<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>DoBreath</title>
    <category>Objects</category>
    <subcat>Living Beings</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>bool</rtype>
      <params>
        <param>
          <type>int</type>
          <name>change</name>
          <desc>Change of the breath value in frames.</desc>
        </param>
      </params>
    </syntax>
    <desc>Changes the breath value of an object.</desc>
    <examples>
      <example>
        <code>GetCursor()-&gt;DoBreath(GetCursor().MaxBreath / 2);</code>
        <text>Gives 50% more breath to the selected clonk of the first player.</text>
      </example>
    </examples>
    <related><funclink>GetBreath</funclink></related>
  </func>
  <author>Sven2</author><date>2001-11</date>
</funcs>
