
#include "Vlib.h"

VPolygon *
VTransformPolygon(VPolygon * poly, VMatrix * m)
{

	int       i;
	VPoint    tmp;

	for (i = 0; i < poly->numVtces; ++i) {
		VTransform(&(poly->vertex[i]), m, &tmp);
		poly->vertex[i] = tmp;
	}

	return poly;
}
