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Design Rationale

Choice of Slot Definitions
User-level Connection Management
Combiner Interface
Connection Interfaces: += operator
trackable rationale
Comparison with other Signal/Slot implementations

Choice of Slot Definitions

The definition of a slot differs amongst signals and slots libraries. Within Boost.Signals, a slot is defined in a very loose manner: it can be any function object that is callable given parameters of the types specified by the signal, and whose return value is convertible to the result type expected by the signal. However, alternative definitions have associated pros and cons that were considered prior to the construction of Boost.Signals.

  • Slots derive from a specific base class: generally a scheme such as this will require all user-defined slots to derive from some library-specified Slot abstract class that defines a virtual function calling the slot. Adaptors can be used to convert a definition such as this to a definition similar to that used by Boost.Signals, but the use of a large number of small adaptor classes containing virtual functions has been found to cause an unacceptable increase in the size of executables (polymorphic class types require more code than non-polymorphic types).

    This approach does have the benefit of simplicity of implementation and user interface, from an object-oriented perspective.

  • Slots constructed from a set of primitives: in this scheme the slot can have a limited set of types (often derived from a common abstract base class) that are constructed from some library-defined set of primitives that often include conversions from free function pointers and member function pointers, and a limited set of binding capabilities. Such an approach is reasonably simple and cover most common cases, but it does not allow a large degree of flexibility in slot construction. Libraries for function object composition have become quite advanced and it is out of the scope of a signals and slots library to encorporate such enhancements. Thus Boost.Signals does not include argument binding or function object composition primitives, but instead provides a hook (via the visit_each mechanism) that allows existing binder/composition libraries to provide the necessary information to Signals.

Users not satisfied with the slot definition choice may opt to replace the default slot function type with an alternative that meets their specific needs.

User-level Connection Management

Users need to have fine control over the connection of signals to slots and their eventual disconnection. The approach taken by Boost.Signals is to return a connection object that enables connected/disconnected query, manual disconnection, and an automatic disconnection on destruction mode. Some other possible interfaces include:

  • Pass slot to disconnect: in this interface model, the disconnection of a slot connected with sig.connect(slot) is performed via sig.disconnect(slot). Internally, a linear search using slot comparison is performed and the slot, if found, is removed from the list. Unfortunately, querying connectedness will generally also end up as linear-time operations. This model also fails for implementation reasons when slots become more complex than simple function pointers, member function pointers and a limited set of compositions and argument binders: to match the slot given in the call to disconnect with an existing slot we would need to be able to compare arbitrary function objects, which is not feasible.

  • Pass a token to disconnect: this approach identifies slots with a token that is easily comparable (e.g., a string), enabling slots to be arbitrary function objects. While this approach is essentially equivalent to the approach taken by Boost.Signals, it is possibly more error-prone for several reasons:

    • Connections and disconnections must be paired, so the problem becomes similar to the problems incurred when pairing new and delete for dynamic memory allocation. While errors of this sort would not be catastrophic for a signals and slots implementation, their detection is generally nontrivial.

    • Tokens must be unique, otherwise two slots will have the same name and will be indistinguishable. In environments where many connections will be made dynamically, name generation becomes an additional task for the user. Uniqueness of tokens also results in an additional failure mode when attempting to connect a slot using a token that has already been used.

    • More parameterization would be required, because the token type must be user-defined. Additional parameterization steepens the learning curver and overcomplicates a simple interface.

    This type of interface is supported in Boost.Signals via the slot grouping mechanism. It augments the connection object-based connection management scheme.

Combiner Interface

The Combiner interface was chosen to mimic a call to an algorithm in the C++ standard library. It is felt that by viewing slot call results as merely a sequence of values accessed by input iterators, the combiner interface would be most natural to a proficient C++ programmer. Competing interface design generally required the combiners to be constructed to conform to an interface that would be customized for (and limited to) the Signals library. While these interfaces are generally enable more straighforward implementation of the signals & slots libraries, the combiners are unfortunately not reusable (either in other signals & slots libraries or within other generic algorithms), and the learning curve is steepened slightly to learn the specific combiner interface.

The Signals formulation of combiners is based on the combiner using the "pull" mode of communication, instead of the more complex "push" mechanism. With a "pull" mechanism, the combiner's state can be kept on the stack and in the program counter, because whenever new data is required (i.e., calling the next slot to retrieve its return value), there is a simple interface to retrieve that data immediately and without returning from the combiner's code. Contrast this with the "push" mechanism, where the combiner must keep all state in class members because the combiner's routines will be invoked for each signal called. Compare, for example, a combiner that returns the maximum element from calling the slots. If the maximum element ever exceeds 100, no more slots are to be called.

Pull

Push

struct pull_max {
  typedef int result_type;

  template<typename InputIterator>
  result_type operator()(InputIterator first,
                         InputIterator last)
  {
    if (first == last)
      throw std::runtime_error("Empty!");

    int max_value = *first++;
    while(first != last && *first <= 100) {
      if (*first > max_value)
        max_value = *first;
      ++first;
    }

    return max_value;
  }
};
struct push_max {
  typedef int result_type;

  push_max() : max_value(), got_first(false) {}

  // returns false when we want to stop
  bool operator()(int result) {
    if (result > 100)
      return false;

    if (!got_first) {
      got_first = true;
      max_value = result;
      return true;
    }

    if (result > max_value)
      max_value = result;

    return true;
  }

  int get_value() const 
  { 
    if (!got_first)
      throw std::runtime_error("Empty!");
    return max_value; 
  }

private:
  int  max_value; 
  bool got_first;
};

There are several points to note in these examples. The "pull" version is a reusable function object that is based on an input iterator sequence with an integer value_type, and is very straightforward in design. The "push" model, on the other hand, relies on an interface specific to the caller and is not generally reusable. It also requires extra state values to determine, for instance, if any elements have been received. Though code quality and ease-of-use is generally subjective, the "pull" model is clearly shorter and more reusable and will often be construed as easier to write and understand, even outside the context of a signals & slots library.

The cost of the "pull" combiner interface is paid in the implementation of the Signals library itself. To correctly handle slot disconnections during calls (e.g., when the dereference operator is invoked), one must construct the iterator to skip over disconnected slots. Additionally, the iterator must carry with it the set of arguments to pass to each slot (although a reference to a structure containing those arguments suffices), and must cache the result of calling the slot so that multiple dereferences don't result in multiple calls. This apparently requires a large degree of overhead, though if one considers the entire process of invoking slots one sees that the overhead is nearly equivalent to that in the "push" model, but we have inverted the control structures to make iteration and dereference complex (instead of making combiner state-finding complex).

Connection Interfaces: += operator

Boost.Signals supports a connection syntax with the form sig.connect(slot), but a more terse syntax sig += slot has been suggested (and has been used by other signals & slots implementations). There are several reasons as to why this syntax has been rejected:

  • It's unnecessary: the connection syntax supplied by Boost.Signals is no less powerful that that supplied by the += operator. The savings in typing (connect() vs. +=) is essentially negligible. Furthermore, one could argue that calling connect() is more readable than an overload of +=.

  • Ambiguous return type: there is an ambiguity concerning the return value of the += operation: should it be a reference to the signal itself, to enable sig += slot1 += slot2, or should it return a connection for the newly-created signal/slot connection?

  • Gateway to operators -=, +: when one has added a connection operator +=, it seems natural to have a disconnection operator -=. However, this presents problems when the library allows arbitrary function objects to implicit the specustar rootroot Design Rationale
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    Design Rationale

    Choice of Slot Definitions

    The definition of a slot differs amongst signals and slots libraries. Within Boost.Signals, a slot is defined in a very loose manner: it can be any function object that is callable given parameters of the types specified by the signal, and whose return value is convertible to the result type expected by the signal. However, alternative definitions have associated pros and cons that were considered prior to the construction of Boost.Signals.

    • Slots derive from a specific base class: generally a scheme such as this will require all user-defined slots to derive from some library-specified Slot abstract class that defines a virtual function calling the slot. Adaptors can be used to convert a definition such as this to a definition similar to that used by Boost.Signals, but the use of a large number of small adaptor classes containing virtual functions has been found to cause an unacceptable increase in the size of executables (polymorphic class types require more code than non-polymorphic types).

      This approach does have the benefit of simplicity of implementation and user interface, from an object-oriented perspective.

    • Slots constructed from a set of primitives: in this scheme the slot can have a limited set of types (often derived from a common abstract base class) that are constructed from some library-defined set of primitives that often include conversions from free function pointers and member function pointers, and a limited set of binding capabilities. Such an approach is reasonably simple and cover most common cases, but it does not allow a large degree of flexibility in slot construction. Libraries for function object composition have become quite advanced and it is out of the scope of a signals and slots library to encorporate such enhancements. Thus Boost.Signals does not include argument binding or function object composition primitives, but instead provides a hook (via the visit_each mechanism) that allows existing binder/composition libraries to provide the necessary information to Signals.

    Users not satisfied with the slot definition choice may opt to replace the default slot function type with an alternative that meets their specific needs.

    User-level Connection Management

    Users need to have fine control over the connection of signals to slots and their eventual disconnection. The approach taken by Boost.Signals is to return a connection object that enables connected/disconnected query, manual disconnection, and an automatic disconnection on destruction mode. Some other possible interfaces include:

    • Pass slot to disconnect: in this interface model, the disconnection of a slot connected with sig.connect(slot) is performed via sig.disconnect(slot). Internally, a linear search using slot comparison is performed and the slot, if found, is removed from the list. Unfortunately, querying connectedness will generally also end up as linear-time operations. This model also fails for implementation reasons when slots become more complex than simple function pointers, member function pointers and a limited set of compositions and argument binders: to match the slot given in the call to disconnect with an existing slot we would need to be able to compare arbitrary function objects, which is not feasible.

    • Pass a token to disconnect: this approach identifies slots with a token that is easily comparable (e.g., a string), enabling slots to be arbitrary function objects. While this approach is essentially equivalent to the approach taken by Boost.Si