<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetBackTexture</title>
    <category>Landscape</category>
    <subcat>Material</subcat>
    <version>7.0 OC</version>
    <syntax>
      <rtype>string</rtype>
      <params>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X coordinate at which to check the background texture. Offset in local calls.</desc>
        </param>
        <param>
          <type>int</type>
          <name>y</name>
          <desc>Y coordinate at which to check the background texture. Offset in local calls.</desc>
        </param>
      </params>
    </syntax>
    <desc>Returns the name of the texture used for the background material at the given position. The background material is the material that a pixel is replaced with when it is digged away or blasted free.</desc>
    <examples>See <funclink>GetTexture</funclink>.</examples>
    <related>
      <funclink>GetTexture</funclink>
      <funclink>GetAverageTextureColor</funclink>
    </related>
  </func>
  <date>2015-07</date>
</funcs>
