1
y 6
end
arch dwall_2_1_1
y 7
end
arch dwall_2_1_1
y 8
end
arch dwall_2_1_1
y 9
end
arch dwall_2_2_1
y 10
end
arch dwall_2_1_2
x 1
end
arch button_plate
x 1
y 1
connected 12
end
arch spikes_open
x 1
y 1
connected 12
end
arch button_plate
x 1
y 2
connected 11
end
arch spikes_open
x 1
y 2
connected 11
end
arch swall_2_1_2
x 1
y 3
end
arch spikes_open
x 1
y 5
connected 11
end
arch spikes_open
x 1
y 6
connected 12
end
arch spikes_open
x 1
y 7
connected 11
end
arch spikes_open
x 1
y 8
connected 12
end
arch spikes_open
x 1
y 9
connected 11
end
arch dwall_2_1_2
x 1
y 10
end
arch dwall_2_1_2
x 2
end
arch spikes_open
msg
endmsg
x 2
y 1
connected 10
end
arch boulder
x 2
y 1
end
arch swall_2_2_2
x 2
y 2
end
arch swall_2_2_4
x 2
y 3
end
arch spikes_open
x 2
y 5
connected 12
end
arch spikes_open
x 2
y 6
connected 11
end
arch spikes_open
x 2
y 7
connected 12
end
arch spikes_open
x 2
y 8
connected 11
end
arch boulder
x 2
y 8
end
arch spikes_open
x 2
y 9
connected 12
end
arch dwall_2_1_2
x 2
y 10
end
arch dwall3_3
x 3
end
arch swall_2_1_1
x 3
y 1
end
arch swall_2_2_4
x 3
y 2
end
arch button_handle
name Roller 1
x 3
y 3
connected 10
end
arch sign
name Roller 1
msg
Roller 1...
A two position `flip-flop'.
-
This is too fast, the boulder below
does not move. It looks dangerous to
an adventurer but it itn't!!!
It will not damage you walking on it.
-
endmsg
x 3
y 4
end
arch spikes_open
x 3
y 5
connected 11
end
arch spikes_open
x 3
y 6
connected 12
end
arch spikes_open
x 3
y 7
connected 11
end
arch spikes_open
x 3
y 8
connected 12
end
arch spikes_open
x 3
y 9
connected 11
end
arch dwall_2_1_2
x 3
y 10
end
arch dwall_2_1_2
x 4
end
arch swall_1_1
x 4
y 5
end
arch swall_2_1_1
x 4
y 6
end
arch swall_2_1_1
x 4
y 7
end
arch swall_2_1_1
x 4
y 8
end
arch swall_2_1_1
x 4
y 9
end
arch dwall_3_1
x 4
y 10
end
arch dwall3_3
x 5
end
arch swall_2_1_1
x 5
y 1
end
arch swall_2_2_1
x 5
y 2
end
arch button_handle
name Roller 2
x 5
y 3
connected 15
end
arch sign
name Roller 2
msg
Roller 2...
Another two position flip flop but
with only one button.
-
This is simular to the first except
the gates are the invese of each other!
EG: only one button required!
-
however with this one set of spikes
remain mostly up while the other
remains mostly down. Sort of the same
as before
endmsg
x 5
y 4
end
arch spikes_open
x 5
y 5
speed 0.500000
value 1
connected 16
end
arch spikes_closed
x 5
y 6
speed 0.500000
connected 16
end
arch spikes_open
x 5
y 7
speed 0.500000
value 1
connected 16
end
arch spikes_closed
x 5
y 8
speed 0.500000
connected 16
end
arch spikes_open
x 5
y 9
speed 0.500000
value 1
connected 16
end
arch dwall_2_1_2
x 5
y 10
end
arch dwall_2_1_2
x 6
end
arch spikes_open
x 6
y 1
speed 0.500000
value 1
connected 15
end
arch boulder
x 6
y 1
end
arch swall_2_2_3
x 6
y 2
end
arch swall_2_2_1
x 6
y 3
end
arch spikes_closed
x 6
y 5
speed 0.500000
connected 16
end
arch spikes_open
x 6
y 6
speed 0.500000
value 1
connected 16
end
arch spikes_closed
x 6
y 7
speed 0.500000
connected 16
end
arch spikes_open
x 6
y 8
speed 0.500000
value 1
connected 16
end
arch boulder
x 6
y 8
end
arch spikes_closed
x 6
y 9
speed 0.500000
connected 16
end
arch dwall_2_1_2
x 6
y 10
end
arch dwall_2_1_2
x 7
end
arch button_plate
x 7
y 1
connected 16
end
arch spikes_open
x 7
y 1
speed 0.500000
value 1
connected 16
end
arch spikes_closed
x 7
y 2
speed 0.500000
connected 16
end
arch swall_2_1_2
x 7
y 3
end
arch spikes_open
x 7
y 5
speed 0.500000
value 1
connected 16
end
arch spikes_closed
x 7
y 6
speed 0.500000
connected 16
end
arch spikes_open
x 7
y 7
speed 0.500000
value 1
connected 16
end
arch spikes_closed
x 7
y 8
speed 0.500000
connected 16
end
arch spikes_open
x 7
y 9
speed 0.500000
value 1
connected 16
end
arch dwall_2_1_2
x 7
y 10
end
arch dwall3_3
x 8
end
arch swall_2_1_1
x 8
y 1
end
arch swall_3_2
x 8
y 2
end
arch swall_3_1
x 8
y 3
end
arch swall_2_2_2
x 8
y 5
end
arch swall_2_1_1
x 8
y 6
end
arch swall_2_1_1
x 8
y 7
end
arch swall_2_1_1
x 8
y 8
end
arch swall_2_1_1
x 8
y 9
end
arch dwall_3_1
x 8
y 10
end
arch dwall_2_1_2
x 9
end
arch spikes_open
x 9
y 1
connected 20
end
arch card
name Passport
x 9
y 1
end
arch swall_2_2_3
x 9
y 2
end
arch swall_3_1
x 9
y 3
end
arch sign
name Roller 3
msg
Roller 3...
A cycle of 3 is set up using 2 buttons
under each position to ensure one way 
movement of the object. In this case a
very light weight `Passport'. Just to
show boulers are NOT needed.
-
This however does NOT work properly.
-
It seems that a 3 cycle is just too
fast and the slowness of the spikes
means that the boulder rolls in a weird
fasion.
-
However the spikes stay up that little
extra amount of time and when active 
will be up more often than not (2/3 of
the time). As such boulder below will
roll around its enclosure, but is not
very nice.
-
This does work under v95.1 but client
delays mean that the animation seems to
occasionally `jump'. As for driving
other actions, the `token' sometimes
jumps from one place to the next just
that little to quickly to effect other
`gadgets'
endmsg
x 9
y 4
end
arch swall_2_1_2
x 9
y 5
end
arch spikes_open
x 9
y 6
connected 22
end
arch spikes_open
x 9
y 7
connected 21
end
arch spikes_open
x 9
y 8
connected 22
end
arch spikes_open
x 9
y 9
connected 21
end
arch dwall_2_1_2
x 9
y 10
end
arch dwall3_3
x 10
end
arch dwall_1_2
x 10
y 1
end
arch button_small
x 10
y 2
weight 3
connected 23
end
arch button_small
x 10
y 2
weight 2
connected 21
end
arch spikes_open
x 10
y 2
connected 21
end
arch swall_2_1_2
x 10
y 3
end
arch button_handle
name Attempt 2
x 10
y 4
connected 20
end
arch swall_2_1_2
x 10
y 5
end
arch spikes_open
x 10
y 6
connected 21
end
arch spikes_open
x 10
y 7
connected 22
end
arch spikes_open
x 10
y 8
connected 21
end
arch boulder
x 10
y 8
end
arch spikes_open
x 10
y 9
connected 22
end
arch dwall_2_1_2
x 10
y 10
end
arch dwall_2_1_2
x 11
end
arch button_small
x 11
y 1
weight 3
connected 22
end
arch button_small
x 11
y 1
weight 2
connected 23
end
arch spikes_open
x 11
y 1
connected 23
end
arch button_small
x 11
y 2
weight 3
connected 21
end
arch button_small
x 11
y 2
weight 2
connected 22
end
arch spikes_open
x 11
y 2
connected 22
end
arch swall_2_1_2
x 11
y 3
end
arch swall_2_1_2
x 11
y 5
end
arch spikes_open
x 11
y 6
connected 22
end
arch spikes_open
x 11
y 7
connected 21
end
arch spikes_open
x 11
y 8
connected 22
end
arch spikes_open
x 11
y 9
connected 21
end
arch dwall_2_1_2
x 11
y 10
end
arch dwall3_3
x 12
end
arch swall_2_1_1
x 12
y 1
end
arch swall_2_1_1
x 12
y 2
end
arch swall_3_1
x 12
y 3
end
arch swall_3_3
x 12
y 5
end
arch swall_2_1_1
x 12
y 6
end
arch swall_2_1_1
x 12
y 7
end
arch swall_2_1_1
x 12
y 8
end
arch swall_2_1_1
x 12
y 9
end
arch dwall_3_1
x 12
y 10
end
arch dwall_2_1_2
x 13
end
arch spikes_open
x 13
y 1
connected 25
end
arch boulder
x 13
y 1
end
arch button_small
x 13
y 2
connected 27
end
arch spikes_open
x 13
y 2
speed 0.500000
value 1
connected 26
end
arch swall_2_1_2
x 13
y 3
end
arch sign
name Roller 4
msg
Roller 4...
A cycle of 3 but with the gates UP
by default. This means that to roll
the boulder, only ONE button should be
needed.
--
Also the spikes below will only be
active 1/3 of the time, as only one
button for each is needed above
--
However as the gate is up, the start
position for the boulder needs a
button to lower the first position.
I have set up two handles so you can
see the `default' untriggered position
of the spikes.
--
The method works but again needs to be
longer to prevent  the `token' boulder
jumping too fast in one position.
--
It also looks horrible with the spikes
up by default but it will allow simpler
cascades, and loops, and does not
require a channelling fence in longer
`loops'. (See cascades).
--
This method however is no good for
`random selectors' where boulder
eventually leaves the cascade, it will
do so the first chance it gets, unless
more complex exit arrangements are made.
Just as more complex input arrangements
are required
endmsg
x 13
y 4
end
arch swall_2_1_2
x 13
y 5
end
arch spikes_open
x 13
y 6
connected 28
end
arch spikes_open
x 13
y 7
connected 29
end
arch spikes_open
x 13
y 8
connected 28
end
arch spikes_open
x 13
y 9
connected 29
end
arch dwall_2_1_2
x 13
y 10
end
arch dwall3_3
x 14
end
arch dwall_1_2
x 14
y 1
end
arch button_small
x 14
y 2
weight 2
connected 28
end
arch spikes_closed
x 14
y 2
speed 0.500000
connected 27
end
arch swall_2_1_2
x 14
y 3
end
arch button_handle
name Roller 3 (get ready)
x 14
y 4
connected 25
end
arch swall_2_1_2
x 14
y 5
end
arch spikes_open
x 14
y 6
connected 29
end
arch spikes_open
x 14
y 7
connected 28
end
arch spikes_open
x 14
y 8
connected 29
end
arch boulder
x 14
y 8
end
arch spikes_open
x 14
y 9
connected 28
end
arch dwall_2_1_2
x 14
y 10
end
arch dwall_2_1_2
x 15
end
arch button_small
x 15
y 1
weight 2
connected 27
end
arch spikes_closed
x 15
y 1
speed 0.500000
connected 29
end
arch button_small
x 15
y 2
weight 2
connected 29
end
arch spikes_closed
x 15
y 2
speed 0.500000
connected 28
end
arch swall_2_1_2
x 15
y 3
end
arch button_handle
name Roller 4 (go)
x 15
y 4
connected 26
end
arch swall_2_1_2
x 15
y 5
end
arch spikes_open
x 15
y 6
connected 28
end
arch spikes_open
x 15
y 7
connected 29
end
arch spikes_open
x 15
y 8
connected 28
end
arch spikes_open
x 15
y 9
connected 29
end
arch dwall_2_1_2
x 15
y 10
end
arch dwall3_3
x 16
end
arch swall_2_1_1
x 16
y 1
end
arch swall_2_1_1
x 16
y 2
end
arch swall_3_1
x 16
y 3
end
arch swall_2_2_3
x 16
y 5
end
arch swall_3_2
x 16
y 6
end
arch swall_2_1_1
x 16
y 7
end
arch swall_2_1_1
x 16
y 8
end
arch swall_2_1_1
x 16
y 9
end
arch dwall_3_1
x 16
y 10
end
arch cwall_2_1_2
x 17
end
arch spikes_open
x 17
y 1
connected 30
end
arch boulder
x 17
y 1
end
arch button_small
x 17
y 2
weight 2
connected 34
end
arch button_small
x 17
y 2
connected 31
end
arch spikes_open
x 17
y 2
connected 31
end
arch swall_2_2_3
x 17
y 3
end
arch swall_2_2_1
x 17
y 4
end
arch sign
name Roller 5
msg
Roller 5...
This is a 4 cycle cascade loop. The
smallest of this type, and is here
only as a demonstration.
--
The loop is however still too small as
the rolling boulder will still catch
up with spikes which has not fully reset.
But it works fine on a machine with a
slower processor where for some reason
the boulder does not roll as fast.
--
The solution is of course to use a
longer cycle, indeed a 6 position loop
does work properly. OR somehow change
the timing of the spikes to get them to
reset just that little bit faster.
-- 
Compare the vast area this device needs
to actually go its job, to the
`inverted' form next. The surounding
fences needed to form the channel is 
just enormous and wastful.
endmsg
x 17
y 5
end
arch swall_2_1_2
x 17
y 6
end
arch spikes_open
x 17
y 7
connected 32
end
arch spikes_open
x 17
y 8
connected 34
end
arch spikes_open
x 17
y 9
connected 32
end
arch dwall_2_1_2
x 17
y 10
end
arch dwall_2_1_2
x 18
end
arch button_small
x 18
y 1
weight 2
connected 33
end
arch button_small
x 18
y 1
connected 34
end
arch spikes_open
x 18
y 1
connected 34
end
arch swall_0
x 18
y 2
end
arch button_small
x 18
y 3
weight 2
connected 31
end
arch button_small
x 18
y 3
connected 32
end
arch spikes_open
x 18
y 3
connected 32
end
arch swall_2_1_2
x 18
y 4
end
arch button_handle
name Attempt 3
x 18
y 5
connected 30
end
arch swall_2_1_2
x 18
y 6
end
arch spikes_open
x 18
y 7
connected 34
end
arch spikes_open
x 18
y 8
connected 32
end
arch card
name Passport
x 18
y 8
end
arch spikes_open
x 18
y 9
connected 34
end
arch dwall_2_1_2
x 18
y 10
end
arch dwall3_3
x 19
end
arch dwall_2_2_1
x 19
y 1
end
arch button_small
x 19
y 2
weight 2
connected 32
end
arch button_small
x 19
y 2
connected 33
end
arch spikes_open
x 19
y 2
connected 33
end
arch swall_2_2_2
x 19
y 3
end
arch swall_2_2_4
x 19
y 4
end
arch swall_2_1_2
x 19
y 6
end
arch spikes_open
x 19
y 7
connected 32
end
arch spikes_open
x 19
y 8
connected 34
end
arch spikes_open
x 19
y 9
connected 32
end
arch dwall_2_1_2
x 19
y 10
end
arch dwall3_3
x 20
end
arch dwall_4
x 20
y 1
end
arch swall_2_1_1
x 20
y 2
end
arch swall_3_1
x 20
y 3
end
arch swall_2_2_2
x 20
y 5
end
arch swall_3_4
x 20
y 6
end
arch swall_2_1_1
x 20
y 7
end
arch swall_2_1_1
x 20
y 8
end
arch swall_2_1_1
x 20
y 9
end
arch dwall_3_1
x 20
y 10
end
arch dwall3_3
x 21
end
arch dwall_2_2_4
x 21
y 1
end
arch button_small
x 21
y 2
connected 41
end
arch spikes_open
x 21
y 2
speed 0.500000
value 1
connected 40
end
arch boulder
x 21
y 2
end
arch swall_2_1_2
x 21
y 3
end
arch sign
name Roller 6
msg
Roller 6...
This is a `inverted' 4 unit cascade
loop. These loops are much smaller
(area and number of buttons) than the
previous loop, but looks rather horible.
--
This loop works very very well.
--
The reason is that the boulder has to
actually wait for the next set of
spikes to be lowered before it can jump
to it. As such the boulder stays on its
buttons for a longer period of time.
endmsg
x 21
y 4
end
arch swall_2_1_2
x 21
y 5
end
arch spikes_open
x 21
y 6
speed 0.500000
value 1
connected 42
end
arch spikes_open
x 21
y 7
speed 0.500000
value 1
connected 44
end
arch spikes_open
x 21
y 8
speed 0.500000
value 1
connected 42
end
arch spikes_open
x 21
y 9
speed 0.500000
value 1
connected 44
end
arch dwall_2_1_2
x 21
y 10
end
arch dwall_2_1_2
x 22
end
arch button_small
x 22
y 1
connected 41
end
arch spikes_closed
x 22
y 1
speed 0.500000
connected 44
end
arch button_small
x 22
y 2
connected 42
end
arch spikes_closed
x 22
y 2
speed 0.500000
connected 41
end
arch swall_2_1_2
x 22
y 3
end
arch button_handle
name Roller 6
x 22
y 4
connected 40
end
arch swall_2_1_2
x 22
y 5
end
arch spikes_open
x 22
y 6
speed 0.500000
value 1
connected 44
end
arch spikes_open
x 22
y 7
speed 0.500000
value 1
connected 42
end
arch spikes_open
x 22
y 8
speed 0.500000
value 1
connected 44
end
arch boulder
x 22
y 8
end
arch spikes_open
x 22
y 9
speed 0.500000
value 1
connected 42
end
arch dwall_2_1_2
x 22
y 10
end
arch dwall_2_1_2
x 23
end
arch button_small
x 23
y 1
connected 44
end
arch spikes_closed
x 23
y 1
speed 0.500000
connected 43
end
arch button_small
x 23
y 2
connected 43
end
arch spikes_closed
x 23
y 2
speed 0.500000
connected 42
end
arch swall_2_1_2
x 23
y 3
end
arch sign_e
name The hard way
msg
Hard Way...
This is a totally self contained roller
cade, each spot has a button underneath
to activate that and only that spikes. 
--
This means that you need a connected
button/skipe set for every position
which is a rotten thing to program.
--
It is also very very hard to stop!
endmsg
x 23
y 4
end
arch swall_2_1_2
x 23
y 5
end
arch spikes_open
x 23
y 6
speed 0.500000
value 1
connected 42
end
arch spikes_open
x 23
y 7
speed 0.500000
value 1
connected 44
end
arch spikes_open
x 23
y 8
speed 0.500000
value 1
connected 42
end
arch spikes_open
x 23
y 9
speed 0.500000
value 1
connected 44
end
arch dwall_2_1_2
x 23
y 10
end
arch dwall_2_2_3
x 24
end
arch dwall_3_2
x 24
y 1
end
arch dwall_2_1_1
x 24
y 2
end
arch dwall_3_1
x 24
y 3
end
arch button_handle
x 24
y 4
connected 100
end
arch dwall3_3
x 24
y 5
end
arch dwall_2_1_1
x 24
y 6
end
arch dwall_2_1_1
x 24
y 7
end
arch dwall_2_1_1
x 24
y 8
end
arch dwall_2_1_1
x 24
y 9
end
arch dwall_3_1
x 24
y 10
end
arch dwall_2_1_2
x 25
y 1
end
arch spikes_open
x 25
y 2
speed 0.500000
value 1
connected 100
end
arch boulder
x 25
y 2
end
arch swall_2_2_3
x 25
y 3
end
arch swall_2_1_1
x 25
y 4
end
arch swall_2_2_4
x 25
y 5
end
arch button_small
x 25
y 6
connected 106
end
arch spikes_open
x 25
y 6
speed 0.500000
value 1
connected 106
end
arch button_small
x 25
y 7
connected 107
end
arch spikes_open
x 25
y 7
speed 0.500000
value 1
connected 107
end
arch button_small
x 25
y 8
connected 108
end
arch spikes_open
x 25
y 8
speed 0.500000
value 1
connected 108
end
arch button_small
x 25
y 9
connected 109
end
arch spikes_open
x 25
y 9
speed 0.500000
value 1
connected 109
end
arch dwall_2_1_2
x 25
y 10
end
arch dwall_2_1_2
x 26
y 1
end
arch button_small
x 26
y 2
connected 112
end
arch spikes_open
x 26
y 2
speed 0.500000
value 1
connected 112
end
arch button_small
x 26
y 3
connected 113
end
arch spikes_open
x 26
y 3
speed 0.500000
value 1
connected 113
end
arch button_small
x 26
y 4
connected 114
end
arch spikes_open
x 26
y 4
speed 0.500000
value 1
connected 114
end
arch button_small
x 26
y 5
connected 115
end
arch spikes_open
x 26
y 5
speed 0.500000
value 1
connected 115
end
arch button_small
x 26
y 6
connected 116
end
arch spikes_open
x 26
y 6
speed 0.500000
value 1
connected 116
end
arch button_small
x 26
y 7
connected 117
end
arch spikes_open
x 26
y 7
speed 0.500000
value 1
connected 117
end
arch button_small
x 26
y 8
connected 118
end
arch spikes_open
x 26
y 8
speed 0.500000
value 1
connected 118
end
arch button_small
x 26
y 9
connected 119
end
arch spikes_open
x 26
y 9
speed 0.500000
value 1
connected 119
end
arch dwall_2_1_2
x 26
y 10
end
arch dwall_2_1_2
x 27
y 1
end
arch button_small
x 27
y 2
connected 122
end
arch spikes_open
x 27
y 2
speed 0.500000
value 1
connected 122
end
arch button_small
x 27
y 3
connected 123
end
arch spikes_open
x 27
y 3
speed 0.500000
value 1
connected 123
end
arch button_small
x 27
y 4
connected 124
end
arch spikes_open
x 27
y 4
speed 0.500000
value 1
connected 124
end
arch button_small
x 27
y 5
connected 125
end
arch spikes_open
x 27
y 5
speed 0.500000
value 1
connected 125
end
arch button_small
x 27
y 6
connected 126
end
arch spikes_open
x 27
y 6
speed 0.500000
value 1
connected 126
end
arch button_small
x 27
y 7
connected 127
end
arch spikes_open
x 27
y 7
speed 0.500000
value 1
connected 127
end
arch button_small
x 27
y 8
connected 128
end
arch spikes_open
x 27
y 8
speed 0.500000
value 1
connected 128
end
arch button_small
x 27
y 9
connected 129
end
arch spikes_open
x 27
y 9
speed 0.500000
value 1
connected 129
end
arch dwall_2_1_2
x 27
y 10
end
arch dwall_2_1_2
x 28
y 1
end
arch button_small
x 28
y 2
connected 132
end
arch spikes_open
x 28
y 2
speed 0.500000
value 1
connected 132
end
arch button_small
x 28
y 3
connected 133
end
arch spikes_open
x 28
y 3
speed 0.500000
value 1
connected 133
end
arch button_small
x 28
y 4
connected 134
end
arch spikes_open
x 28
y 4
speed 0.500000
value 1
connected 134
end
arch button_small
x 28
y 5
connected 135
end
arch spikes_open
x 28
y 5
speed 0.500000
value 1
connected 135
end
arch button_small
x 28
y 6
connected 136
end
arch spikes_open
x 28
y 6
speed 0.500000
value 1
connected 136
end
arch button_small
x 28
y 7
connected 137
end
arch spikes_open
x 28
y 7
speed 0.500000
value 1
connected 137
end
arch button_small
x 28
y 8
connected 138
end
arch spikes_open
x 28
y 8
speed 0.500000
value 1
connected 138
end
arch button_small
x 28
y 9
connected 139
end
arch spikes_open
x 28
y 9
speed 0.500000
value 1
connected 139
end
arch dwall_2_1_2
x 28
y 10
end
arch dwall_2_2_3
x 29
y 1
end
arch dwall_2_1_1
x 29
y 2
end
arch dwall_2_1_1
x 29
y 3
end
arch dwall_2_1_1
x 29
y 4
end
arch dwall_2_1_1
x 29
y 5
end
arch dwall_2_1_1
x 29
y 6
end
arch dwall_2_1_1
x 29
y 7
end
arch dwall_2_1_1
x 29
y 8
end
arch dwall_2_1_1
x 29
y 9
end
arch dwall_2_2_4
x 29
y 10
end
