#ifndef CLIENT_HPP_
#define CLIENT_HPP_

/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8
// Name        : Client
// Author      : Avi
// Revision    : $Revision: #18 $ 
//
// Copyright 2009-2020 ECMWF.
// This software is licensed under the terms of the Apache Licence version 2.0 
// which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. 
// In applying this licence, ECMWF does not waive the privileges and immunities 
// granted to it by virtue of its status as an intergovernmental organisation 
// nor does it submit to any jurisdiction. 
//
// Description :
// Client      : Acts as the client part. ( in client/server architecture)
//               Note: The plug command can move a node to another server
//               hence the server itself will NEED to ACT as a client.
//               This is why client lives in Base and not the Client project
/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8
#include <boost/asio.hpp>

#include "Connection.hpp"
#include "ClientToServerRequest.hpp"
#include "ServerToClientResponse.hpp"

class Client {
public:
	/// Constructor starts the asynchronous connect operation.
	Client( boost::asio::io_service& io_service,
	        Cmd_ptr cmd_ptr,
	        const std::string& host, const std::string& port,
	        int timout = 0);
	~Client();

	/// Client side, get the server response, handles reply from server
	/// Returns true if all is ok, else false if further client action is required
	/// will throw std::runtime_error for errors
	bool handle_server_response( ServerReply&,  bool debug ) const;

private:

	void start(boost::asio::ip::tcp::resolver::iterator);
	void stop();
	void check_deadline();

	bool start_connect(boost::asio::ip::tcp::resolver::iterator);
	void start_write();
	void start_read();

	/// Handle completion of a connect operation.
	void handle_connect( const boost::system::error_code& e,
			             boost::asio::ip::tcp::resolver::iterator endpoint_iterator );

	/// Handle completion of a read operation.
	void handle_read( const boost::system::error_code& e );

	/// Handle completion of a write operation
	void handle_write( const boost::system::error_code& e );

private:
	bool stopped_;
	std::string             host_;             /// the servers name
	std::string             port_;             /// the port on the server
	connection              connection_;       /// The connection to the server.
	ClientToServerRequest   outbound_request_; /// The request we will send to the server
	ServerToClientResponse  inbound_response_; /// The response we get back from the server

	boost::asio::deadline_timer deadline_;

	//    connect        : timeout_ second
	//    send request   : timeout_ second
	//    receive reply  : timeout_ second
	// Default value of 0 means take the timeout from the command
	int                         timeout_;
};
#endif
