By Eric Jones eric@enthought.com
locals()
The weave package provides tools for including C/C++ code within
in Python code. This offers both another level of optimization to those who need
it, and an easy way to modify and extend any supported extension libraries such
as wxPython and hopefully VTK soon. Inlining C/C++ code within Python generally
results in speed ups of 1.5x to 30x speed-up over algorithms written in pure
Python (However, it is also possible to slow things down...). Generally
algorithms that require a large number of calls to the Python API don't benefit
as much from the conversion to C/C++ as algorithms that have inner loops
completely convertable to C.
There are three basic ways to use weave. The
weave.inline() function executes C code directly within Python,
and weave.blitz() translates Python Numeric expressions to C++
for fast execution. blitz() was the original reason
weave was built. For those interested in building extension
libraries, the ext_tools module provides classes for building
extension modules within Python.
Most of weave's functionality should work on Windows and Unix,
although some of its functionality requires gcc or a similarly
modern C++ compiler that handles templates well. Up to now, most testing has
been done on Windows 2000 with Microsoft's C++ compiler (MSVC) and with gcc
(mingw32 2.95.2 and 2.95.3-6). All tests also pass on Linux (RH 7.1
with gcc 2.96), and I've had reports that it works on Debian also (thanks
Pearu).
The inline and blitz provide new functionality to
Python (although I've recently learned about the PyInline project which may offer
similar functionality to inline). On the other hand, tools for
building Python extension modules already exists (SWIG, SIP, pycpp, CXX, and
others). As of yet, I'm not sure where weave fits in this
spectrum. It is closest in flavor to CXX in that it makes creating new C/C++
extension modules pretty easy. However, if you're wrapping a gaggle of legacy
functions or classes, SWIG and friends are definitely the better choice.
weave is set up so that you can customize how Python types are
converted to C types in weave. This is great for
inline(), but, for wrapping legacy code, it is more flexible to
specify things the other way around -- that is how C types map to Python types.
This weave does not do. I guess it would be possible to build
such a tool on top of weave, but with good tools like SWIG around,
I'm not sure the effort produces any new capabilities. Things like function
overloading are probably easily implemented in weave and it might
be easier to mix Python/C code in function calls, but nothing beyond this comes
to mind. So, if you're developing new extension modules or optimizing Python
functions in C, weave.ext_tools() might be the tool
for you. If you're wrapping legacy code, stick with SWIG.
The next several sections give the basics of how to use weave.
We'll discuss what's happening under the covers in more detail later
on. Serious users will need to at least look at the type conversion section to
understand how Python variables map to C/C++ types and how to customize this
behavior. One other note. If you don't know C or C++ then these docs are
probably of very little help to you. Further, it'd be helpful if you know
something about writing Python extensions. weave does quite a
bit for you, but for anything complex, you'll need to do some conversions,
reference counting, etc.
Note: weave is actually part of the SciPy package. However, it works fine as a
standalone package. The examples here are given as if it is used as a stand
alone package. If you are using from within scipy, you can use from
scipy import weave and the examples will work identically.
I use 2.1.1. Probably 2.0 or higher should work.
weave uses distutils to actually build
extension modules, so it uses whatever compiler was originally used to
build Python. weave itself requires a C++ compiler. If
you used a C++ compiler to build Python, your probably fine.
On Unix gcc is the preferred choice because I've done a little
testing with it. All testing has been done with gcc, but I expect the
majority of compilers should work for inline and
ext_tools. The one issue I'm not sure about is that I've
hard coded things so that compilations are linked with the
stdc++ library. Is this standard across
Unix compilers, or is this a gcc-ism?
For blitz(), you'll need a reasonably recent version of
gcc. 2.95.2 works on windows and 2.96 looks fine on Linux. Other
versions are likely to work. Its likely that KAI's C++ compiler and
maybe some others will work, but I haven't tried. My advice is to use
gcc for now unless your willing to tinker with the code some.
On Windows, either MSVC or gcc ( mingw32) should work. Again,
you'll need gcc for blitz() as the
MSVC compiler doesn't handle templates well.
I have not tried Cygwin, so please report success if it works for you.
The python Numeric module from here. is required for
blitz() to work. Be sure and get NumPy, not NumArray
which is the "next generation" implementation. This is not
required for using inline() or ext_tools.
weave)
These two modules are packaged with weave in both
the windows installer and the source distributions. If you are using
CVS, however, you'll need to download these separately (also available
through CVS at SciPy).
There are currently two ways to get weave. Fist,
weave is part of SciPy and installed automatically (as a sub-
package) whenever SciPy is installed (although the latest version isn't in
SciPy yet, so use this one for now). Second, since weave is
useful outside of the scientific community, it has been setup so that it can be
used as a stand-alone module.
The stand-alone version can be downloaded from here. Unix users should grab the tar ball (.tgz file) and install it using the following commands.
This will also install two other packages,tar -xzvf weave-0.2.tar.gz cd weave-0.2 python setup.py install
scipy_distutils and
scipy_test. The first is needed by the setup process itself and
both are used in the unit-testing process. Numeric is required if you want to
use blitz(), but isn't necessary for inline() or
ext_tools
For Windows users, it's even easier. You can download the click-install .exe file and run it for automatic installation. There is also a .zip file of the source for those interested. It also includes a setup.py file to simplify installation.
If you're using the CVS version, you'll need to install
scipy_distutils and scipy_test packages (also
available from CVS) on your own.
Note: The dependency issue here is a little sticky. I hate to make people download more than one file (and so I haven't), but distutils doesn't have a way to do conditional installation -- at least that I know about. This can lead to undesired clobbering of the scipy_test and scipy_distutils modules. What to do, what to do... Right now it is a very minor issue.
weave is installed, fire up python and run its unit tests.
This takes a loooong time. On windows, it is usually several minutes. On Unix with remote file systems, I've had it take 15 or so minutes. In the end, it should run about 180 tests and spew some speed results along the way. If you get errors, they'll be reported at the end of the output. Please let me know what if this occurs. If you don't have Numeric installed, you'll get some module import errors during the test setup phase for modules that are Numeric specific (blitz_spec, blitz_tools, size_check, standard_array_spec, ast_tools), but all test should pass (about 100 and they should complete in several minutes).>>> import weave >>> weave.test() runs long time... spews tons of output and a few warnings . . . .............................................................. ................................................................ .................................................. ---------------------------------------------------------------------- Ran 184 tests in 158.418s OK>>>
If you only want to test a single module of the package, you can do this by running test() for that specific module.
Testing Notes:>>> import weave.scalar_spec >>> weave.scalar_spec.test() ....... ---------------------------------------------------------------------- Ran 7 tests in 23.284s
I've had some test fail on windows machines where I have msvc, gcc-2.95.2 (in c:\gcc-2.95.2), and gcc-2.95.3-6 (in c:\gcc) all installed. My environment has c:\gcc in the path and does not have c:\gcc-2.95.2 in the path. The test process runs very smoothly until the end where several test using gcc fail with cpp0 not found by g++. If I check os.system('gcc -v') before running tests, I get gcc-2.95.3-6. If I check after running tests (and after failure), I get gcc-2.95.2. ??huh??. The os.environ['PATH'] still has c:\gcc first in it and is not corrupted (msvc/distutils messes with the environment variables, so we have to undo its work in some places). If anyone else sees this, let me know - - it may just be an quirk on my machine (unlikely). Testing with the gcc- 2.95.2 installation always works.
If you run the tests from PythonWin or some other GUI tool, you'll get a
ton of DOS windows popping up periodically as weave spawns
the compiler multiple times. Very annoying. Anyone know how to fix this?
wxPython tests are not enabled by default because importing wxPython on a Unix machine without access to a X-term will cause the program to exit. Anyone know of a safe way to detect whether wxPython can be imported and whether a display exists on a machine?
weave/example
directory and also from the test scripts. Without more information about what
the test actually do, their value is limited. Still, their here for the
curious. Look at the example scripts for more specifics about what problem was
actually solved by each run. These examples are run under windows 2000 using
Microsoft Visual C++ and python2.1 on a 850 MHz PIII laptop with 320 MB of RAM.
Speed up is the improvement (degredation) factor of weave compared to
conventional Python functions. The blitz() comparisons are shown
compared to Numeric.
|
inline and ext_tools | |
Algorithm | Speed up |
| binary search | 1.50 |
| fibonacci (recursive) | 82.10 |
| fibonacci (loop) | 9.17 |
| return None | 0.14 |
| map | 1.20 |
| dictionary sort | 2.54 |
| vector quantization | 37.40 |
|
blitz -- double precision | |
Algorithm | Speed up |
| a = b + c 512x512 | 3.05 |
| a = b + c + d 512x512 | 4.59 |
| 5 pt avg. filter, 2D Image 512x512 | 9.01 |
| Electromagnetics (FDTD) 100x100x100 | 8.61 |
The benchmarks shown blitz in the best possible light. Numeric
(at least on my machine) is significantly worse for double precision than it is
for single precision calculations. If your interested in single precision
results, you can pretty much divide the double precision speed up by 3 and you'll
be close.
inline() compiles and executes C/C++ code on the fly. Variables
in the local and global Python scope are also available in the C/C++ code.
Values are passed to the C/C++ code by assignment much like variables
are passed into a standard Python function. Values are returned from the C/C++
code through a special argument called return_val. Also, the contents of
mutable objects can be changed within the C/C++ code and the changes remain
after the C code exits and returns to Python. (more on this later)
Here's a trivial printf example using inline():
>>> import weave >>> a = 1 >>> weave.inline('printf("%d\\n",a);',['a']) 1
In this, its most basic form, inline(c_code, var_list) requires two
arguments. c_code is a string of valid C/C++ code.
var_list is a list of variable names that are passed from
Python into C/C++. Here we have a simple printf statement that
writes the Python variable a to the screen. The first time you run
this, there will be a pause while the code is written to a .cpp file, compiled
into an extension module, loaded into Python, cataloged for future use, and
executed. On windows (850 MHz PIII), this takes about 1.5 seconds when using
Microsoft's C++ compiler (MSVC) and 6-12 seconds using gcc (mingw32 2.95.2).
All subsequent executions of the code will happen very quickly because the code
only needs to be compiled once. If you kill and restart the interpreter and then
execute the same code fragment again, there will be a much shorter delay in the
fractions of seconds range. This is because weave stores a
catalog of all previously compiled functions in an on disk cache. When it sees
a string that has been compiled, it loads the already compiled module and
executes the appropriate function.
Note: If you try the printf example in a GUI shell such as IDLE,
PythonWin, PyShell, etc., you're unlikely to see the output. This is because the
C code is writing to stdout, instead of to the GUI window. This doesn't mean
that inline doesn't work in these environments -- it only means that standard
out in C is not the same as the standard out for Python in these cases. Non
input/output functions will work as expected.
Although effort has been made to reduce the overhead associated with calling
inline, it is still less efficient for simple code snippets than using
equivalent Python code. The simple printf example is actually
slower by 30% or so than using Python print statement. And, it is
not difficult to create code fragments that are 8-10 times slower using inline
than equivalent Python. However, for more complicated algorithms,
the speed up can be worth while -- anywhwere from 1.5- 30 times faster.
Algorithms that have to manipulate Python objects (sorting a list) usually only
see a factor of 2 or so improvement. Algorithms that are highly computational
or manipulate Numeric arrays can see much larger improvements. The
examples/vq.py file shows a factor of 30 or more improvement on the vector
quantization algorithm that is used heavily in information theory and
classification problems.
MSVC users will actually see a bit of compiler output that distutils does not supress the first time the code executes:
>>> weave.inline(r'printf("%d\n",a);',['a']) sc_e013937dbc8c647ac62438874e5795131.cpp Creating library C:\DOCUME~1\eric\LOCALS~1\Temp\python21_compiled\temp \Release\sc_e013937dbc8c647ac62438874e5795131.lib and object C:\DOCUME ~1\eric\LOCALS~1\Temp\python21_compiled\temp\Release\sc_e013937dbc8c64 7ac62438874e5795131.exp 1
Nothing bad is happening, its just a bit annoying. Anyone know how to turn this off?
This example also demonstrates using 'raw strings'. The r
preceeding the code string in the last example denotes that this is a 'raw
string'. In raw strings, the backslash character is not interpreted as an
escape character, and so it isn't necessary to use a double backslash to
indicate that the '\n' is meant to be interpreted in the C printf
statement instead of by Python. If your C code contains a lot
of strings and control characters, raw strings might make things easier.
Most of the time, however, standard strings work just as well.
The printf statement in these examples is formatted to print
out integers. What happens if a is a string? inline
will happily, compile a new version of the code to accept strings as input,
and execute the code. The result?
>>> a = 'string' >>> weave.inline(r'printf("%d\n",a);',['a']) 32956972
In this case, the result is non-sensical, but also non-fatal. In other
situations, it might produce a compile time error because a is
required to be an integer at some point in the code, or it could produce a
segmentation fault. Its possible to protect against passing
inline arguments of the wrong data type by using asserts in
Python.
>>> a = 'string' >>> def protected_printf(a): ... assert(type(a) == type(1)) ... weave.inline(r'printf("%d\n",a);',['a']) >>> protected_printf(1) 1 >>> protected_printf('string') AssertError...
For printing strings, the format statement needs to be changed. Also, weave doesn't convert strings to char*. Instead it uses CXX Py::String type, so you have to do a little more work. Here we convert it to a C++ std::string and then ask cor the char* version.
>>> a = 'string' >>> weave.inline(r'printf("%s\n",std::string(a).c_str());',['a']) string
This is a little convoluted. Perhaps strings should convert to std::string objects instead of CXX objects. Or maybe to char*.
As in this case, C/C++ code fragments often have to change to accept different
types. For the given printing task, however, C++ streams provide a way of a
single statement that works for integers and strings. By default, the stream
objects live in the std (standard) namespace and thus require the use of
std::.
>>> weave.inline('std::cout << a << std::endl;',['a']) 1 >>> a = 'string' >>> weave.inline('std::cout << a << std::endl;',['a']) string
Examples using printf and cout are included in
examples/print_example.py.
inline. It
includes a few algorithms from the Python Cookbook
that have been re-written in inline C to improve speed as well as a couple
examples using Numeric and wxPython.
This Python version works for arbitrary Python data types. The C version below is specialized to handle integer values. There is a little type checking done in Python to assure that we're working with the correct data types before heading into C. The variablesdef binary_search(seq, t): min = 0; max = len(seq) - 1 while 1: if max < min: return -1 m = (min + max) / 2 if seq[m] < t: min = m + 1 elif seq[m] > t: max = m - 1 else: return m
seq and t don't need to be
declared beacuse weave handles converting and declaring them in
the C code. All other temporary variables such as min, max, etc.
must be declared -- it is C after all. Here's the new mixed Python/C function:
def c_int_binary_search(seq,t): # do a little type checking in Python assert(type(t) == type(1)) assert(type(seq) == type([])) # now the C code code = """ #line 29 "binary_search.py" int val, m, min = 0; int max = seq.length() - 1; PyObject *py_val; for(;;) { if (max < min ) { return_val = Py::new_reference_to(Py::Int(-1)); break; } m = (min + max) /2; val = py_to_int(PyList_GetItem(seq.ptr(),m),"val"); if (val < t) min = m + 1; else if (val > t) max = m - 1; else { return_val = Py::new_reference_to(Py::Int(m)); break; } } """ return inline(code,['seq','t'])
We have two variables seq and t passed in.
t is guaranteed (by the assert) to be an integer.
Python integers are converted to C int types in the transition from Python to
C. seq is a Python list. By default, it is translated to a CXX
list object. Full documentation for the CXX library can be found at its website. The basics are that the CXX
provides C++ class equivalents for Python objects that simplify, or at
least object orientify, working with Python objects in C/C++. For example,
seq.length() returns the length of the list. A little more about
CXX and its class methods, etc. is in the ** type conversions ** section.
Note: CXX uses templates and therefore may be a little less portable than another alternative by Gordan McMillan called SCXX which was inspired by CXX. It doesn't use templates so it should compile faster and be more portable. SCXX has a few less features, but it appears to me that it would mesh with the needs of weave quite well. Hopefully xxx_spec files will be written for SCXX in the future, and we'll be able to compare on a more empirical basis. Both sets of spec files will probably stick around, it just a question of which becomes the default.
Most of the algorithm above looks similar in C to the original Python code.
There are two main differences. The first is the setting of
return_val instead of directly returning from the C code with a
return statement. return_val is an automatically
defined variable of type PyObject* that is returned from the C
code back to Python. You'll have to handle reference counting issues when
setting this variable. In this example, CXX classes and functions handle the
dirty work. All CXX functions and classes live in the namespace
Py::. The following code converts the integer m to a
CXX Int() object and then to a PyObject* with an
incremented reference count using Py::new_reference_to().
return_val = Py::new_reference_to(Py::Int(m));
The second big differences shows up in the retrieval of integer values from the
Python list. The simple Python seq[i] call balloons into a C
Python API call to grab the value out of the list and then a separate call to
py_to_int() that converts the PyObject* to an integer.
py_to_int() includes both a NULL cheack and a
PyInt_Check() call as well as the conversion call. If either of
the checks fail, an exception is raised. The entire C++ code block is executed
with in a try/catch block that handles exceptions much like Python
does. This removes the need for most error checking code.
It is worth note that CXX lists do have indexing operators that result
in code that looks much like Python. However, the overhead in using them
appears to be relatively high, so the standard Python API was used on the
seq.ptr() which is the underlying PyObject* of the
List object.
The #line directive that is the first line of the C code
block isn't necessary, but it's nice for debugging. If the compilation fails
because of the syntax error in the code, the error will be reported as an error
in the Python file "binary_search.py" with an offset from the given line number
(29 here).
So what was all our effort worth in terms of efficiency? Well not a lot in
this case. The examples/binary_search.py file runs both Python and C versions
of the functions As well as using the standard bisect module. If
we run it on a 1 million element list and run the search 3000 times (for 0-
2999), here are the results we get:
C:\home\ej\wrk\scipy\weave\examples> python binary_search.py Binary search for 3000 items in 1000000 length list of integers: speed in python: 0.159999966621 speed of bisect: 0.121000051498 speed up: 1.32 speed in c: 0.110000014305 speed up: 1.45 speed in c(no asserts): 0.0900000333786 speed up: 1.78
So, we get roughly a 50-75% improvement depending on whether we use the Python asserts in our C version. If we move down to searching a 10000 element list, the advantage evaporates. Even smaller lists might result in the Python version being faster. I'd like to say that moving to Numeric lists (and getting rid of the GetItem() call) offers a substantial speed up, but my preliminary efforts didn't produce one. I think the log(N) algorithm is to blame. Because the algorithm is nice, there just isn't much time spent computing things, so moving to C isn't that big of a win. If there are ways to reduce conversion overhead of values, this may improve the C/Python speed up. Anyone have other explanations or faster code, please let me know.
The demo in examples/dict_sort.py is another example from the Python CookBook. This submission, by Alex Martelli, demonstrates how to return the values from a dictionary sorted by their keys:
def sortedDictValues3(adict): keys = adict.keys() keys.sort() return map(adict.get, keys)
Alex provides 3 algorithms and this is the 3rd and fastest of the set. The C version of this same algorithm follows:
def c_sort(adict): assert(type(adict) == type({})) code = """ #line 21 "dict_sort.py" Py::List keys = adict.keys(); Py::List items(keys.length()); keys.sort(); PyObject* item = NULL; for(int i = 0; i < keys.length();i++) { item = PyList_GET_ITEM(keys.ptr(),i); item = PyDict_GetItem(adict.ptr(),item); Py_XINCREF(item); PyList_SetItem(items.ptr(),i,item); } return_val = Py::new_reference_to(items); """ return inline_tools.inline(code,['adict'],verbose=1)
Like the original Python function, the C++ version can handle any Python dictionary regardless of the key/value pair types. It uses CXX objects for the most part to declare python types in C++, but uses Python API calls to manipulate their contents. Again, this choice is made for speed. The C++ version, while more complicated, is about a factor of 2 faster than Python.
C:\home\ej\wrk\scipy\weave\examples> python dict_sort.py Dict sort of 1000 items for 300 iterations: speed in python: 0.319999933243 [0, 1, 2, 3, 4] speed in c: 0.151000022888 speed up: 2.12 [0, 1, 2, 3, 4]
And the following is a inline C version of the same function:def _castCopyAndTranspose(type, array): if a.typecode() == type: cast_array = copy.copy(Numeric.transpose(a)) else: cast_array = copy.copy(Numeric.transpose(a).astype(type)) return cast_array
This example uses blitz++ arrays instead of the standard representation of Numeric arrays so that indexing is simplier to write. This is accomplished by passing in the blitz++ "type factories" to override the standard Python to C++ type conversions. Blitz++ arrays allow you to write clean, fast code, but they also are sloooow to compile (20 seconds or more for this snippet). This is why they aren't the default type used for Numeric arrays (and also because most compilers can't compile blitz arrays...).from weave.blitz_tools import blitz_type_factories from weave import scalar_spec from weave import inline def _cast_copy_transpose(type,a_2d): assert(len(shape(a_2d)) == 2) new_array = zeros(shape(a_2d),type) numeric_type = scalar_spec.numeric_to_blitz_type_mapping[type] code = \ """ for(int i = 0;i < _Na_2d[0]; i++) for(int j = 0; j < _Na_2d[1]; j++) new_array(i,j) = (%s) a_2d(j,i); """ % numeric_type inline(code,['new_array','a_2d'], type_factories = blitz_type_factories,compiler='gcc') return new_array
inline() is also forced
to use 'gcc' as the compiler because the default compiler on Windows (MSVC)
will not compile blitz code. 'gcc' I think will use the standard compiler
on Unix machine instead of explicitly forcing gcc (check this)
Comparisons of the Python vs inline C++ code show a factor of 3 speed up. Also
shown are the results of an "inplace" transpose routine that can be used if the
output of the linear algebra routine can overwrite the original matrix (this is
often appropriate). This provides another factor of 2 improvement.
#C:\home\ej\wrk\scipy\weave\examples> python cast_copy_transpose.py # Cast/Copy/Transposing (150,150)array 1 times # speed in python: 0.870999932289 # speed in c: 0.25 # speed up: 3.48 # inplace transpose c: 0.129999995232 # speed up: 6.70
inline knows how to handle wxPython objects. Thats nice in and of
itself, but it also demonstrates that the type conversion mechanism is reasonably
flexible. Chances are, it won't take a ton of effort to support special types
you might have. The examples/wx_example.py borrows the scrolled window
example from the wxPython demo, accept that it mixes inline C code in the middle
of the drawing function.
Here, some of the Python calls to wx objects were just converted to C++ calls. There isn't any benefit, it just demonstrates the capabilities. You might want to use this if you have a computationally intensive loop in your drawing code that you want to speed up. On windows, you'll have to use the MSVC compiler if you use the standard wxPython DLLs distributed by Robin Dunn. Thats because MSVC and gcc, while binary compatible in C, are not binary compatible for C++. In fact, its probably best, no matter what platform you're on, to specify thatdef DoDrawing(self, dc): red = wxNamedColour("RED"); blue = wxNamedColour("BLUE"); grey_brush = wxLIGHT_GREY_BRUSH; code = \ """ #line 108 "wx_example.py" dc->BeginDrawing(); dc->SetPen(wxPen(*red,4,wxSOLID)); dc->DrawRectangle(5,5,50,50); dc->SetBrush(*grey_brush); dc->SetPen(wxPen(*blue,4,wxSOLID)); dc->DrawRectangle(15, 15, 50, 50); """ inline(code,['dc','red','blue','grey_brush']) dc.SetFont(wxFont(14, wxSWISS, wxNORMAL, wxNORMAL)) dc.SetTextForeground(wxColour(0xFF, 0x20, 0xFF)) te = dc.GetTextExtent("Hello World") dc.DrawText("Hello World", 60, 65) dc.SetPen(wxPen(wxNamedColour('VIOLET'), 4)) dc.DrawLine(5, 65+te[1], 60+te[0], 65+te[1]) ...
inline use the same
compiler that was used to build wxPython to be on the safe side. There isn't currently
a way to learn this info from the library -- you just have to know. Also, at least
on the windows platform, you'll need to install the wxWindows libraries and link to
them. I think there is a way around this, but I haven't found it yet -- I get some
linking errors dealing with wxString. One final note. You'll probably have to
tweak weave/wx_spec.py or weave/wx_info.py for your machine's configuration to
point at the correct directories etc. There. That should sufficiently scare people
into not even looking at this... :)
The basic definition of the inline() function has a slew of
optional variables. It also takes keyword arguments that are passed to
distutils as compiler options. The following is a formatted
cut/paste of the argument section of inline's doc-string. It
explains all of the variables. Some examples using various options will
follow.
def inline(code,arg_names,local_dict = None, global_dict = None, force = 0, compiler='', verbose = 0, support_code = None, customize=None, type_factories = None, auto_downcast=1, **kw):
inline has quite
a few options as listed below. Also, the keyword arguments for distutils
extension modules are accepted to specify extra information needed for
compiling.
- code
- string. A string of valid C++ code. It should not specify a return statement. Instead it should assign results that need to be returned to Python in the return_val.
- arg_names
- list of strings. A list of Python variable names that should be transferred from Python into the C/C++ code.
- local_dict
- optional. dictionary. If specified, it is a dictionary of values that should be used as the local scope for the C/C++ code. If local_dict is not specified the local dictionary of the calling function is used.
- global_dict
- optional. dictionary. If specified, it is a dictionary of values that should be used as the global scope for the C/C++ code. If global_dict is not specified the global dictionary of the calling function is used.
- force
- optional. 0 or 1. default 0. If 1, the C++ code is compiled every time inline is called. This is really only useful for debugging, and probably only useful if you're editing support_code a lot.
- compiler
- optional. string. The name of compiler to use when compiling. On windows, it understands 'msvc' and 'gcc' as well as all the compiler names understood by distutils. On Unix, it'll only understand the values understoof by distutils. (I should add 'gcc' though to this).
On windows, the compiler defaults to the Microsoft C++ compiler. If this isn't available, it looks for mingw32 (the gcc compiler).
On Unix, it'll probably use the same compiler that was used when compiling Python. Cygwin's behavior should be similar.
- verbose
- optional. 0,1, or 2. defualt 0. Speficies how much much information is printed during the compile phase of inlining code. 0 is silent (except on windows with msvc where it still prints some garbage). 1 informs you when compiling starts, finishes, and how long it took. 2 prints out the command lines for the compilation process and can be useful if you're having problems getting code to work. Its handy for finding the name of the .cpp file if you need to examine it. verbose has no affect if the compilation isn't necessary.
- support_code
- optional. string. A string of valid C++ code declaring extra code that might be needed by your compiled function. This could be declarations of functions, classes, or structures.
- customize
- optional. base_info.custom_info object. An alternative way to specifiy support_code, headers, etc. needed by the function see the weave.base_info module for more details. (not sure this'll be used much).
- type_factories
- optional. list of type specification factories. These guys are what convert Python data types to C/C++ data types. If you'd like to use a different set of type conversions than the default, specify them here. Look in the type conversions section of the main documentation for examples.
- auto_downcast
- optional. 0 or 1. default 1. This only affects functions that have Numeric arrays as input variables. Setting this to 1 will cause all floating point values to be cast as float instead of double if all the Numeric arrays are of type float. If even one of the arrays has type double or double complex, all variables maintain there standard types.
inline()also accepts a number ofdistutilskeywords for controlling how the code is compiled. The following descriptions have been copied from Greg Ward'sdistutils.extension.Extensionclass doc- strings for convenience:
- sources
- [string] list of source filenames, relative to the distribution root (where the setup script lives), in Unix form (slash-separated) for portability. Source files may be C, C++, SWIG (.i), platform-specific resource files, or whatever else is recognized by the "build_ext" command as source for a Python extension. Note: The module_path file is always appended to the front of this list
- include_dirs
- [string] list of directories to search for C/C++ header files (in Unix form for portability)
- define_macros
- [(name : string, value : string|None)] list of macros to define; each macro is defined using a 2-tuple, where 'value' is either the string to define it to or None to define it without a particular value (equivalent of "#define FOO" in source or -DFOO on Unix C compiler command line)
- undef_macros
- [string] list of macros to undefine explicitly
- library_dirs
- [string] list of directories to search for C/C++ libraries at link time
- libraries
- [string] list of library names (not filenames or paths) to link against
- runtime_library_dirs
- [string] list of directories to search for C/C++ libraries at run time (for dles exceptions much like Python does. This removes the need for most error checking code.
It is worth note that CXX lists do have indexing operators that result in code that looks much like Python. However, the overhead in using them appears to be relatively high, so the standard Python API was used on the
seq.ptr()which is the underlyingPyObject*of the List object.The
#linedirective that is the first line of the C code block isn't necessary, but it's nice for debugging. If the compilation fails because of the syntax error in the code, the error will be reported as an error in the Python file "binary_search.py" with an offset from the given line number (29 here).So what was all our effort worth in terms of efficiency? Well not a lot in this case. The examples/binary_search.py file runs both Python and C versions of the functions As well as using the standard
bisectmodule. If we run it on a 1 million element list and run the search 3000 times (for 0- 2999), here are the results we get:C:\home\ej\wrk\scipy\weave\examples> python binary_search.py Binary search for 3000 items in 1000000 length list of integers: speed in python: 0.159999966621 speed of bisect: 0.121000051498 speed up: 1.32 speed in c: 0.110000014305 speed up: 1.45 speed in c(no asserts): 0.0900000333786 speed up: 1.78So, we get roughly a 50-75% improvement depending on whether we use the Python asserts in our C version. If we move down to searching a 10000 element list, the advantage evaporates. Even smaller lists might result in the Python version being faster. I'd like to say that moving to Numeric lists (and getting rid of the GetItem() call) offers a substantial speed up, but my preliminary efforts didn't produce one. I think the log(N) algorithm is to blame. Because the algorithm is nice, there just isn't much time spent computing things, so moving to C isn't that big of a win. If there are ways to reduce conversion overhead of values, this may improve the C/Python speed up. Anyone have other explanations or faster code, please let me know.
Dictionary Sort
The demo in examples/dict_sort.py is another example from the Python CookBook. This submission, by Alex Martelli, demonstrates how to return the values from a dictionary sorted by their keys:
def sortedDictValues3(adict): keys = adict.keys() keys.sort() return map(adict.get, keys)Alex provides 3 algorithms and this is the 3rd and fastest of the set. The C version of this same algorithm follows:
def c_sort(adict): assert(type(adict) == type({})) code = """ #line 21 "dict_sort.py" Py::List keys = adict.keys(); Py::List items(keys.length()); keys.sort(); PyObject* item = NULL; for(int i = 0; i < keys.length();i++) { item = PyList_GET_ITEM(keys.ptr(),i); item = PyDict_GetItem(adict.ptr(),item); Py_XINCREF(item); PyList_SetItem(items.ptr(),i,item); } return_val = Py::new_reference_to(items); """ return inline_tools.inline(code,['adict'],verbose=1)Like the original Python function, the C++ version can handle any Python dictionary regardless of the key/value pair types. It uses CXX objects for the most part to declare python types in C++, but uses Python API calls to manipulate their contents. Again, this choice is made for speed. The C++ version, while more complicated, is about a factor of 2 faster than Python.
C:\home\ej\wrk\scipy\weave\examples> python dict_sort.py Dict sort of 1000 items for 300 iterations: speed in python: 0.319999933243 [0, 1, 2, 3, 4] speed in c: 0.151000022888 speed up: 2.12 [0, 1, 2, 3, 4]Numeric -- cast/copy/transpose
CastCopyTranspose is a function called quite heavily by Linear Algebra routines in the Numeric library. Its needed in part because of the row-major memory layout of multi-demensional Python (and C) arrays vs. the col-major order of the underlying Fortran algorithms. For small matrices (say 100x100 or less), a significant portion of the common routines such as LU decompisition or singular value decompostion are spent in this setup routine. This shouldn't happen. Here is the Python version of the function using standard Numeric operations.And the following is a inline C version of the same function:def _castCopyAndTranspose(type, array): if a.typecode() == type: cast_array = copy.copy(Numeric.transpose(a)) else: cast_array = copy.copy(Numeric.transpose(a).astype(type)) return cast_arrayfrom weave.blitz_tools import blitz_type_factories from weave import scalar_spec from weave import inline def _cast_copy_transpose(type,a_2d): assert(len(shape(a_2d)) == 2) new_array = zeros(shape(a_2d),type) numeric_type = scalar_spec.numeric_to_blitz_type_mapping[type] code = \ """ for(int i = 0;i < _Na_2d[0]; i++) for(int j =