<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>SetViewOffset</title>
    <category>Player</category>
    <subcat>View</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>bool</rtype>
      <params>
        <param>
          <type>int</type>
          <name>player</name>
          <desc>Player whose view offset you want to change.</desc>
        </param>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X offset value in pixels.</desc>
        </param>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>Y offset value in pixels.</desc>
        </param>
      </params>
    </syntax>
    <desc>Moves the view of a player permanently by a given offset. Calling the function again will set a new offset. Calling the function with 0,0 parameters will reset to normal, centered view.
    Returns false if the given player is invalid and true otherwise.</desc>
    <related>
      <funclink>SetPlrView</funclink>
      <funclink>ShakeViewport</funclink>
    </related>
  </func>
</funcs>
