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* Libg++: (libg++).             The g++ class library.
END-INFO-DIR-ENTRY

   This file documents the features and implementation of The GNU C++
library

   Copyright (C) 1988, 1991, 1992 Free Software Foundation, Inc.

   Permission is granted to make and distribute verbatim copies of this
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   Permission is granted to copy and distribute translations of this
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File: libg++.info,  Node: String,  Next: Integer,  Prev: AllocRing,  Up: Top

The String class
****************

   The `String' class is designed to extend GNU C++ to support string
processing capabilities similar to those in languages like Awk.  The
class provides facilities that ought to be convenient and efficient
enough to be useful replacements for `char*' based processing via the C
string library (i.e., `strcpy, strcmp,' etc.) in many applications.
Many details about String representations are described in the
Representation section.

   A separate `SubString' class supports substring extraction and
modification operations. This is implemented in a way that user
programs never directly construct or represent substrings, which are
only used indirectly via String operations.

   Another separate class, `Regex' is also used indirectly via String
operations in support of regular expression searching, matching, and the
like.  The Regex class is based entirely on the GNU Emacs regex
functions.  *Note Syntax of Regular Expressions: (emacs.info)Regexps,
for a full explanation of regular expression syntax.  (For
implementation details, see the internal documentation in files
`regex.h' and `regex.c'.)

Constructors
============

   Strings are initialized and assigned as in the following examples:

`String x;  String y = 0; String z = "";'
     Set x, y, and z to the nil string. Note that either 0 or "" may
     always be used to refer to the nil string.

`String x = "Hello"; String y("Hello");'
     Set x and y to a copy of the string "Hello".

`String x = 'A'; String y('A');'
     Set x and y to the string value "A"

`String u = x; String v(x);'
     Set u and v to the same string as String x

`String u = x.at(1,4); String v(x.at(1,4));'
     Set u and v to the length 4 substring of x starting at position 1
     (counting indexes from 0).

`String x("abc", 2);'
     Sets x to "ab", i.e., the first 2 characters of "abc".

`String x = dec(20);'
     Sets x to "20". As here, Strings may be initialized or assigned
     the results of any `char*' function.

   There are no directly accessible forms for declaring SubString
variables.

   The declaration `Regex r("[a-zA-Z_][a-zA-Z0-9_]*");' creates a
compiled regular expression suitable for use in String operations
described below. (In this case, one that matches any C++ identifier).
The first argument may also be a String.  Be careful in distinguishing
the role of backslashes in quoted GNU C++ char* constants versus those
in Regexes. For example, a Regex that matches either one or more tabs
or all strings beginning with "ba" and ending with any number of
occurrences of "na" could be declared as `Regex r =
"\\(\t+\\)\\|\\(ba\\(na\\)*\\)"' Note that only one backslash is needed
to signify the tab, but two are needed for the parenthesization and
virgule, since the GNU C++ lexical analyzer decodes and strips
backslashes before they are seen by Regex.

   There are three additional optional arguments to the Regex
constructor that are less commonly useful:

`fast (default 0)'
     `fast' may be set to true (1) if the Regex should be
     "fast-compiled". This causes an additional compilation step that
     is generally worthwhile if the Regex will be used many times.

`bufsize (default max(40, length of the string))'
     This is an estimate of the size of the internal compiled
     expression. Set it to a larger value if you know that the
     expression will require a lot of space. If you do not know, do not
     worry: realloc is used if necessary.

`transtable (default none == 0)'
     The address of a byte translation table (a char[256]) that
     translates each character before matching.

   As a convenience, several Regexes are predefined and usable in any
program. Here are their declarations from `String.h'.

     extern Regex RXwhite;      // = "[ \n\t]+"
     extern Regex RXint;        // = "-?[0-9]+"
     extern Regex RXdouble;     // = "-?\\(\\([0-9]+\\.[0-9]*\\)\\|
                                //    \\([0-9]+\\)\\|
                                //    \\(\\.[0-9]+\\)\\)
                                //    \\([eE][---+]?[0-9]+\\)?"
     extern Regex RXalpha;      // = "[A-Za-z]+"
     extern Regex RXlowercase;  // = "[a-z]+"
     extern Regex RXuppercase;  // = "[A-Z]+"
     extern Regex RXalphanum;   // = "[0-9A-Za-z]+"
     extern Regex RXidentifier; // = "[A-Za-z_][A-Za-z0-9_]*"

Examples
========

   Most `String' class capabilities are best shown via example.  The
examples below use the following declarations.

         String x = "Hello";
         String y = "world";
         String n = "123";
         String z;
         char*  s = ",";
         String lft, mid, rgt;
         Regex  r = "e[a-z]*o";
         Regex  r2("/[a-z]*/");
         char   c;
         int    i, pos, len;
         double f;
         String words[10];
         words[0] = "a";
         words[1] = "b";
         words[2] = "c";

Comparing, Searching and Matching
=================================

   The usual lexicographic relational operators (`==, !=, <, <=, >, >=')
are defined. A functional form `compare(String, String)' is also
provided, as is `fcompare(String, String)', which compares Strings
without regard for upper vs. lower case.

   All other matching and searching operations are based on some form
of the (non-public) `match' and `search' functions.  `match' and
`search' differ in that `match' attempts to match only at the given
starting position, while `search' starts at the position, and then
proceeds left or right looking for a match.  As seen in the following
examples, the second optional `startpos' argument to functions using
`match' and `search' specifies the starting position of the search: If
non-negative, it results in a left-to-right search starting at position
`startpos', and if negative, a right-to-left search starting at
position `x.length() + startpos'. In all cases, the index returned is
that of the beginning of the match, or -1 if there is no match.

   Three String functions serve as front ends to `search' and `match'.
`index' performs a search, returning the index, `matches' performs a
match, returning nonzero (actually, the length of the match) on success,
and `contains' is a boolean function performing either a search or
match, depending on whether an index argument is provided:

`x.index("lo")'
     returns the zero-based index of the leftmost occurrence of
     substring "lo" (3, in this case).  The argument may be a String,
     SubString, char, char*, or Regex.

`x.index("l", 2)'
     returns the index of the first of the leftmost occurrence of "l"
     found starting the search at position x[2], or 2 in this case.

`x.index("l", -1)'
     returns the index of the rightmost occurrence of "l", or 3 here.

`x.index("l", -3)'
     returns the index of the rightmost occurrence of "l" found by
     starting the search at the 3rd to the last position of x,
     returning 2 in this case.

`pos = r.search("leo", 3, len, 0)'
     returns the index of r in the `char*' string of length 3, starting
     at position 0, also placing the  length of the match in reference
     parameter len.

`x.contains("He")'
     returns nonzero if the String x contains the substring "He". The
     argument may be a String, SubString, char, char*, or Regex.

`x.contains("el", 1)'
     returns nonzero if x contains the substring "el" at position 1.
     As in this example, the second argument to `contains', if present,
     means to match the substring only at that position, and not to
     search elsewhere in the string.

`x.contains(RXwhite);'
     returns nonzero if x contains any whitespace (space, tab, or
     newline). Recall that `RXwhite' is a global whitespace Regex.

`x.matches("lo", 3)'
     returns nonzero if x starting at position 3 exactly matches "lo",
     with no trailing characters (as it does in this example).

`x.matches(r)'
     returns nonzero if String x as a whole matches Regex r.

`int f = x.freq("l")'
     returns the number of distinct, nonoverlapping matches to the
     argument (2 in this case).

Substring extraction
====================

   Substrings may be extracted via the `at', `before', `through',
`from', and `after' functions.  These behave as either lvalues or
rvalues.

`z = x.at(2, 3)'
     sets String z to be equal to the length 3 substring of String x
     starting at zero-based position 2, setting z to "llo" in this
     case. A nil String is returned if the arguments don't make sense.

`x.at(2, 2) = "r"'
     Sets what was in positions 2 to 3 of x to "r", setting x to "Hero"
     in this case. As indicated here, SubString assignments may be of
     different lengths.

`x.at("He") = "je";'
     x("He") is the substring of x that matches the first occurrence of
     it's argument. The substitution sets x to "jello". If "He" did not
     occur, the substring would be nil, and the assignment would have
     no effect.

`x.at("l", -1) = "i";'
     replaces the rightmost occurrence of "l" with "i", setting x to
     "Helio".

`z = x.at(r)'
     sets String z to the first match in x of Regex r, or "ello" in this
     case. A nil String is returned if there is no match.

`z = x.before("o")'
     sets z to the part of x to the left of the first occurrence of
     "o", or "Hell" in this case. The argument may also be a String,
     SubString, or Regex.  (If there is no match, z is set to "".)

`x.before("ll") = "Bri";'
     sets the part of x to the left of "ll" to "Bri", setting x to
     "Brillo".

`z = x.before(2)'
     sets z to the part of x to the left of x[2], or "He" in this case.

`z = x.after("Hel")'
     sets z to the part of x to the right of "Hel", or "lo" in this
     case.

`z = x.through("el")'
     sets z to the part of x up and including "el", or "Hel" in this
     case.

`z = x.from("el")'
     sets z to the part of x from "el" to the end, or "ello" in this
     case.

`x.after("Hel") = "p";'
     sets x to "Help";

`z = x.after(3)'
     sets z to the part of x to the right of x[3] or "o" in this case.

`z = "  ab c"; z = z.after(RXwhite)'
     sets z to the part of its old string to the right of the first
     group of whitespace, setting z to "ab c"; Use gsub(below) to strip
     out multiple occurrences of whitespace or any pattern.

`x[0] = 'J';'
     sets the first element of x to 'J'. x[i] returns a reference to
     the ith element of x, or triggers an error if i is out of range.

`common_prefix(x, "Help")'
     returns the String containing the common prefix of the two Strings
     or "Hel" in this case.

`common_suffix(x, "to")'
     returns the String containing the common suffix of the two Strings
     or "o" in this case.

Concatenation
=============

`z = x + s + ' ' + y.at("w") + y.after("w") + ".";'
     sets z to "Hello, world."

`x += y;'
     sets x to "Helloworld"

`cat(x, y, z)'
     A faster way to say z = x + y.

`cat(z, y, x, x)'
     Double concatenation; A faster way to say x = z + y + x.

`y.prepend(x);'
     A faster way to say y = x + y.

`z = replicate(x, 3);'
     sets z to "HelloHelloHello".

`z = join(words, 3, "/")'
     sets z to the concatenation of the first 3 Strings in String array
     words, each separated by "/", setting z to "a/b/c" in this case.
     The last argument may be "" or 0, indicating no separation.

Other manipulations
===================

`z = "this string has five words"; i = split(z, words, 10, RXwhite);'
     sets up to 10 elements of String array words to the parts of z
     separated by whitespace, and returns the number of parts actually
     encountered (5 in this case). Here, words[0] = "this", words[1] =
     "string", etc.  The last argument may be any of the usual.  If
     there is no match, all of z ends up in words[0]. The words array
     is *not* dynamically created by split.

`int nmatches x.gsub("l","ll")'
     substitutes all original occurrences of "l" with "ll", setting x
     to "Hellllo". The first argument may be any of the usual,
     including Regex.  If the second argument is "" or 0, all
     occurrences are deleted. gsub returns the number of matches that
     were replaced.

`z = x + y;  z.del("loworl");'
     deletes the leftmost occurrence of "loworl" in z, setting z to
     "Held".

`z = reverse(x)'
     sets z to the reverse of x, or "olleH".

`z = upcase(x)'
     sets z to x, with all letters set to uppercase, setting z to
     "HELLO"

`z = downcase(x)'
     sets z to x, with all letters set to lowercase, setting z to
     "hello"

`z = capitalize(x)'
     sets z to x, with the first letter of each word set to uppercase,
     and all others to lowercase, setting z to "Hello"

`x.reverse(), x.upcase(), x.downcase(), x.capitalize()'
     in-place, self-modifying versions of the above.

Reading, Writing and Conversion
===============================

`cout << x'
     writes out x.

`cout << x.at(2, 3)'
     writes out the substring "llo".

`cin >> x'
     reads a whitespace-bounded string into x.

`x.length()'
     returns the length of String x (5, in this case).

`s = (const char*)x'
     can be used to extract the `char*' char array. This coercion is
     useful for sending a String as an argument to any function
     expecting a `const char*' argument (like `atoi', and
     `File::open'). This operator must be used with care, since the
     conversion returns a pointer to `String' internals without copying
     the characters: The resulting `(char*)' is only valid until the
     next String operation,  and you must not modify it.  (The
     conversion is defined to return a const value so that GNU C++ will
     produce warning and/or error messages if changes are attempted.)


File: libg++.info,  Node: Integer,  Next: Rational,  Prev: String,  Up: Top

The Integer class.
******************

   The `Integer' class provides multiple precision integer arithmetic
facilities. Some representation details are discussed in the
Representation section.

   `Integers' may be up to `b * ((1 << b) - 1)' bits long, where `b' is
the number of bits per short (typically 1048560 bits when `b = 16').
The implementation assumes that a `long' is at least twice as long as a
`short'. This assumption hides beneath almost all primitive operations,
and would be very difficult to change. It also relies on correct
behavior of *unsigned* arithmetic operations.

   Some of the arithmetic algorithms are very loosely based on those
provided in the MIT Scheme `bignum.c' release, which is Copyright (c)
1987 Massachusetts Institute of Technology. Their use here falls within
the provisions described in the Scheme release.

   Integers may be constructed in the following ways:
`Integer x;'
     Declares an uninitialized Integer.

`Integer x = 2; Integer y(2);'
     Set x and y to the Integer value 2;

`Integer u(x); Integer v = x;'
     Set u and v to the same value as x.

 - Method: long Integer::as_long() const
     Used to coerce an `Integer' back into longs via the `long'
     coercion operator. If the Integer cannot fit into a long, this
     returns MINLONG or MAXLONG (depending on the sign) where MINLONG
     is the most negative, and MAXLONG is the most positive
     representable long.

 - Method: int Integer::fits_in_long() const
     Returns true iff the `Integer' is `< MAXLONG' and `> MINLONG'.

 - Method: double Integer::as_double() const
     Coerce the `Integer' to a `double', with potential loss of
     precision.  `+/-HUGE' is returned if the Integer cannot fit into a
     double.

 - Method: int Integer::fits_in_double() const
     Returns true iff the `Integer' can fit into a double.

   All of the usual arithmetic operators are provided (`+, -, *, /, %,
+=, ++, -=, --, *=, /=, %=, ==, !=, <, <=, >, >=').  All operators
support special versions for mixed arguments of Integers and regular
C++ longs in order to avoid useless coercions, as well as to allow
automatic promotion of shorts and ints to longs, so that they may be
applied without additional Integer coercion operators.  The only
operators that behave differently than the corresponding int or long
operators are `++' and `--'.  Because C++ does not distinguish prefix
from postfix application, these are declared as `void' operators, so
that no confusion can result from applying them as postfix.  Thus, for
Integers x and y, ` ++x; y = x; ' is correct, but ` y = ++x; ' and ` y
= x++; ' are not.

   Bitwise operators (`~', `&', `|', `^', `<<', `>>', `&=', `|=', `^=',
`<<=', `>>=') are also provided.  However, these operate on
sign-magnitude, rather than two's complement representations. The sign
of the result is arbitrarily taken as the sign of the first argument.
For example, `Integer(-3) & Integer(5)' returns `Integer(-1)', not -3,
as it would using two's complement. Also, `~', the complement operator,
complements only those bits needed for the representation.  Bit
operators are also provided in the BitSet and BitString classes. One of
these classes should be used instead of Integers when the results of
bit manipulations are not interpreted numerically.

   The following utility functions are also provided. (All arguments
are Integers unless otherwise noted).

 - Function: void divide(const Integer& X, const Integer& Y, Integer&
          Q, Integer& R)
     Sets Q to the quotient and R to the remainder of X and Y.  (Q and
     R are returned by reference).

 - Function: Integer pow(const Integer& X, const Integer& P)
     Returns X raised to the power P.

 - Function: Integer Ipow(long X, long P)
     Returns X raised to the power P.

 - Function: Integer gcd(const Integer& X, const Integer& P)
     Returns the greatest common divisor of X and Y.

 - Function: Integer lcm(const Integer& X, const Integer& P)
     Returns the least common multiple of X and Y.

 - Function: Integer abs(const Integer& X
     Returns the absolute value of X.

 - Method: void Integer::negate()
     Negates `this' in place.

`Integer sqr(x)'
     returns x * x;

`Integer sqrt(x)'
     returns the floor of the  square root of x.

`long lg(x);'
     returns the floor of the base 2 logarithm of abs(x)

`int sign(x)'
     returns -1 if x is negative, 0 if zero, else +1.  Using `if
     (sign(x) == 0)' is a generally faster method of testing for zero
     than using relational operators.

`int even(x)'
     returns true if x is an even number

`int odd(x)'
     returns true if x is an odd number.

`void setbit(Integer& x, long b)'
     sets the b'th bit (counting right-to-left from zero) of x to 1.

`void clearbit(Integer& x, long b)'
     sets the b'th bit of x to 0.

`int testbit(Integer x, long b)'
     returns true if the b'th bit of x is 1.

`Integer atoI(char* asciinumber, int base = 10);'
     converts the base base char* string into its Integer form.

`void Integer::printon(ostream& s, int base = 10, int width = 0);'
     prints the ascii string value of `(*this)' as a base `base'
     number, in field width at least `width'.

`ostream << x;'
     prints x in base ten format.

`istream >> x;'
     reads x as a base ten number.

`int compare(Integer x, Integer y)'
     returns a negative number if x<y, zero if x==y, or positive if x>y.

`int ucompare(Integer x, Integer y)'
     like compare, but performs unsigned comparison.

`add(x, y, z)'
     A faster way to say z = x + y.

`sub(x, y, z)'
     A faster way to say z = x - y.

`mul(x, y, z)'
     A faster way to say z = x * y.

`div(x, y, z)'
     A faster way to say z = x / y.

`mod(x, y, z)'
     A faster way to say z = x % y.

`and(x, y, z)'
     A faster way to say z = x & y.

`or(x, y, z)'
     A faster way to say z = x | y.

`xor(x, y, z)'
     A faster way to say z = x ^ y.

`lshift(x, y, z)'
     A faster way to say z = x << y.

`rshift(x, y, z)'
     A faster way to say z = x >> y.

`pow(x, y, z)'
     A faster way to say z = pow(x, y).

`complement(x, z)'
     A faster way to say z = ~x.

`negate(x, z)'
     A faster way to say z = -x.


File: libg++.info,  Node: Rational,  Next: Complex,  Prev: Integer,  Up: Top

The Rational Class
******************

   Class `Rational' provides multiple precision rational number
arithmetic. All rationals are maintained in simplest form (i.e., with
the numerator and denominator relatively prime, and with the
denominator strictly positive).  Rational arithmetic and relational
operators are provided (`+, -, *, /, +=, -=, *=, /=, ==, !=, <, <=, >,
>=').  Operations resulting in a rational number with zero denominator
trigger an exception.

   Rationals may be constructed and used in the following ways:

`Rational x;'
     Declares an uninitialized Rational.

`Rational x = 2; Rational y(2);'
     Set x and y to the Rational value 2/1;

`Rational x(2, 3);'
     Sets x to the Rational value 2/3;

`Rational x = 1.2;'
     Sets x to a Rational value close to 1.2. Any double precision value
     may be used to construct a Rational. The Rational will possess
     exactly as much precision as the double. Double values that do not
     have precise floating point equivalents (like 1.2) produce
     similarly imprecise rational values.

`Rational x(Integer(123), Integer(4567));'
     Sets x to the Rational value 123/4567.

`Rational u(x); Rational v = x;'
     Set u and v to the same value as x.

`double(Rational x)'
     A Rational may be coerced to a double with potential loss of
     precision. +/-HUGE is returned if it will not fit.

`Rational abs(x)'
     returns the absolute value of x.

`void x.negate()'
     negates x.

`void x.invert()'
     sets x to 1/x.

`int sign(x)'
     returns 0 if x is zero, 1 if positive, and -1 if negative.

`Rational sqr(x)'
     returns x * x.

`Rational pow(x, Integer y)'
     returns x to the y power.

`Integer x.numerator()'
     returns the numerator.

`Integer x.denominator()'
     returns the denominator.

`Integer floor(x)'
     returns the greatest Integer less than x.

`Integer ceil(x)'
     returns the least Integer greater than x.

`Integer trunc(x)'
     returns the Integer part of x.

`Integer round(x)'
     returns the nearest Integer to x.

`int compare(x, y)'
     returns a negative, zero, or positive number signifying whether x
     is less than, equal to, or greater than y.

`ostream << x;'
     prints x in the form num/den, or just num if the denominator is
     one.

`istream >> x;'
     reads x in the form num/den, or just num in which case the
     denominator is set to one.

`add(x, y, z)'
     A faster way to say z = x + y.

`sub(x, y, z)'
     A faster way to say z = x - y.

`mul(x, y, z)'
     A faster way to say z = x * y.

`div(x, y, z)'
     A faster way to say z = x / y.

`pow(x, y, z)'
     A faster way to say z = pow(x, y).

`negate(x, z)'
     A faster way to say z = -x.


File: libg++.info,  Node: Complex,  Next: Fix,  Prev: Rational,  Up: Top

The Complex class.
******************

   Class `Complex' is implemented in a way similar to that described by
Stroustrup. In keeping with libg++ conventions, the class is named
`Complex', not `complex'.  Complex arithmetic and relational operators
are provided (`+, -, *, /, +=, -=, *=, /=, ==, !=').  Attempted
division by (0, 0) triggers an exception.

   Complex numbers may be constructed and used in the following ways:

`Complex x;'
     Declares an uninitialized Complex.

`Complex x = 2; Complex y(2.0);'
     Set x and y to the Complex value (2.0, 0.0);

`Complex x(2, 3);'
     Sets x to the Complex value (2, 3);

`Complex u(x); Complex v = x;'
     Set u and v to the same value as x.

`double real(Complex& x);'
     returns the real part of x.

`double imag(Complex& x);'
     returns the imaginary part of x.

`double abs(Complex& x);'
     returns the magnitude of x.

`double norm(Complex& x);'
     returns the square of the magnitude of x.

`double arg(Complex& x);'
     returns the argument (amplitude) of x.

`Complex polar(double r, double t = 0.0);'
     returns a Complex with abs of r and arg of t.

`Complex conj(Complex& x);'
     returns the complex conjugate of x.

`Complex cos(Complex& x);'
     returns the complex cosine of x.

`Complex sin(Complex& x);'
     returns the complex sine of x.

`Complex cosh(Complex& x);'
     returns the complex hyperbolic cosine of x.

`Complex sinh(Complex& x);'
     returns the complex hyperbolic sine of x.

`Complex exp(Complex& x);'
     returns the exponential of x.

`Complex log(Complex& x);'
     returns the natural log of x.

`Complex pow(Complex& x, long p);'
     returns x raised to the p power.

`Complex pow(Complex& x, Complex& p);'
     returns x raised to the p power.

`Complex sqrt(Complex& x);'
     returns the square root of x.

`ostream << x;'
     prints x in the form (re, im).

`istream >> x;'
     reads x in the form (re, im), or just (re) or re in which case the
     imaginary part is set to zero.


File: libg++.info,  Node: Fix,  Next: Bit,  Prev: Complex,  Up: Top

Fixed precision numbers
***********************

   Classes `Fix16', `Fix24', `Fix32', and `Fix48' support operations on
16, 24, 32, or 48 bit quantities that are considered as real numbers in
the range [-1, +1).  Such numbers are often encountered in digital
signal processing applications. The classes may be be used in isolation
or together.  Class `Fix32' operations are entirely self-contained.
Class `Fix16' operations are self-contained except that the
multiplication operation `Fix16 * Fix16' returns a `Fix32'. `Fix24' and
`Fix48' are similarly related.

   The standard arithmetic and relational operations are supported
(`=', `+', `-', `*', `/', `<<', `>>', `+=', `-=', `*=', `/=', `<<=',
`>>=', `==', `!=', `<', `<=', `>', `>=').  All operations include
provisions for special handling in cases where the result exceeds +/-
1.0. There are two cases that may be handled separately: "overflow"
where the results of addition and subtraction operations go out of
range, and all other "range errors" in which resulting values go
off-scale (as with division operations, and assignment or
initialization with off-scale values). In signal processing
applications, it is often useful to handle these two cases differently.
Handlers take one argument, a reference to the integer mantissa of the
offending value, which may then be manipulated.  In cases of overflow,
this value is the result of the (integer) arithmetic computation on the
mantissa; in others it is a fully saturated (i.e., most positive or
most negative) value. Handling may be reset to any of several provided
functions or any other user-defined function via `set_overflow_handler'
and `set_range_error_handler'. The provided functions for `Fix16' are
as follows (corresponding functions are also supported for the others).

`Fix16_overflow_saturate'
     The default overflow handler. Results are "saturated": positive
     results are set to the largest representable value (binary
     0.111111...), and negative values to -1.0.

`Fix16_ignore'
     Performs no action. For overflow, this will allow addition and
     subtraction operations to "wrap around" in the same manner as
     integer arithmetic, and for saturation, will leave values
     saturated.

`Fix16_overflow_warning_saturate'
     Prints a warning message on standard error, then saturates the
     results.

`Fix16_warning'
     The default range_error handler. Prints a warning message on
     standard error; otherwise leaving the argument unmodified.

`Fix16_abort'
     prints an error message on standard error, then aborts execution.

   In addition to arithmetic operations, the following are provided:

`Fix16 a = 0.5;'
     Constructs fixed precision objects from double precision values.
     Attempting to initialize to a value outside the range invokes the
     range_error handler, except, as a convenience, initialization to
     1.0 sets the variable to the most positive representable value
     (binary 0.1111111...) without invoking the handler.

`short& mantissa(a); long& mantissa(b);'
     return a * pow(2, 15) or b * pow(2, 31) as an integer. These are
     returned by reference, to enable "manual" data manipulation.

`double value(a); double value(b);'
     return a or b as floating point numbers.


File: libg++.info,  Node: Bit,  Next: Random,  Prev: Fix,  Up: Top

Classes for Bit manipulation
****************************

   libg++ provides several different classes supporting the use and
manipulation of collections of bits in different ways.

   * Class `Integer' provides "integer" semantics. It supports
     manipulation of bits in ways that are often useful when treating
     bit arrays as numerical (integer) quantities.  This class is
     described elsewhere.

   * Class `BitSet' provides "set" semantics. It supports operations
     useful when treating collections of bits as representing
     potentially infinite sets of integers.

   * Class `BitSet32' supports fixed-length BitSets holding exactly 32
     bits.

   * Class `BitSet256' supports fixed-length BitSets holding exactly
     256 bits.

   * Class `BitString' provides "string" (or "vector") semantics.  It
     supports operations useful when treating collections of bits as
     strings of zeros and ones.

   These classes also differ in the following ways:

   * BitSets are logically infinite. Their space is dynamically altered
     to adjust to the smallest number of consecutive bits actually
     required to represent the sets. Integers also have this property.
     BitStrings are logically finite, but their sizes are internally
     dynamically managed to maintain proper length. This means that,
     for example, BitStrings are concatenatable while BitSets and
     Integers are not.

   * BitSet32 and BitSet256 have precisely the same properties as
     BitSets, except that they use constant fixed length bit vectors.

   * While all classes support basic unary and binary operations `~, &,
     |, ^, -', the semantics differ. BitSets perform bit operations that
     precisely mirror those for infinite sets. For example,
     complementing an empty BitSet returns one representing an infinite
     number of set bits.  Operations on BitStrings and Integers operate
     only on those bits actually present in the representation.  For
     BitStrings and Integers, the the `&' operation returns a BitString
     with a length equal to the minimum length of the operands, and `|,
     ^' return one with length of the maximum.

   * Only BitStrings support substring extraction and bit pattern
     matching.

BitSet
======

   BitSets are objects that contain logically infinite sets of
nonnegative integers.  Representational details are discussed in the
Representation chapter. Because they are logically infinite, all
BitSets possess a trailing, infinitely replicated 0 or 1 bit, called
the "virtual bit", and indicated via 0* or 1*.

   BitSet32 and BitSet256 have they same properties, except they are of
fixed length, and thus have no virtual bit.

   BitSets may be constructed as follows:

`BitSet a;'
     declares an empty BitSet.

`BitSet a = atoBitSet("001000");'
     sets a to the BitSet 0010*, reading left-to-right. The "0*"
     indicates that the set ends with an infinite number of zero
     (clear) bits.

`BitSet a = atoBitSet("00101*");'
     sets a to the BitSet 00101*, where "1*" means that the set ends
     with an infinite number of one (set) bits.

`BitSet a = longtoBitSet((long)23);'
     sets a to the BitSet 111010*, the binary representation of decimal
     23.

`BitSet a = utoBitSet((unsigned)23);'
     sets a to the BitSet 111010*, the binary representation of decimal
     23.

   The following functions and operators are provided (Assume the
declaration of BitSets a = 0011010*, b = 101101*, throughout, as
examples).

`~a'
     returns the complement of a, or 1100101* in this case.

`a.complement()'
     sets a to ~a.

`a & b; a &= b;'
     returns a intersected with b, or 0011010*.

`a | b; a |= b;'
     returns a unioned with b, or 1011111*.

`a - b; a -= b;'
     returns the set difference of a and b, or 000010*.

`a ^ b; a ^= b;'
     returns the symmetric difference of a and b, or 1000101*.

`a.empty()'
     returns true if a is an empty set.

`a == b;'
     returns true if a and b contain the same set.

`a <= b;'
     returns true if a is a subset of b.

`a < b;'
     returns true if a is a proper subset of b;

`a != b; a >= b; a > b;'
     are the converses of the above.

`a.set(7)'
     sets the 7th (counting from 0) bit of a, setting a to 001111010*

`a.clear(2)'
     clears the 2nd bit bit of a, setting a to 00011110*

`a.clear()'
     clears all bits of a;

`a.set()'
     sets all bits of a;

`a.invert(0)'
     complements the 0th bit of a, setting a to 10011110*

`a.set(0,1)'
     sets the 0th through 1st bits of a, setting a to 110111110* The
     two-argument versions of clear and invert are similar.

`a.test(3)'
     returns true if the 3rd bit of a is set.

`a.test(3, 5)'
     returns true if any of bits 3 through 5 are set.

`int i = a[3]; a[3] = 0;'
     The subscript operator allows bits to be inspected and changed via
     standard subscript semantics, using a friend class BitSetBit.  The
     use of the subscript operator a[i] rather than a.test(i) requires
     somewhat greater overhead.

`a.first(1) or a.first()'
     returns the index of the first set bit of a (2 in this case), or
     -1 if no bits are set.

`a.first(0)'
     returns the index of the first clear bit of a (0 in this case), or
     -1 if no bits are clear.

`a.next(2, 1) or a.next(2)'
     returns the index of the next bit after position 2 that is set (3
     in this case) or -1. `first' and `next' may be used as iterators,
     as in `for (int i = a.first(); i >= 0; i = a.next(i))...'.

`a.last(1)'
     returns the index of the rightmost set bit, or -1 if there or no
     set bits or all set bits.

`a.prev(3, 0)'
     returns the index of the previous clear bit before position 3.

`a.count(1)'
     returns the number of set bits in a, or -1 if there are an
     infinite number.

`a.virtual_bit()'
     returns the trailing (infinitely replicated) bit of a.

`a = atoBitSet("ababX", 'a', 'b', 'X');'
     converts the char* string into a bitset, with 'a' denoting false,
     'b' denoting true, and 'X' denoting infinite replication.

`a.printon(cout, '-', '.', 0)'
     prints `a' to `cout' represented with `'-'' for falses, `'.'' for
     trues, and no replication marker.

`cout << a'
     prints `a' to `cout' (representing lases by `'f'', trues by `'t'',
     and using `'*'' as the replication marker).

BitString
=========

   BitStrings are objects that contain arbitrary-length strings of
zeroes and ones. BitStrings possess some features that make them behave
like sets, and others that behave as strings. They are useful in
applications (such as signature-based algorithms) where both
capabilities are needed.  Representational details are discussed in the
Representation chapter.  Most capabilities are exact analogs of those
supported in the BitSet and String classes.  A BitSubString is used
with substring operations along the same lines as the String SubString
class.  A BitPattern class is used for masked bit pattern searching.

   Only a default constructor is supported.  The declaration `BitString
a;' initializes a to be an empty BitString.  BitStrings may often be
initialized via `atoBitString' and `longtoBitString'.

   Set operations (` ~, complement, &, &=, |, |=, -, ^, ^=') behave
just as the BitSet versions, except that there is no "virtual bit":
complementing complements only those bits in the BitString, and all
binary operations across unequal length BitStrings assume a virtual bit
of zero. The `&' operation returns a BitString with a length equal to
the minimum length of the operands, and `|, ^' return one with length
of the maximum.

   Set-based relational operations (`==, !=, <=, <, >=, >') follow the
same rules. A string-like lexicographic comparison function,
`lcompare', tests the lexicographic relation between two BitStrings.
For example, lcompare(1100, 0101) returns 1, since the first BitString
starts with 1 and the second with 0.

   Individual bit setting, testing, and iterator operations (`set,
clear, invert, test, first, next, last, prev') are also like those for
BitSets. BitStrings are automatically expanded when setting bits at
positions greater than their current length.

   The string-based capabilities are just as those for class String.
BitStrings may be concatenated (`+, +='), searched (`index, contains,
matches'), and extracted into BitSubStrings (`before, at, after') which
may be assigned and otherwise manipulated. Other string-based utility
functions (`reverse, common_prefix, common_suffix') are also provided.
These have the same capabilities and descriptions as those for Strings.

   String-oriented operations can also be performed with a mask via
class BitPattern. BitPatterns consist of two BitStrings, a pattern and
a mask. On searching and matching, bits in the pattern that correspond
to 0 bits in the mask are ignored. (The mask may be shorter than the
pattern, in which case trailing mask bits are assumed to be 0). The
pattern and mask are both public variables, and may be individually
subjected to other bit operations.

   Converting to char* and printing (`(atoBitString, atoBitPattern,
printon, ostream <<)') are also as in BitSets, except that no virtual
bit is used, and an 'X' in a BitPattern means that the pattern bit is
masked out.

   The following features are unique to BitStrings.

   Assume declarations of BitString a = atoBitString("01010110") and b =
atoBitSTring("1101").

`a = b + c;'
     Sets a to the concatenation of b and c;

`a = b + 0; a = b + 1;'
     sets a to b, appended with a zero (one).

`a += b;'
     appends b to a;

`a += 0; a += 1;'
     appends a zero (one) to a.

`a << 2; a <<= 2'
     return a with 2 zeros prepended, setting a to 0001010110. (Note
     the necessary confusion of << and >> operators. For consistency
     with the integer versions, << shifts low bits to high, even though
     they are printed low bits first.)

`a >> 3; a >>= 3'
     return a with the first 3 bits deleted, setting a to 10110.

`a.left_trim(0)'
     deletes all 0 bits on the left of a, setting a to 1010110.

`a.right_trim(0)'
     deletes all trailing 0 bits of a, setting a to 0101011.

`cat(x, y, z)'
     A faster way to say z = x + y.

`diff(x, y, z)'
     A faster way to say z = x - y.

`and(x, y, z)'
     A faster way to say z = x & y.

`or(x, y, z)'
     A faster way to say z = x | y.

`xor(x, y, z)'
     A faster way to say z = x ^ y.

`lshift(x, y, z)'
     A faster way to say z = x << y.

`rshift(x, y, z)'
     A faster way to say z = x >> y.

`complement(x, z)'
     A faster way to say z = ~x.


File: libg++.info,  Node: Random,  Next: Data,  Prev: Bit,  Up: Top

Random Number Generators and related classes
********************************************

   The two classes `RNG' and `Random' are used together to generate a
variety of random number distributions.  A distinction must be made
between *random number generators*, implemented by class `RNG', and
*random number distributions*.  A random number generator produces a
series of randomly ordered bits.  These bits can be used directly, or
cast to other representations, such as a floating point value.  A
random number generator should produce a *uniform* distribution.  A
random number distribution, on the other hand, uses the randomly
generated bits of a generator to produce numbers from a distribution
with specific properties.  Each instance of `Random' uses an instance
of class `RNG' to provide the raw, uniform distribution used to produce
the specific distribution.  Several instances of `Random' classes can
share the same instance of `RNG', or each instance can use its own copy.

RNG
===

   Random distributions are constructed from members of class `RNG',
the actual random number generators.  The `RNG' class contains no data;
it only serves to define the interface to random number generators.
The `RNG::asLong' member returns an unsigned long (typically 32 bits)
of random bits.  Applications that require a number of random bits can
use this directly.  More often, these random bits are transformed to a
uniform random number:

         //
         // Return random bits converted to either a float or a double
         //
         float asFloat();
         double asDouble();
     };

using either `asFloat' or `asDouble'.  It is intended that `asFloat'
and `asDouble' return differing precisions; typically, `asDouble' will
draw two random longwords and transform them into a legal `double',
while `asFloat' will draw a single longword and transform it into a
legal `float'.  These members are used by subclasses of the `Random'
class to implement a variety of random number distributions.

ACG
===

   Class `ACG' is a variant of a Linear Congruential Generator
(Algorithm M) described in Knuth, *Art of Computer Programming, Vol
III*.  This result is permuted with a Fibonacci Additive Congruential
Generator to get good independence between samples.  This is a very high
quality random number generator, although it requires a fair amount of
memory for each instance of the generator.

   The `ACG::ACG' constructor takes two parameters: the seed and the
size.  The seed is any number to be used as an initial seed. The
performance of the generator depends on having a distribution of bits
through the seed.  If you choose a number in the range of 0 to 31, a
seed with more bits is chosen. Other values are deterministically
modified to give a better distribution of bits.  This provides a good
random number generator while still allowing a sequence to be repeated
given the same initial seed.

   The `size' parameter determines the size of two tables used in the
generator. The first table is used in the Additive Generator; see the
algorithm in Knuth for more information. In general, this table is
`size' longwords long. The default value, used in the algorithm in
Knuth, gives a table of 220 bytes. The table size affects the period of
the generators; smaller values give shorter periods and larger tables
give longer periods. The smallest table size is 7 longwords, and the
longest is 98 longwords. The `size' parameter also determines the size
of the table used for the Linear Congruential Generator. This value is
chosen implicitly based on the size of the Additive Congruential
Generator table. It is two powers of two larger than the power of two
that is larger than `size'.  For example, if `size' is 7, the ACG table
is 7 longwords and the LCG table is 128 longwords. Thus, the default
size (55) requires 55 + 256 longwords, or 1244 bytes. The largest table
requires 2440 bytes and the smallest table requires 100 bytes.
Applications that require a large number of generators or applications
that aren't so fussy about the quality of the generator may elect to
use the `MLCG' generator.

MLCG
====

   The `MLCG' class implements a *Multiplicative Linear Congruential
Generator*. In particular, it is an implementation of the double MLCG
described in *"Efficient and Portable Combined Random Number
Generators"* by Pierre L'Ecuyer, appearing in *Communications of the
ACM, Vol. 31. No. 6*. This generator has a fairly long period, and has
been statistically analyzed to show that it gives good inter-sample
independence.

   The `MLCG::MLCG' constructor has two parameters, both of which are
seeds for the generator. As in the `MLCG' generator, both seeds are
modified to give a "better" distribution of seed digits. Thus, you can
safely use values such as `0' or `1' for the seeds. The `MLCG'
generator used much less state than the `ACG' generator; only two
longwords (8 bytes) are needed for each generator.

Random
======

   A random number generator may be declared by first declaring a `RNG'
and then a `Random'. For example, `ACG gen(10, 20); NegativeExpntl rnd
(1.0, &gen);' declares an additive congruential generator with seed 10
and table size 20, that is used to generate exponentially distributed
values with mean of 1.0.

   The virtual member `Random::operator()' is the common way of
extracting a random number from a particular distribution.  The base
class, `Random' does not implement `operator()'. This is performed by
each of the subclasses. Thus, given the above declaration of `rnd', new
random values may be obtained via, for example, `double next_exp_rand =
rnd();' Currently, the following subclasses are provided.

Binomial
========

   The binomial distribution models successfully drawing items from a
pool.  The first parameter to the constructor, `n', is the number of
items in the pool, and the second parameter, `u', is the probability of
each item being successfully drawn.  The member `asDouble' returns the
number of samples drawn from the pool.  Although it is not checked, it
is assumed that `n>0' and `0 <= u <= 1'.  The remaining members allow
you to read and set the parameters.

Erlang
======

   The `Erlang' class implements an Erlang distribution with mean
`mean' and variance `variance'.

Geometric
=========

   The `Geometric' class implements a discrete geometric distribution.
The first parameter to the constructor, `mean', is the mean of the
distribution.  Although it is not checked, it is assumed that `0 <=
mean <= 1'.  `Geometric()' returns the number of uniform random samples
that were drawn before the sample was larger than `mean'.  This
quantity is always greater than zero.

HyperGeometric
==============

   The `HyperGeometric' class implements the hypergeometric
distribution.  The first parameter to the constructor, `mean', is the
mean and the second, `variance', is the variance.  The remaining
members allow you to inspect and change the mean and variance.

NegativeExpntl
==============

   The `NegativeExpntl' class implements the negative exponential
distribution.  The first parameter to the constructor is the mean.  The
remaining members allow you to inspect and change the mean.

Normal
======

   The `Normal'class implements the normal distribution.  The first
parameter to the constructor, `mean', is the mean and the second,
`variance', is the variance.  The remaining members allow you to
inspect and change the mean and variance.  The `LogNormal' class is a
subclass of `Normal'.

LogNormal
=========

   The `LogNormal'class implements the logarithmic normal distribution.
The first parameter to the constructor, `mean', is the mean and the
second, `variance', is the variance.  The remaining members allow you
to inspect and change the mean and variance.  The `LogNormal' class is
a subclass of `Normal'.

Poisson
=======

   The `Poisson' class implements the poisson distribution.  The first
parameter to the constructor is the mean.  The remaining members allow
you to inspect and change the mean.

DiscreteUniform
===============

   The `DiscreteUniform' class implements a uniform random variable over
the closed interval ranging from `[low..high]'.  The first parameter to
the constructor is `low', and the second is `high', although the order
of these may be reversed.  The remaining members allow you to inspect
and change `low' and `high'.

Uniform
=======

   The `Uniform' class implements a uniform random variable over the
open interval ranging from `[low..high)'.  The first parameter to the
constructor is `low', and the second is `high', although the order of
these may be reversed.  The remaining members allow you to inspect and
change `low' and `high'.

Weibull
=======

   The `Weibull' class implements a weibull distribution with
parameters `alpha' and `beta'.  The first parameter to the class
constructor is `alpha', and the second parameter is `beta'.  The
remaining members allow you to inspect and change `alpha' and `beta'.

RandomInteger
=============

   The `RandomInteger' class is *not* a subclass of Random, but a
stand-alone integer-oriented class that is dependent on the RNG
classes. RandomInteger returns random integers uniformly from the
closed interval `[low..high]'.  The first parameter to the constructor
is `low', and the second is `high', although both are optional.  The
last argument is always a generator.  Additional members allow you to
inspect and change `low' and `high'.  Random integers are generated
using `asInt()' or `asLong()'.  Operator syntax (`()') is also
available as a shorthand for `asLong()'.  Because `RandomInteger' is
often used in simulations for which uniform random integers are desired
over a variety of ranges, `asLong()' and `asInt' have `high' as an
optional argument.  Using this optional argument produces a single
value from the new range, but does not change the default range.

