<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>AddVertex</title>
    <category>Objects</category>
    <subcat>Vertices</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>bool</rtype>
      <params>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X coordinate, relative to the object center.</desc>
        </param>
        <param>
          <type>int</type>
          <name>y</name>
          <desc>Y coordinate, relative to the object center.</desc>
        </param>
      </params>
    </syntax>
    <desc>Adds a new vertex to an object.</desc>
    <remark>Notice: with any vertex updated caused by stretching or rotation of the object (e.g. building or growth) the vertices will be reset to their original defined position unless a special vertex mode is selected.</remark>
    <examples>
      <example>
        <code><funclink>GetHiRank</funclink>(0)-&gt;AddVertex(0,50);</code>
        <text>Makes the captain of the first player stick to the ground.</text>
      </example>
    </examples>
    <related>
	  <funclink>InsertVertex</funclink>
      <funclink>GetVertex</funclink>
      <funclink>SetVertex</funclink>
      <funclink>GetVertexNum</funclink>
      <funclink>RemoveVertex</funclink>
    </related>
  </func>
  <author>jwk</author><date>2002-04</date>
</funcs>
