<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>BlastFree</title>
    <category>Landscape</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>int</rtype>
      <params>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X coordinate</desc>
        </param>
        <param>
          <type>int</type>
          <name>y</name>
          <desc>Y coordinate</desc>
        </param>
        <param>
          <type>int</type>
          <name>radius</name>
          <desc>Radius</desc>
        </param>
        <param>
          <type>int</type>
          <name>caused_by</name>
          <desc>The controller of objects that are created by the blast. See Blast2Objects in <emlink href="material/ocm.html">material definitions</emlink>. If not set, the controller is the owner of the calling object.</desc>
		  <optional />
        </param>
        <param>
          <type>int</type>
          <name>max_density</name>
          <desc>Only materials of the given density or lower are blasted by this explosion. If not specified, any material is blasted.</desc>
		  <optional />
        </param>
      </params>
    </syntax>
    <desc>Blasts a hole in solid materials. </desc>
    <examples>
      <example>
        <code>BlastFree(300, 300, 40, nil, 70);</code>
        <text>Blasts a hole into the landscape with the center of the blast being 300,300. Additionally, only materials of a density of 70 or lower are blasted, so this blast does not blast granite.</text>
      </example>
    </examples>
    <related>
      <funclink>Explode</funclink>
    </related>
  </func>
  <date>2014-01</date>
</funcs>
